                            RICK Stroud -- Real Bout Fatal Fury 2

http://www.geocities.com/mugencreation


Note: This version is 99.5% complete. His spark hit calls need to be completely redone for the new mugen.
This is no small feat, but look for an update to fix this. It's a small cosmetic bug.


--Instructions--

Simply unzip the files into the required folder of your choosing. I.E. '/chars/rick'.
Next add the line. 'rick,stages/stage0.def' to the select.cfg file in the mugen data
directory. (Stage0.def is the default, i believe, but it can be subsituted for 
any stage of your choosing). Rick's background will be released soon.


--History--

--Others thing I'm too lazy to list your probably won't notice :)

Choosing Rick's second pal, causes a slight 
discoloration when performing his level 3 Custom combo SDM. --Fixed

His Hit, fall, air recovery, frames weren't up to par. --Much improved, still needs work imo.

Most bugs, reported are now fixed.

--What's New--

-Added three new strikers from Rbff2.

-Fixed all the known bugs.

-Lowered the requirements for SDMs. 

-All his moves from real bout 2 are in, cept for plane shifting which would look
strange in mugen. A few minor things have been changed from the rb2 original.
His QCF_c S./P.Power combo has been changed to FDF_c, so you can do his regular
QCF_c combo + his QCF_c S./P.Power combo, by choice. 


--Personal Data--

Name: Rick Strowd
Age: 28
Birthdate: 08/19/1971
Nationality: North American
Fighting Style: Boxing
Blood Type: B
Hobby: Wood carving
Dislikes: Fragrant perfumes/toiletries
Most Valuable: His turquoise earring o_O
Favorite Food: Ostrich eggs
Favorite Music: Country
Favorite Sport: Boxing


--Move List--

Name: Progressive Strikers
Motion: x then y then z ( each button must be pushed when the last "hit" connects with the enemey).
Hits: 5

Name: Strikers
Motion: x, or y, or z
Hits: depends on which striker is called.

Name: Chopping Right
Motion: Fwd. + A
Hits: 2

Name: Smash Sword
Motion: DwnFwd. + A
Hits: 1

Name: Punisher
Motion: Dash (Fwd. x 2), then Fwd. + C
Hits: 1

Name: Shooting Star 
Motion: qcf. + A or C
Hits: 4 (A) - 5 (C)

Name: EX Shooting Star
Motion: fdf. + C
Hits: 12
requires level 1 power

Name: Blazing Sunburst 
Motion: qcb. + A
Hits: 1

Name: Full Moon Fever
Motion: qcb. + B (hold B)
Hits: 0

Name: Divine Blast
Motion: qcb. + C
Hits: 1

Name: Hellion 
Motion: fdf. + A
Hits: 2

Name: Gaia Breath
Motion: Fwd, Bk, DwnBk, Dwn, DwnFwd. + BC
Hits: 2
level 1 SDM

Name: Howling Bull
Motion: Fwd, Bk, DwnBk, Dwn, DwnFwd. + C
Hits: 15
level 2 SDM

*Name: Custom Combo
Motion: Bk, DwnBk, Dwn, DwnFwd. A+B
Hits: 15
level 3 SDM

Note: Rick has well over 40 combos, below a few are listed

- A, C
- A, B, C 
- Down A , Down B, Down C 
- Down A, Stand C
- Near B, C
- Near B, B, C 
- Near B, B, DownFwd C 
- Near B, Down B, Down C
- B, C
- B, Fwd C, Down x 2 + C
- Down B, Down C, Fwd. C  
- Down B, B
- DownFwd. A, DownFwd. x 2 + B 
- DownFwd. A, B, Fwd. C, Down. x 2 + C 
- DownFwd A, Back C
- C, C
- Dash, Fwd + C , C 

These can be linked in with special moves and SDM, they are the most basic combos,
Try to create and link your own for fun :D

*Brand new, make your own combo most every move can be linked.

--BreakShots--

All Break Shots are now included.
They can be performed when blocking, similare to garou when a just defend is done.
The Divine Blast and Blazing Sunbrust can be executed at a faster although less 
powerful rate, while blocking. good for breaking combos. 


--Progressive Strikers--

Each stiker can be called in whenever so desired as long as the power meter is greater than 250.
Progressive Strikers are called when the corresponding button is pressed when the final move of
the last stiker hits. So in this way up to 3 stikers can be called in succession for one painful combo.

--Future Updates--

Even if a character is labeled 'Final' or '100%' done i will always try to update them
in some way.


--Credits--

hm let's see :)

-Thanks to VK, NeoGouki, ShadoWatc, and everyone in #mugen for helping me, with the 
development, testing and bug finding, plus for putting up with me eating them :P
-Thanks to El Seor Matanza because i used his gamefaq on www.gamefaqs.com for
developing Rick and to make this movelist.
-Thanks to SNK of course for making kick ass games and characters. All sprites are
original works of SNK. Inc.
-Special Thanks again to NeoGouki and VK, they've put up with me a lot :P
-Thanks to anyone else i've forgot to mention. :)

