﻿
#### MOOD TRACKS


mx_mood_call_01 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_01/mx_mood_call_01"
	weight = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_02 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_02/mx_mood_call_02"
	weight = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_03 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_03/mx_mood_call_03"
	weight = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_04 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_04/mx_mood_call_04"
	weight = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_05 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_05/mx_mood_call_05"
	weight = 14
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_06 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_06/mx_mood_call_06"
	weight = 8
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_07 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_07/mx_mood_call_07"
	weight = 10
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_chants_08 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_chants_08/mx_mood_call_chants_08"
	weight = 11
	mood = yes
	can_be_interrupted = yes
}


mx_mood_call_10_dusk = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_10_dusk/mx_mood_call_10_dusk"
	weight = 21
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_11_dawn_part1 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_11_dawn_part1/mx_mood_call_11_dawn_part1"
	weight = 22
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_12_dawn_part2 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_12_dawn_part2/mx_mood_call_12_dawn_part2"
	weight = 20
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_13_dawn_part3 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_13_dawn_part3/mx_mood_call_13_dawn_part3"
	weight = 17
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_14_dawn_part4 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_14_dawn_part4/mx_mood_call_14_dawn_part4"
	weight = 16
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_15_dawn_part5 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_15_dawn_part5/mx_mood_call_15_dawn_part5"
	weight = 13
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_16_duskingsky = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_16_duskingsky/mx_mood_call_16_duskingsky"
	weight = 12
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_17_murkiness = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_17_murkiness/mx_mood_call_17_murkiness"
	weight = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_balik_part1 = {
	music = "event:/MUSIC/Moods/General/mx_mood_balik/mx_mood_balik_part1"
	weight = 14
	mood = yes
	can_be_interrupted = yes
}

mx_mood_balik_part2 = {
	music = "event:/MUSIC/Moods/General/mx_mood_balik/mx_mood_balik_part2"
	weight = 12
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_18_mysterious_part1 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_18_mysterious_part1/mx_mood_call_18_mysterious_part1"
	weight = 18
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_19_mysterious_part2 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_19_mysterious_part2/mx_mood_call_19_mysterious_part2"
	weight = 20
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call__21_mysterious_part4 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_21_mysterious_part4/mx_mood_call_21_mysterious_part4"
	weight = 10
	mood = yes
	can_be_interrupted = yes
}


mx_mood_call_22_veni_part2 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_22_veni_part2/mx_mood_call_22_veni_part2"
	weight = 7
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_23_veni_part3 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_23_veni_part3/mx_mood_call_23_veni_part3"
	weight = 18
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_resurrection_part1 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_resurrection_part1/mx_mood_call_resurrection_part1"
	weight = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_resurrection_part2 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_resurrection_part2/mx_mood_call_resurrection_part2"
	weight = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_resurrection_part3 = {
	music = "event:/MUSIC/Moods/Calls/mx_mood_call_resurrection_part3/mx_mood_call_resurrection_part3"
	weight = 15
	mood = yes
	can_be_interrupted = yes
}
##### MENA MOOD

mx_mood_call__20_mysterious_part3 = {
	music = "event:/MUSIC/Moods/Calls/Mena/mx_mood_call_20_mysterious_part3/mx_mood_call_20_mysterious_part3"
	weight = 15
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_mena_01 = {
	music = "event:/MUSIC/Moods/Calls/Mena/mx_mood_call_mena_01/mx_mood_call_mena_01"
	weight = 36
	mood = yes
	can_be_interrupted = yes
}

mx_mood_call_mena_04 = {
	music = "event:/MUSIC/Moods/Calls/Mena/mx_mood_call_mena_04/mx_mood_call_mena_04"
	weight = 15
	mood = yes
	can_be_interrupted = yes
}

##### MUSIC CUES

mx_cue_general_crusade_event_1 = {
	music = "event:/MUSIC/Cues/Events/General Crusade Event/mx_cue_general_crusade_event_1"
	weight = 25
	# play every time

}

mx_cue_general_crusade_event_2 = {
	music = "event:/MUSIC/Cues/Events/General Crusade Event/mx_cue_general_crusade_event_2"
	weight = 25
	# play every time

}

mx_cue_general_crusade_event_3 = {
	music = "event:/MUSIC/Cues/Events/General Crusade Event/mx_cue_general_crusade_event_3"
	weight = 25
	# play every time

}
  
mx_cue_touching_moment = {
	music = "event:/MUSIC/Cues/Events/Touching Moment/mx_cue_touching_moment"
	weight = 25
	# Cooldown
	years = 1

}

mx_cue_meadandwine = {
	music = "event:/MUSIC/Cues/Events/Tavern/mx_cue_meadandwine"
	weight = 25
	# play every time
	calls = 2

}


mx_cue_in_taberna_instrumental = {
	music = "event:/MUSIC/Cues/Events/Tavern/mx_cue_in_taberna_instrumental"
	weight = 25
	# play every time

}

mx_cue_epic_sacral_moment = {
	music = "event:/MUSIC/Cues/Events/Sacral Happening/mx_cue_epic_sacral_moment"
	weight = 25
	# Cooldown
	years = 2

}

mx_cue_prison = {
	music = "event:/MUSIC/Cues/Events/Prison/mx_cue_prison"
	weight = 25
	# play every time
	calls = 2

}

mx_cue_sacredrite = {
	music = "event:/MUSIC/Cues/Events/Pagan Rite/mx_cue_sacredrite"
	weight = 25
	# play every time
}


mx_cue_death = {
	music = "event:/MUSIC/Cues/Events/Death/mx_cue_death"
	weight = 25
	# play every time
}

mx_cue_combat_3 = {
	music = "event:/MUSIC/Cues/Events/Combat/mx_cue_combat_3"
	weight = 25
	# Cooldown
	years = 1
}

mx_cue_combat_2 = {
	music = "event:/MUSIC/Cues/Events/Combat/mx_cue_combat_2"
	weight = 25
	# Cooldown
	years = 1
}

mx_cue_ck3_vocal_maintheme = {
	music = "event:/MUSIC/Cues/Events/CK3 Vocal Main Theme/mx_cue_ck3_vocal_maintheme"
	weight = 25
	# play every time

}

mx_cue_banquet = {
	music = "event:/MUSIC/Cues/Events/Banquet/mx_cue_banquet"
	weight = 25
	# play every time
	calls = 2

}

mx_cue_crusade_starts = {
	music = "event:/MUSIC/Cues/Events/Crusade Starts/mx_cue_crusade_starts"
	weight = 25
	# play every time

}

mx_cue_war_declared = {
	music = "event:/MUSIC/Cues/Events/War Declared/mx_cue_war_declared"
	weight = 35
	# play every time
}

mx_cue_combat_stinger = {
	music = "event:/MUSIC/Cues/Events/Combat/mx_cue_combat_stinger"
	weight = 25
	# Cooldown
	#years = 1
}

mx_cue_positive_effect = {
	music = "event:/MUSIC/Cues/Events/Positive/mx_cue_postive_effect"
	weight = 25
	# Cooldown
	#months = 3
}

 mx_cue_peace_ensues = {
	music = "event:/MUSIC/Cues/Events/peace_ensues/mx_cue_peace_ensues"
	weight = 25
	# play every time
}

 mx_cue_faith_conversion = {
	music = "event:/MUSIC/Cues/Events/faith_conversion/mx_cue_faith_conversion"
	weight = 25
	# Cooldown
	calls = 2
}

 mx_cue_birth = {
	music = "event:/MUSIC/Cues/Events/Birth/mx_cue_birth"
	weight = 25
	# play only once
}

 mx_cue_stress = {
	music = "event:/MUSIC/Cues/Events/High Stress/mx_cue_stress"
	weight = 25
	# Cooldown
	calls = 3
}

mx_cue_illness = {
	music = "event:/MUSIC/Cues/Events/Illness/mx_cue_illness"
	weight = 25
	# Cooldown
	calls = 3
}

mx_cue_murder = {
	music = "event:/MUSIC/Cues/Events/Murder/mx_cue_murder"
	weight = 25
	# Cooldown
	years = 1
}

mx_cue_succession = {
	music = "event:/MUSIC/Cues/Events/Succession/mx_cue_succession"
	weight = 25
	# play every time
}

mx_cue_succession_instrumental = {
	music = "event:/MUSIC/Cues/Events/Succession/mx_cue_succession_instrumental"
	weight = 25
	# play every time
}

mx_cue_seduction = {
	music = "event:/MUSIC/Cues/Events/Seduction/mx_cue_seduction"
	weight = 25
	# Cooldown
	calls = 3
}

mx_cue_marriage = {
	music = "event:/MUSIC/Cues/Events/Marriage/mx_cue_marriage"
	weight = 25
	# play only once
}
mx_cue_negative = {
	music = "event:/MUSIC/Cues/Events/Combat/mx_cue_combat_stinger"
	weight = 25
}
mx_cue_low_key_positive = {
	music = "event:/MUSIC/Cues/Events/Low Key Positive/mx_cue_low_key_postive"
	weight = 25
}
mx_cue_secret = {
	music = "event:/MUSIC/Cues/Events/Secret/mx_cue_secret"
	weight = 25
}


##### MAINTHEME

main_theme_track = {
	music = "file:/music/anime/Apocrypha.ogg"
	can_be_interrupted = yes
}


