	Chase after money and security
	and your heart will never unclench.

	Lao-tzu


	(from Stephen Mitchell's
	TAO TE CHING: A NEW ENGLISH VERSION)



	[Mike Bison for MUGEN]
	======================


[Info]
------

Game of origin:	SNK vs. Capcom: Chaos

Version:	1.3 - June 3rd 2005

Converted to MUGEN by Sebastian "Sepp" Schmidt. Made in Germany.
	Compatible with the latest Linux and Windows MUGEN versions. Use at your own risk.
	Be mindful that this is merely fan work and absolutely no profit is being made. Apart from that, do whatever you want to with it. Again, at your own risk.



[Done since 1.2]
----------------

- No more ugly scaling
- Pausetimes, damage, stuff



[About Mike Bison]*
------------------

He lives an evil boxer's life of once being the champ but being booted from the ring due to brutality (killing someone). He's not intelligent, more interested in money and fame than anything else, and dislikes hard work.
	Oh, and he killed one of Dhalsim's elephants. Wow?

* after Tiamat's SF Plot Canon Guide.



[Movelist]
==========


[Basic moves]
-------------

	These can be done from standing, crouching and jumping.

(x) => Weak Punch	(y) => Strong Punch
(a) => Weak Punch	(b) => Strong Punch



[Miscellaneous]
---------------

(s)	=> Taunt

F, F	=> Dash Forward; press U => High Jump forward
B, B	=> Rush Back

D, U	=> High Jump

(x)+(a)	>
	=> Recovery; when falling and allowed; always allowed just before touching ground.
(x)+(y)	>

Guard an attack & F, F or (y)+(a)	=> Guard Cancel Frontstep; F,F requires less power.
Guard an attack & (y)+(b)		=> Guard Cancel Attack; requires 1 power level.



[Throws]
--------

(x)+(a)	=> Head Bomber
(y)+(b)	=> Lever Break



[Special moves]
---------------

	All "Dash" special moves can be accessed from Dash Forward using "Charge B,F,[D]F,button".

Charge B, F, (x)/(y)	=> Dash Straight
Charge B, DF, (x)/(y)	=> Dash Ground Straight

Charge B, F, (a)/(b)	=> Dash Upper
Charge B, DF, (a)/(b)	=> Dash Ground Upper

Charge D, U, (x)/(y)	=> Buffalo Headbutt; press any button => basic attack. 

Charge D, U, (a)/(b)	=> Wild Smash

Hold (a)+(b) or (x)+(y),
release one/both buttons => Turn Punch; ten levels available, unblockable after lvl 5:
				lvl 1 - charge for ca. 2 seconds.
				lvl 2 - charge for ca. 4 seconds.
				.
				lvl 10 -  charge for ca. 20 seconds.



[Hyper moves]
-------------

	All hyper moves require 1 power level.

Charge B, F, B, F + (x)/(y)	=> Crazy Buffalo; hold (a)/(b) => Crazy Upper.

Charge B, F, B, F + (a)/(b)	>
	or			=> Gigaton Blow
D, F, D, F, (a)/(b)		>



[Exceed]
--------

	Once per match, if you lost half of your life or more.

Charge DB, DF, DB, UF + (a)+(b)	>
	or			=> Ultimate Wild Smash
D, B, D, F, (a)+(b)		>



[Features]
==========


[Winpose select]
----------------

Hold (y) to get Mike to rip off his shirt, (x)/(a)/(b) for his normal winpose.



[Counter Hit]
-------------

Hit an opponent while he's attacking and you'll deal a bit more damage and get one more juggle opportunity than usual.



[Maximum Mode]
--------------

This isn't like in SvC, you have no juggle limit until the opponent reaches a corner or you revert to normal. You have access to [Anywhere Cancels] in [Maximum Mode], meaning that you can cancel at any time from any of the basics and from selected special moves listed below into any of Mike's special/hyper/exceed moves. You lose power until it reaches 0 and you return to normal.
	During [Maximum Mode], your attacks deal only 0.8 times their normal damage. However, performing moves which use up power themselves does not require a specific amount of power in [Maximum Mode]: they drain power as usual when used, but they don't REQUIRE power to be executed. You can still do a super when you've got as little as, say, 50 power.
	You enter [Maximum Mode] automatically on reaching 3 power levels. Upon exit, your power gets restored to 2 levels.



[Anywhere Cancels]
------------------

During [Maximum Mode] or when in [Special Mode] only. Uses some power. To perform an [Anywhere Cancel], just enter a command for an INTO move during any of the FROM moves listed below.

	Possible FROM:
		- all basic and special moves except Buffalo Headbutt.

	Possible INTO:
		- all special and hyper/exceed moves



[Special Mode]
--------------

Hold Start when selecting Mike and you get to play in a "special" mode. This mode has [Anywhere Cancels] enabled by default, but you deal less damage per hit and suffer more from attacks yourself. You can charge the Turn Punch up twice as fast! Eeeeevil. >:



[Notes]
-------

- Still got space for two more palettes~!



[Credit and thanks to]
----------------------

[E],	for his Velocity Calculator. => jenus.studiosmh.com/

#MUGEN,	for randomness.	=> irc://irc.sorcery.net/mugen

Sion,	for the big portrait and palettes~! => serio.i-xcell.com/

Tiamat,	for his SF Plot Canon Guide. => http://www.gamefaqs.com/features/recognition/13990.html

Cadicle,	for feedback and two voice samples. => cadicle.shinmugen.net/

Kao Megura,	for his SvC FAQ. => gamefaqs.com/

Messatsu,	for feedback and Maximum Mode I copied from his Sagat. => /

XGargoyle,	for his sprite ripping tutorial. => xgargoyle.mgbr.net/

Inverse,	for his sprite ripping tutorial. => inverse.mgbr.net/

Elecbyte,	For MUGEN! => elecbyte.com/

FlowaGirl,	for lots of reasons. => /

Capcom and SNKPlaymore,		for creating SvC and Mike Bison in the first place. => capcom.co.jp/	snkplaymore.co.jp/

Matthew Woodring Stover,	for being exceedingly awesome and inspiring. => mattstover.blogspot.com/



[Useful Programs]
-----------------

WinKawaks	=> cps2shock.retrogames.com/

ArtMoney	=> artmoney.ru/

GoldWave	=> goldwave.com/

Paint Shop Pro	=> jasc.com/

MUGEN Editing Ensemble	=> http://kfm.i-xcell.com/	=> http://members.tripod.com/valent_h/MEE.htm



[Contact]
---------

If I forgot something, you encounter any unmentioned problems or have suggestions, be sure to contact me:

	IRC:	irc.sorcery.net: #MUGEN
	ICQ:	99833625



	If you realize that you have enough,
	you are truly rich.

	Lao-tzu


	(from Stephen Mitchell's
	TAO TE CHING: A NEW ENGLISH VERSION)