##########
# Cornish Tin Mines
##########

jg_cornish_tin_mines_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = 200
	
	province_modifier = {
		monthly_income = 1.5
	}
	county_modifier = {
		development_growth_factor = 0.05
		tax_mult = 0.05
	}
	
	next_building = jg_cornish_tin_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_cornish_tin_mines_02 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = 250
	
	province_modifier = {
		monthly_income = 3.0
	}
	county_modifier = {
		development_growth_factor = 0.10
		tax_mult = 0.10
	}
	
	next_building = jg_cornish_tin_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_cornish_tin_mines_03 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = 300
	
	province_modifier = {
		monthly_income = 4.5
	}
	county_modifier = {
		development_growth_factor = 0.15
		tax_mult = 0.15
	}
	
	next_building = jg_cornish_tin_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_cornish_tin_mines_04 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = 400
	
	province_modifier = {
		monthly_income = 6.0
	}
	county_modifier = {
		development_growth_factor = 0.20
		tax_mult = 0.20
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
}

##########
# Nishapur Turquoise Mines
##########

jg_nishapur_turquoise_mines_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = 400
	
	province_modifier = {
		monthly_income = 4.0
	}
	county_modifier = {
		development_growth_factor = 0.05
		tax_mult = 0.05
	}
	
	character_modifier = {
		church_holding_build_gold_cost = -0.05
	}
	
	next_building = jg_nishapur_turquoise_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_nishapur_turquoise_mines_02 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = 500
	
	province_modifier = {
		monthly_income = 7.0
	}
	county_modifier = {
		development_growth_factor = 0.10
		tax_mult = 0.10
	}
	
	character_modifier = {
		church_holding_build_gold_cost = -0.10
	}
	
	next_building = jg_nishapur_turquoise_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_nishapur_turquoise_mines_03 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = 600
	
	province_modifier = {
		monthly_income = 10.0
	}
	county_modifier = {
		development_growth_factor = 0.15
		tax_mult = 0.15
	}
	
	character_modifier = {
		church_holding_build_gold_cost = -0.15
	}
	
	next_building = jg_nishapur_turquoise_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_nishapur_turquoise_mines_04 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = 750
	
	province_modifier = {
		monthly_income = 13.0
	}
	county_modifier = {
		development_growth_factor = 0.20
		tax_mult = 0.20
	}
	
	character_modifier = {
		church_holding_build_gold_cost = -0.20
	}
		
	ai_value = {
		base = 100
	}
	
	type = special
}

##########
# Wieliczka Salt Mines
##########

jg_wieliczka_salt_mines_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.05
		tax_mult = 0.05
	}
	
	next_building = jg_wieliczka_salt_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_wieliczka_salt_mines_02 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.10
		tax_mult = 0.10
	}
	
	next_building = jg_wieliczka_salt_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_wieliczka_salt_mines_03 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
	}
	county_modifier = {
		development_growth = 0.2
		development_growth_factor = 0.15
		tax_mult = 0.15
	}
	
	next_building = jg_wieliczka_salt_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_wieliczka_salt_mines_04 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
	}
	county_modifier = {
		development_growth = 0.3
		development_growth_factor = 0.20
		tax_mult = 0.20
	}
		
	ai_value = {
		base = 100
	}
	
	type = special
}

##########
# Wieliczka Salt Mines
##########

jg_wieliczka_salt_mines_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.05
		tax_mult = 0.05
	}
	
	next_building = jg_wieliczka_salt_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_wieliczka_salt_mines_02 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
	}
	county_modifier = {
		development_growth = 0.1
		development_growth_factor = 0.10
		tax_mult = 0.10
	}
	
	next_building = jg_wieliczka_salt_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_wieliczka_salt_mines_03 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
	}
	county_modifier = {
		development_growth = 0.2
		development_growth_factor = 0.15
		tax_mult = 0.15
	}
	
	next_building = jg_wieliczka_salt_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_wieliczka_salt_mines_04 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
	}
	county_modifier = {
		development_growth = 0.3
		development_growth_factor = 0.20
		tax_mult = 0.20
	}
		
	ai_value = {
		base = 100
	}
	
	type = special
}

##########
# Novo Brdo Silver Mines
##########

jg_novo_brdo_silver_mines_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		fort_level = normal_building_fort_level_tier_1
		hostile_raid_time = 0.25
	}
	county_modifier = {
        tax_mult = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = jg_novo_brdo_silver_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_novo_brdo_silver_mines_02 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		fort_level = normal_building_fort_level_tier_2
		hostile_raid_time = 0.50
	}
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.1
	}
	
	next_building = jg_novo_brdo_silver_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_novo_brdo_silver_mines_03 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		fort_level = normal_building_fort_level_tier_3
		hostile_raid_time = 0.75
	}
	county_modifier = {
		tax_mult = 0.20
		development_growth_factor = 0.15
	}
	
	next_building = jg_novo_brdo_silver_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
}

jg_novo_brdo_silver_mines_04 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		fort_level = normal_building_fort_level_tier_4
		hostile_raid_time = 1.0
	}
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.2
	}
		
	ai_value = {
		base = 100
	}
	
	type = special
}