<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">
  <sys:String x:Key="ml_SpeakerEM_Title">环境仿真音效</sys:String>
  <sys:String x:Key="ml_SpeakerEM_EnableEnvironmentEffects">启动环境仿真音效</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Environment">环境</sys:String>
  <sys:String x:Key="ml_SpeakerEM_RoomSize">房间大小</sys:String>
  <sys:String x:Key="ml_SpeakerEM_SmallRoom">小房间</sys:String>
  <sys:String x:Key="ml_SpeakerEM_MediumRoom">中房间</sys:String>
  <sys:String x:Key="ml_SpeakerEM_LargeRoom">大房间</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Default">预设</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Generic">一般环境</sys:String>
  <sys:String x:Key="ml_SpeakerEM_PaddedCell">吸音室</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Room">卧房</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Bathroom">浴室</sys:String>
  <sys:String x:Key="ml_SpeakerEM_LivingRoom">客厅</sys:String>
  <sys:String x:Key="ml_SpeakerEM_StoneRoom">石室</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Auditorium">观众席</sys:String>
  <sys:String x:Key="ml_SpeakerEM_ConcertHall">音乐厅</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Cave">洞穴</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Arena">竞技场</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Hangar">飞机棚</sys:String>
  <sys:String x:Key="ml_SpeakerEM_CarpetedHallway">地毯走廊</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Hallway">走廊</sys:String>
  <sys:String x:Key="ml_SpeakerEM_StoneCorridor">石头回廊</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Alley">胡同</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Forest">森林</sys:String>
  <sys:String x:Key="ml_SpeakerEM_City">城市</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Mountains">山中</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Quarry">采石场</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Plain">平原</sys:String>
  <sys:String x:Key="ml_SpeakerEM_ParkingLot">停车场</sys:String>
  <sys:String x:Key="ml_SpeakerEM_SewerPipe">下水道</sys:String>
  <sys:String x:Key="ml_SpeakerEM_UnderWater">水底</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Drugged">迷幻</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Dizzy">晕眩</sys:String>
  <sys:String x:Key="ml_SpeakerEM_Psychotic">疯狂</sys:String>
  <sys:String x:Key="ml_SpeakerEM_KTV">KTV</sys:String>
</ResourceDictionary>