| System |
| Run |   |
| Run buckwards |   |
| Air jump | (in the air) |
| Throw | (near opponent) or +Y |
| Air throw | (in the air,near opponent) +Y |
| Emergency roll foward | AX or Z |
| Emergency roll backwards | +AX or Z |
| Fall evade | (while falling)AX or Z |
| Down evade | (while falling,near the ground)AX or Z |
| Strike attack | BY or C |
| Counter | (while gurding)‚a‚xor‚b use 1000 power |
| Burst | Whenever one gauge accumulates,it moves automatically. |
| Frendship | When a partner is knocked out,it moves automatically. |
| Taunt | START |
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