import { Path } from './path'
import { Point } from './point'
import { Ellipse } from './ellipse'
import { Geometry } from './geometry'
import { Polyline } from './polyline'
import { Rectangle } from './rectangle'

export class Line extends Geometry {
  public start: Point
  public end: Point

  public get center() {
    return new Point(
      (this.start.x + this.end.x) / 2,
      (this.start.y + this.end.y) / 2,
    )
  }

  constructor(x1: number, y1: number, x2: number, y2: number)
  constructor(
    p1: Point.PointLike | Point.PointData,
    p2: Point.PointLike | Point.PointData,
  )
  constructor(
    x1: number | Point.PointLike | Point.PointData,
    y1: number | Point.PointLike | Point.PointData,
    x2?: number,
    y2?: number,
  ) {
    super()
    if (typeof x1 === 'number' && typeof y1 === 'number') {
      this.start = new Point(x1, y1)
      this.end = new Point(x2, y2)
    } else {
      this.start = Point.create(x1)
      this.end = Point.create(y1)
    }
  }

  getCenter() {
    return this.center
  }

  /**
   * Rounds the line to the given `precision`.
   */
  round(precision = 0) {
    this.start.round(precision)
    this.end.round(precision)
    return this
  }

  translate(tx: number, ty: number): this
  translate(p: Point.PointLike | Point.PointData): this
  translate(tx: number | Point.PointLike | Point.PointData, ty?: number) {
    if (typeof tx === 'number') {
      this.start.translate(tx, ty as number)
      this.end.translate(tx, ty as number)
    } else {
      this.start.translate(tx)
      this.end.translate(tx)
    }

    return this
  }

  /**
   * Rotate the line by `angle` around `origin`.
   */
  rotate(angle: number, origin?: Point.PointLike | Point.PointData) {
    this.start.rotate(angle, origin)
    this.end.rotate(angle, origin)
    return this
  }

  /**
   * Scale the line by `sx` and `sy` about the given `origin`. If origin is not
   * specified, the line is scaled around `0,0`.
   */
  scale(sx: number, sy: number, origin?: Point.PointLike | Point.PointData) {
    this.start.scale(sx, sy, origin)
    this.end.scale(sx, sy, origin)
    return this
  }

  /**
   * Returns the length of the line.
   */
  length() {
    return Math.sqrt(this.squaredLength())
  }

  /**
   * Useful for distance comparisons in which real length is not necessary
   * (saves one `Math.sqrt()` operation).
   */
  squaredLength() {
    const dx = this.start.x - this.end.x
    const dy = this.start.y - this.end.y
    return dx * dx + dy * dy
  }

  /**
   * Scale the line so that it has the requested length. The start point of
   * the line is preserved.
   */
  setLength(length: number) {
    const total = this.length()
    if (!total) {
      return this
    }

    const scale = length / total
    return this.scale(scale, scale, this.start)
  }

  parallel(distance: number) {
    const line = this.clone()
    if (!line.isDifferentiable()) {
      return line
    }

    const { start, end } = line
    const eRef = start.clone().rotate(270, end)
    const sRef = end.clone().rotate(90, start)
    start.move(sRef, distance)
    end.move(eRef, distance)
    return line
  }

  /**
   * Returns the vector of the line with length equal to length of the line.
   */
  vector() {
    return new Point(this.end.x - this.start.x, this.end.y - this.start.y)
  }

  /**
   * Returns the angle of incline of the line.
   *
   * The function returns `NaN` if the start and end endpoints of the line
   * both lie at the same coordinates(it is impossible to determine the angle
   * of incline of a line that appears to be a point). The
   * `line.isDifferentiable()` function may be used in advance to determine
   * whether the angle of incline can be computed for a given line.
   */
  angle() {
    const horizontal = new Point(this.start.x + 1, this.start.y)
    return this.start.angleBetween(this.end, horizontal)
  }

  /**
   * Returns a rectangle that is the bounding box of the line.
   */
  bbox() {
    const left = Math.min(this.start.x, this.end.x)
    const top = Math.min(this.start.y, this.end.y)
    const right = Math.max(this.start.x, this.end.x)
    const bottom = Math.max(this.start.y, this.end.y)

    return new Rectangle(left, top, right - left, bottom - top)
  }

  /**
   * Returns the bearing (cardinal direction) of the line.
   *
   * The return value is one of the following strings:
   * 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW' and 'N'.
   *
   * The function returns 'N' if the two endpoints of the line are coincident.
   */
  bearing() {
    return this.start.bearing(this.end)
  }

  /**
   * Returns the point on the line that lies closest to point `p`.
   */
  closestPoint(p: Point.PointLike | Point.PointData) {
    return this.pointAt(this.closestPointNormalizedLength(p))
  }

  /**
   * Returns the length of the line up to the point that lies closest to point `p`.
   */
  closestPointLength(p: Point.PointLike | Point.PointData) {
    return this.closestPointNormalizedLength(p) * this.length()
  }

  /**
   * Returns a line that is tangent to the line at the point that lies closest
   * to point `p`.
   */
  closestPointTangent(p: Point.PointLike | Point.PointData) {
    return this.tangentAt(this.closestPointNormalizedLength(p))
  }

  /**
   * Returns the normalized length (distance from the start of the line / total
   * line length) of the line up to the point that lies closest to point.
   */
  closestPointNormalizedLength(p: Point.PointLike | Point.PointData) {
    const product = this.vector().dot(new Line(this.start, p).vector())
    const normalized = Math.min(1, Math.max(0, product / this.squaredLength()))

    // normalized returns `NaN` if this line has zero length
    if (Number.isNaN(normalized)) {
      return 0
    }

    return normalized
  }

  /**
   * Returns a point on the line that lies `rate` (normalized length) away from
   * the beginning of the line.
   */
  pointAt(ratio: number) {
    const start = this.start
    const end = this.end

    if (ratio <= 0) {
      return start.clone()
    }

    if (ratio >= 1) {
      return end.clone()
    }

    return start.lerp(end, ratio)
  }

  /**
   * Returns a point on the line that lies length away from the beginning of
   * the line.
   */
  pointAtLength(length: number) {
    const start = this.start
    const end = this.end

    let fromStart = true

    if (length < 0) {
      fromStart = false // start calculation from end point
      length = -length // eslint-disable-line
    }

    const total = this.length()
    if (length >= total) {
      return fromStart ? end.clone() : start.clone()
    }

    const rate = (fromStart ? length : total - length) / total
    return this.pointAt(rate)
  }

  /**
   * Divides the line into two lines at the point that lies `rate` (normalized
   * length) away from the beginning of the line.
   */
  divideAt(ratio: number) {
    const dividerPoint = this.pointAt(ratio)
    return [
      new Line(this.start, dividerPoint),
      new Line(dividerPoint, this.end),
    ]
  }

  /**
   * Divides the line into two lines at the point that lies length away from
   * the beginning of the line.
   */
  divideAtLength(length: number) {
    const dividerPoint = this.pointAtLength(length)
    return [
      new Line(this.start, dividerPoint),
      new Line(dividerPoint, this.end),
    ]
  }

  /**
   * Returns `true` if the point `p` lies on the line. Return `false` otherwise.
   */
  containsPoint(p: Point.PointLike | Point.PointData) {
    const start = this.start
    const end = this.end

    // cross product of 0 indicates that this line and
    // the vector to `p` are collinear.
    if (start.cross(p, end) !== 0) {
      return false
    }

    const length = this.length()
    if (new Line(start, p).length() > length) {
      return false
    }

    if (new Line(p, end).length() > length) {
      return false
    }

    return true
  }

  /**
   * Returns an array of the intersection points of the line with another
   * geometry shape.
   */
  intersect(shape: Line | Rectangle | Polyline | Ellipse): Point[] | null
  intersect(shape: Path, options?: Path.Options): Point[] | null
  intersect(
    shape: Line | Rectangle | Polyline | Ellipse | Path,
    options?: Path.Options,
  ): Point[] | null {
    const ret = shape.intersectsWithLine(this, options)
    if (ret) {
      return Array.isArray(ret) ? ret : [ret]
    }

    return null
  }

  /**
   * Returns the intersection point of the line with another line. Returns
   * `null` if no intersection exists.
   */
  intersectsWithLine(line: Line) {
    const pt1Dir = new Point(
      this.end.x - this.start.x,
      this.end.y - this.start.y,
    )
    const pt2Dir = new Point(
      line.end.x - line.start.x,
      line.end.y - line.start.y,
    )
    const det = pt1Dir.x * pt2Dir.y - pt1Dir.y * pt2Dir.x
    const deltaPt = new Point(
      line.start.x - this.start.x,
      line.start.y - this.start.y,
    )
    const alpha = deltaPt.x * pt2Dir.y - deltaPt.y * pt2Dir.x
    const beta = deltaPt.x * pt1Dir.y - deltaPt.y * pt1Dir.x

    if (det === 0 || alpha * det < 0 || beta * det < 0) {
      return null
    }

    if (det > 0) {
      if (alpha > det || beta > det) {
        return null
      }
    } else if (alpha < det || beta < det) {
      return null
    }

    return new Point(
      this.start.x + (alpha * pt1Dir.x) / det,
      this.start.y + (alpha * pt1Dir.y) / det,
    )
  }

  /**
   * Returns `true` if a tangent line can be found for the line.
   *
   * Tangents cannot be found if both of the line endpoints are coincident
   * (the line appears to be a point).
   */
  isDifferentiable() {
    return !this.start.equals(this.end)
  }

  /**
   * Returns the perpendicular distance between the line and point. The
   * distance is positive if the point lies to the right of the line, negative
   * if the point lies to the left of the line, and `0` if the point lies on
   * the line.
   */
  pointOffset(p: Point.PointLike | Point.PointData) {
    const ref = Point.clone(p)
    const start = this.start
    const end = this.end
    const determinant =
      (end.x - start.x) * (ref.y - start.y) -
      (end.y - start.y) * (ref.x - start.x)

    return determinant / this.length()
  }

  /**
   * Returns the squared distance between the line and the point.
   */
  pointSquaredDistance(x: number, y: number): number
  pointSquaredDistance(p: Point.PointLike | Point.PointData): number
  pointSquaredDistance(
    x: number | Point.PointLike | Point.PointData,
    y?: number,
  ) {
    const p = Point.create(x, y)
    return this.closestPoint(p).squaredDistance(p)
  }

  /**
   * Returns the distance between the line and the point.
   */
  pointDistance(x: number, y: number): number
  pointDistance(p: Point.PointLike | Point.PointData): number
  pointDistance(x: number | Point.PointLike | Point.PointData, y?: number) {
    const p = Point.create(x, y)
    return this.closestPoint(p).distance(p)
  }

  /**
   * Returns a line tangent to the line at point that lies `rate` (normalized
   * length) away from the beginning of the line.
   */
  tangentAt(ratio: number) {
    if (!this.isDifferentiable()) {
      return null
    }

    const start = this.start
    const end = this.end

    const tangentStart = this.pointAt(ratio)
    const tangentLine = new Line(start, end)
    tangentLine.translate(tangentStart.x - start.x, tangentStart.y - start.y)

    return tangentLine
  }

  /**
   * Returns a line tangent to the line at point that lies `length` away from
   * the beginning of the line.
   */
  tangentAtLength(length: number) {
    if (!this.isDifferentiable()) {
      return null
    }

    const start = this.start
    const end = this.end

    const tangentStart = this.pointAtLength(length)
    const tangentLine = new Line(start, end)
    tangentLine.translate(tangentStart.x - start.x, tangentStart.y - start.y)

    return tangentLine
  }

  /**
   * Returns which direction the line would have to rotate in order to direct
   * itself at a point.
   *
   * Returns 1 if the given point on the right side of the segment, 0 if its
   * on the segment, and -1 if the point is on the left side of the segment.
   *
   * @see https://softwareengineering.stackexchange.com/questions/165776/what-do-ptlinedist-and-relativeccw-do
   */
  relativeCcw(x: number, y: number): -1 | 0 | 1
  relativeCcw(p: Point.PointLike | Point.PointData): -1 | 0 | 1
  relativeCcw(x: number | Point.PointLike | Point.PointData, y?: number) {
    const ref = Point.create(x, y)

    let dx1 = ref.x - this.start.x
    let dy1 = ref.y - this.start.y
    const dx2 = this.end.x - this.start.x
    const dy2 = this.end.y - this.start.y

    let ccw = dx1 * dy2 - dy1 * dx2
    if (ccw === 0) {
      ccw = dx1 * dx2 + dy1 * dy2
      if (ccw > 0.0) {
        dx1 -= dx2
        dy1 -= dy2
        ccw = dx1 * dx2 + dy1 * dy2
        if (ccw < 0.0) {
          ccw = 0.0
        }
      }
    }

    return ccw < 0.0 ? -1 : ccw > 0.0 ? 1 : 0
  }

  /**
   * Return `true` if the line equals the other line.
   */
  equals(l: Line) {
    return (
      l != null &&
      this.start.x === l.start.x &&
      this.start.y === l.start.y &&
      this.end.x === l.end.x &&
      this.end.y === l.end.y
    )
  }

  /**
   * Returns another line which is a clone of the line.
   */
  clone() {
    return new Line(this.start, this.end)
  }

  toJSON() {
    return { start: this.start.toJSON(), end: this.end.toJSON() }
  }

  serialize() {
    return [this.start.serialize(), this.end.serialize()].join(' ')
  }
}

export namespace Line {
  export function isLine(instance: any): instance is Line {
    return instance != null && instance instanceof Line
  }
}
