﻿怪异的噪声=ambient.cave
铁砧：被毁=block.anvil.destroy
铁砧：着地=block.anvil.land
铁砧：使用=block.anvil.use
酿造台：冒泡=block.brewing_stand.brew
按钮：点击=block.button.click
箱子：关闭=block.chest.close
箱子：关闭=block.chest.locked
箱子：开启=block.chest.open
紫影花：凋零=block.chorus_flower.death
紫影花：生长=block.chorus_flower.grow
比较器：模式变更=block.comparator.click
发射器：发射物品=block.dispenser.dispense
发射器：发射失败=block.dispenser.fail
门：嘎吱作响=block.door.toggle
栅栏门：嘎吱作响=block.fence_gate.toggle
火：噼啪作响=block.fire.ambient
火：熄灭=block.fire.extinguish
熔炉：噼啪作响=block.furnace.fire_crackle
方块：被破坏=block.generic.break
脚步声=block.generic.footsteps
方块：损坏中=block.generic.hit
方块：被放置=block.generic.place
活板门：打开=block.iron_trapdoor.close
活板门：关闭=block.iron_trapdoor.open
岩浆：迸裂=block.lava.ambient
岩浆：嘶嘶声=block.lava.extinguish
拉杆：拉动=block.lever.click
音符盒：播放=block.note.note
活塞：移动=block.piston.move
传送门：呼啸=block.portal.ambient
压力板：被触发=block.pressure_plate.click
红石火把：熄灭=block.redstone_torch.burnout
陷阱门：嘎吱作响=block.trapdoor.toggle
绊线钩：连接=block.tripwire.attach
绊线钩：被触发=block.tripwire.click
绊线钩：断开=block.tripwire.detach
水：流动=block.water.ambient
荆棘：反刺=enchant.thorns.hit
某物：着地=entity.armorstand.fall
箭：击中=entity.arrow.hit
箭：击中玩家=entity.arrow.hit_player
箭：被射出=entity.arrow.shoot
蝙蝠：尖声叫=entity.bat.ambient
蝙蝠：死亡=entity.bat.death
蝙蝠：受伤=entity.bat.hurt
蝙蝠：起飞=entity.bat.takeoff
烈焰人：呼吸=entity.blaze.ambient
烈焰人：噼啪作响=entity.blaze.burn
烈焰人：死亡=entity.blaze.death
烈焰人：受伤=entity.blaze.hurt
烈焰人：射击=entity.blaze.shoot
钓鱼钩：溅起水花=entity.bobber.splash
浮标：甩出=entity.bobber.throw
猫：喵~=entity.cat.ambient
猫：死亡=entity.cat.death
猫：受伤=entity.cat.hurt
鸡：咯咯叫=entity.chicken.ambient
鸡：死亡=entity.chicken.death
鸡：下蛋=entity.chicken.egg
鸡：受伤=entity.chicken.hurt
牛：哞~=entity.cow.ambient
牛：死亡=entity.cow.death
牛：受伤=entity.cow.hurt
牛：被挤奶=entity.cow.milk
爬行者：死亡=entity.creeper.death
爬行者：受伤=entity.creeper.hurt
爬行者：嘶~=entity.creeper.primed
驴：嘶叫=entity.donkey.ambient
驴：嘶叫=entity.donkey.angry
驴：装备箱子=entity.donkey.chest
驴：死亡=entity.donkey.death
驴：受伤=entity.donkey.hurt
蛋：飞出=entity.egg.throw
末影龙：咆哮=entity.enderdragon.ambient
末影龙：死亡=entity.enderdragon.death
末影龙：拍打翅膀=entity.enderdragon.flap
末影龙：吼叫=entity.enderdragon.growl
末影龙：受伤=entity.enderdragon.hurt
末影龙：射击=entity.enderdragon.shoot
末影之眼：射出=entity.endereye.launch
末影人：低鸣=entity.enderman.ambient
末影人：死亡=entity.enderman.death
末影人：受伤=entity.enderman.hurt
末影人：喊叫=entity.enderman.stare
末影人：传送=entity.enderman.teleport
末影螨：叫声=entity.endermite.ambient
末影螨：死亡=entity.endermite.death
末影螨：受伤=entity.endermite.hurt
末影珍珠：飞出=entity.enderpearl.throw
获得经验=entity.experience_orb.pickup
烟花：爆炸=entity.firework.blast
烟花：发射=entity.firework.launch
烟火：闪烁=entity.firework.twinkle
某物：着地=entity.generic.big_fall
燃烧=entity.generic.burn
濒死=entity.generic.death
啜饮=entity.generic.drink
进食=entity.generic.eat
爆炸=entity.generic.explode
火：熄灭=entity.generic.extinguish_fire
某物：受伤=entity.generic.hurt
某物：摔倒=entity.generic.small_fall
溅起水花=entity.generic.splash
实体：游泳=entity.generic.swim
恶魂：哭泣=entity.ghast.ambient
恶魂：死亡=entity.ghast.death
恶魂：受伤=entity.ghast.hurt
恶魂：射击=entity.ghast.shoot
守卫者：低鸣=entity.guardian.ambient
守卫者：弹跳=entity.guardian.ambient.land
守卫者：射击=entity.guardian.attack
守卫者：诅咒=entity.guardian.curse
守卫者：死亡=entity.guardian.death
守卫者：落地=entity.guardian.flop
守卫者：受伤=entity.guardian.hurt
马：嘶鸣=entity.horse.ambient
马：嘶鸣=entity.horse.angry
马铠：装备=entity.horse.armor
马：呼吸=entity.horse.breathe
马：死亡=entity.horse.death
马：进食=entity.horse.eat
马：奔腾=entity.horse.gallop
马：受伤=entity.horse.hurt
马：跳跃=entity.horse.jump
鞍：装备=entity.horse.saddle
铁傀儡：攻击=entity.iron_golem.attack
铁傀儡：死亡=entity.iron_golem.death
铁傀儡：受伤=entity.iron_golem.hurt
物品：被破坏=entity.item.break
物品：被拾起=entity.item.pickup
物品展示框：填充=entity.itemframe.add_item
物品展示框：被破坏=entity.itemframe.break
物品展示框：被放置=entity.itemframe.place
物品展示框：清空=entity.itemframe.remove_item
物品展示框：转动=entity.itemframe.rotate_item
栓绳结：被破坏=entity.leashknot.break
栓绳结：被系上=entity.leashknot.place
电闪=entity.lightning.impact
雷鸣=entity.lightning.thunder
岩浆怪：死亡=entity.magmacube.death
岩浆怪：受伤=entity.magmacube.hurt
岩浆怪：移动=entity.magmacube.squish
矿车：行进=entity.minecart.riding
骡：鸣叫=entity.mule.ambient
骡：死亡=entity.mule.death
骡：受伤=entity.mule.hurt
画：被破坏=entity.painting.break
画：被放置=entity.painting.place
猪：哼叫=entity.pig.ambient
猪：死亡=entity.pig.death
猪：受伤=entity.pig.hurt
鞍：装备=entity.pig.saddle
打嗝=entity.player.burp
玩家：死亡=entity.player.death
玩家：受伤=entity.player.hurt
玩家：升级=entity.player.levelup
药瓶：碎裂=entity.potion.splash
药瓶：扔出=entity.potion.throw
兔子：吱吱叫=entity.rabbit.ambient
兔子：攻击=entity.rabbit.attack
兔子：死亡=entity.rabbit.death
兔子：受伤=entity.rabbit.hurt
兔子：跳动=entity.rabbit.jump
羊：咩~=entity.sheep.ambient
羊：死亡=entity.sheep.death
羊：受伤=entity.sheep.hurt
潜影贝：窥视=entity.shulker.ambient
潜影贝：闭合=entity.shulker.close
潜影贝：死亡=entity.shulker.death
潜影贝：受伤=entity.shulker.hurt
潜影贝：开启=entity.shulker.open
潜影贝：射击=entity.shulker.shoot
潜影贝：传送=entity.shulker.teleport
潜影贝导弹：爆炸=entity.shulker_bullet.hit
潜影贝导弹：被毁=entity.shulker_bullet.hurt
蠹虫：嘶嘶=entity.silverfish.ambient
蠹虫：死亡=entity.silverfish.death
蠹虫：受伤=entity.silverfish.hurt
骷髅：咯咯声=entity.skeleton.ambient
骷髅：死亡=entity.skeleton.death
骷髅：受伤=entity.skeleton.hurt
骷髅：射击=entity.skeleton.shoot
骷髅马：嘶叫=entity.skeleton_horse.ambient
骷髅马：死亡=entity.skeleton_horse.death
骷髅马：受伤=entity.skeleton_horse.hurt
史莱姆：攻击=entity.slime.attack
史莱姆：死亡=entity.slime.death
史莱姆：受伤=entity.slime.hurt
史莱姆：移动=entity.slime.squish
雪球：飞出=entity.snowball.throw
雪傀儡：死亡=entity.snowman.death
雪傀儡：受伤=entity.snowman.hurt
蜘蛛：嘶嘶=entity.spider.ambient
蜘蛛：死亡=entity.spider.death
蜘蛛：受伤=entity.spider.hurt
鱿鱼：游动=entity.squid.ambient
鱿鱼：死亡=entity.squid.death
鱿鱼：受伤=entity.squid.hurt
TNT：嘶嘶作响=entity.tnt.primed
村民：喃喃自语=entity.villager.ambient
村民：死亡=entity.villager.death
村民：受伤=entity.villager.hurt
村民：反对=entity.villager.no
村民：交易=entity.villager.trading
村民：赞同=entity.villager.yes
女巫：暗笑=entity.witch.ambient
女巫：死亡=entity.witch.death
女巫：喝药水=entity.witch.drink
女巫：受伤=entity.witch.hurt
女巫：投掷=entity.witch.throw
凋灵：愤怒=entity.wither.ambient
凋灵：死亡=entity.wither.death
凋灵：受伤=entity.wither.hurt
凋灵：攻击=entity.wither.shoot
凋灵：解放=entity.wither.spawn
狼：喘息=entity.wolf.ambient
狼：死亡=entity.wolf.death
狼：嚎叫=entity.wolf.growl
狼：受伤=entity.wolf.hurt
狼：摇动=entity.wolf.shake
僵尸：低吼=entity.zombie.ambient
僵尸：死亡=entity.zombie.death
僵尸：受伤=entity.zombie.hurt
僵尸：感染=entity.zombie.infect
僵尸马：嘶叫=entity.zombie_horse.ambient
僵尸马：死亡=entity.zombie_horse.death
僵尸马：受伤=entity.zombie_horse.hurt
僵尸猪人：呼噜=entity.zombie_pigman.ambient
僵尸猪人：愤怒=entity.zombie_pigman.angry
僵尸猪人：死亡=entity.zombie_pigman.death
僵尸猪人：受伤=entity.zombie_pigman.hurt
僵尸村民：绝望之吼=entity.zombie_villager.converted
僵尸村民：撕心裂肺=entity.zombie_villager.cure
盔甲：装备=item.armor.equip
锁链盔甲：碰擦=item.armor.equip_chain
钻石盔甲：碰擦=item.armor.equip_gold=item.armor.equip_diamond
铁质盔甲：铿锵=item.armor.equip_iron
皮革护甲：摩擦=item.armor.equip_leather
水瓶：装满=item.bottle.fill
桶：倒空=item.bucket.empty
桶：装满=item.bucket.fill
玩家：传送=item.chorus_fruit.teleport
火焰弹：呼啸=item.firecharge.use
打火石：生火=item.flintandsteel.use
锄头：犁地=item.hoe.till
剪刀：剪断=item.shear
盾牌：格挡=item.shield.block
锹：压地=item.shovel.flatten
雨落下=weather.rain