

;-------------------------------------------------------------------------------------------
;
;                                NGBC Fuuma by Fervicante
;
;-------------------------------------------------------------------------------------------

  Controls
  --------

    Basic Controls
    --------------
      D     - down
      F     - forward
      U     - up
      B     - back
      x     - weak punch
      y     - strong punch
      z     - Especial
      a     - weak kick
      b     - strong kick
      c     - Especial
      start - Taunt

      
    Basic Movements
    -----------------
      F,F                       - Dash
      F,F, Hold F               - Run
      B,B                       - Back Step
      x+a                       - Tactical Step (uses 0.5 power bar)
      F,F, during guard         - Guard Cancel Tactical Step (uses 1 power bar)
      x+a, during normal attack - AC Tactical Step (uses 1 power bar)
      c, during guard           - Guard Cancel (uses 1 power bar)
      x+a, when knocked down    - Fall Breaker/Safe Fall
      F or B, y+b               - Ura Nage Throw
      y+b, during jump          - Izuna Ochitoshi Throw

   
    Special Attacks
    ---------------
      Reppu Zan: D, DF, F + x or y
      Double Reppu Zan: D, DF, F, D, DF, F + x or y (needs 0.5 power bar)
      Enryu Ha: F, D, DF + x or y
      Kuuchuu Enryu Ha: During Jump, F, D, DF + x or y
      Ninpo Furin Kazan: D, DB, B + a or b
      Satsu Chouken: F, DF, D, DB, B + x or y
      Densosetsuka no Jotsu Kiri Mai: B, DB, D, DF, F + a or b
                
     
    Hyper Attacks (Level 1)
    -------------
      Bakuretsu Kyuukyokuken: D, DB, B, DB, D, DF, F + x or y
            

    Hyper Attacks (Level 2)
    -------------
      Baku Honoo Haukou Tama: D, DB, B, D, DB, B, x or y
      Double Assault: D, DF, F + c or z

    Hyper Attacks (Level 3)
    -------------
      Kyouryou Okugi Kyougeki Kujikirijin (Another Double Assault): D, F, DF + c or z
     
    
    Combo Notes
    ------------

      1. Jump with any attack -> Strong Punch/Kick -> Strong Densosetsuka no Jotsu Kiri Mai -> Ninpo Furin Kazan -> Kuuchuu Enryu Ha

      2. Jump with any attack -> Crouch Light Kick/Punch (x2) -> Crouch Light Kick -> Double Assault or Kyouryou Okugi Kyougeki Kujikirijin

      3. Jump with any attack -> Strong Punch -> Strong Densosetsuka no Jotsu Kiri Mai -> Super Cancel with Bakuretsu Kyuukyokuken

         

    Notes
    ------------ 

      1. Super Cancel no needs power bar stocks;
      
      2. Densosetsuka no Jotsu Kiri Mai is super cancelable;

      3. After Ninpo Furin Kazan or Enryu Ha Fuuma can make Kuuchuu Enryu Ha;

                 

;-------------------------------------------------------------------------------------------
;
;                                     Special Thanks
;
;-------------------------------------------------------------------------------------------

1. Wuwo, for Fuuma rips;
2. Misamu, for the double assault spark rip;
3. Turna, for ngbc sparks rip;
4. O_Ilusionista, beta tester;
5. Alex Peter, beta tester;
6. Tuzaboy, beta tester;
7. Nino, for some great palletes;
8. Virtualltek, Fighter Factory Developer;
9. SNKP and ADK corp;
10. Elecbyte;
11. Everyone that I forgot and everyone who download this char, hehe...
    
