                         /////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
========================|||||||||Shin Gouki by Phantom.of.the.Server|||||||||====================
                         \\\\\\\\\\\\\\\\\\\\\|/////////////////////////////    [v.2.0]

- contact: potsmugen@yahoo.com.br
- http://mugenesis.mgbr.net

- modified version of Capcom's Gouki from the Capcom vs SNK series

- for Linux and Windows Mugen only



===============<Features>===============

- All the essential stuff
- Pretty much every Gouki move ever seen in video games, missing those pointed below
- CvS-like movement
- Damage Reduction, Zero Counter and Recovery Roll, from SFZ3
- Dodge, Roll, Original Combo and Power Charge, from CvS2
- SF3 Parry
- Chain combos, Cancels, Super Cancels and Super to Super Cancels
- Different Shun Goku Satsu behaviour depending on the opponent
- Electrocuted, Burned and Midnight Bliss special animations and more =D
- Effects edited from various games
- Sounds from various games, including SFZ3, CvS2 and MvC2
- CvS2 voice samples
- 4 intros and 5 win poses
- Special intros vs my Evil Ryu (for v.2.0 or newer) and CvS Haohmaru by Z Sabre User
- A.I.



===============<Changes since v.0.75>===============

- Made the char exclusive to Linux and Windows Mugen
- Fixed some bugs
- Tweaked some damage and juggle values
- Gave him more speed
- Changed the throw system to SFZ3
- Added electrocuted and burned special anims
- Tweaked and added some fx
- New flaming Shun Goku Satsu win screen
- Normal attacks can now be cancelled into the taunt
- Now able to perform ashura senkuu from any horse stance anim
- Much harder to resist Shun Goku Satsu now, and the victim must have at least half of the lifebar to be able to try
- Shorter Misogi recovery time
- Added CvS2 sparks
- Added intro killing Vega >=)
- Added Dodge and Roll
- Added a customized Tenma Shurettou
- Implemented a Damage Reduction system
- Added intro vs my Evil Ryu
- Stuff I can't remeber =P



===============<What's Missing>===============

- Bug hunt
- Tenshou Kaireki Jin (SFIII: 3rd Strike's ending), Tenha Touha Zan (SvC: Chaos' ending), CFJ's ending move and Jigoku Fuusha
- Some original moves
- Tweak some edits, namely Tenma Shurettou and Kongou Kokuretsu Zan
- More interaction with my Ryu, Pocket Shin Gouki and other chars
- Maybe some fatality compatibility
- Add Throw Escape



===============<Movelist>===============

U - up          x - weak punch         a - weak kick
D - down        y - medium punch       b - medium kick
F - forward     z - strong punch       c - strong kick
B - backward    p - any punch          k - any kick
s - start       2p- two punches        2k- two kicks

(Air)- Move must be performed in the air.


<<<<<NORMAL>>>>>

.Zugai Hasatsu: F + y

.Senpuu Kyaku: F + b

.Tenma Kuujin Kyaku: D + b (while jumping forward)

.Seoi Nage: F/B + 2p (near opponent)

.Tomoe Nage: F/B + a + b (near opponent)

.Jigoku-guruma: F/B + b + c (near opponent)


<<<<<SPECIAL>>>>>

.Gou Hadou Ken: D, DF, F, p

.Shakunetsu Hadou Ken: F, DF, D, DB, B, p
   * Button pressed determines number of hits

.Gou Shouryuu Ken: F, D, DF, p

.Zankuu Hadou Ken: D, DF, F, p  (Air)

.Tatsumaki Zankuu Kyaku: D, DB, B, k

.Kuuchuu Tatsumaki Zankuu Kyaku: D, DB, B, k  (Air)

.Ashura Senkuu Zenpou: F, D, DF, 2p/2k
   * Punch travels further

.Ashura Senkuu Kouhou: B, D, DB, 2p/2k
   * Punch travels further

.Zenpou Tenshin: D, DB, B, p
   * Dodges throws

.Hyakki Shuu: F, D, DF, k

.Hyakki Gou Zan: do nothing  (during Hyakki Shuu)

.Hyakki Gou Shou: p  (during Hyakki Shuu)

.Hyakki Gou Jin: a or b  (during Hyakki Shuu)

.Hyakki Gou Dan: c  (during Hyakki Shuu)

.Hyakki Gou Sai: any direction + p  (during Hyakki Shuu and near the opponent)

.Hyakki Gou Tsui: any direction + k  (during Hyakki Shuu and near the opponent)

.Tenma Shurettou: D, D, 2p or 2k


<<<<<Lv1 SUPERS>>>>>

.Messatsu Gou Hadou: D, DB, B, D, DB, B, p

.Tenma Gou Zankuu: D, DF, F, D, DF, F, p  (Air)

.Messatsu Gou Shouryuu: D, DF, F, D, DF, F, p

.Messatsu Gou Rasen: D, DB, B, D, DB, B, k

.Messatsu Gou Senpuu: D, DB, B, D, DB, B, k  (Air)

.Tenma Shinzui Wari: D, DF, F, D, DF, F, k  (Air)


<<<<<Lv2 SUPERS>>>>>

.Kongou Kokuretsu Zan: D, D, D, p


<<<<<Lv3 SUPERS>>>>>

.Misogi: D, D, D, k

.Shun Goku Satsu: x, x, F, a, z


<<<<<MISCELANEOUS>>>>>

.Back Dash: B, B

.Forward Dash: F, F

.Run: F, F (hold)

.Dodge: a + x

.Roll: F + a + x

.Parry (can also be done in the air and/or during guard):
    - F (tap) -> high attacks
    - D (tap) -> low attacks

.Power Charge: b+y  (hold)

.Original Combo: c+z  (can also be done in the air)

.Zero Counter (Gou Shoryuu Ken): B, DB, D, p  (during standing or crouching guard)

.Zero Counter (Sweep): B, DB, D, k  (during standing or crouching guard)

.Fall Recovery: 2p (while falling when hit)

.Recovery Roll: 2k (while falling when hit)
   * Hold F to go further

.Low Jump: U (tap)

.High Jump: D, U

.Taunt: s
   * Increases attack power



===============<Gameplay Notes>===============

- You can only cancel Lv1 Supers and Lv2 Supers into others that aren't Lv3 Supers, even if your partner's power bar has more than three stocks;

- You can use a Lv1 Super during Original Combo, but it will consume all of your power bar;

- During Original Combo, you can't guard any attacks, and if you get hit you lose half of the power bar;

- During Original Combo, you can cancel any connecting normal attack into any attack, and any connecting special attack into any special or super attack;

- Shin Gouki's attack power increases depending on your power bar and the number of taunts you've done. If you have three (or more) power stocks it increases 5%, two stocks increases it 2% and one stock 1%. Each time you finish a taunt it increases 5% (up to four times). So, up to 125% damage can be inflicted. However, Shin Gouki's defense is below average (90%). This doesn't affect normal throws, Custom Combo nor Shun Goku Satsu and lasts only one round;

- If you hit an opponent while he's attacking, you'll do 20% extra damage; you'll know this happened when the screen briefly pauses and flashes white;

- While you are getting hit, or even guarding an attack, mash any button to slightly increase your defence; if done rightt it may save you.

- Some opponents are able to break out of Shun Goku Satsu, such as Gen or Gouki. However other opponents may recieve extra damage, such as Vega (M.Bison) or Geese Howard (for more details, check "Other Info"). To break out of Shun Goku Satsu, the victim must have more than half of his life points and quickly mash any buttons;

- Kongou Kokuretsu Zan destroys projectiles;



===============<Tips and Tricks>===============

- Crouching kicks, Tenma Kuujin Kyakku, Zankuu Hadou Ken, Hyakki Gou Jin, Hyakki Gou Dann, Tenma Gou Zankuu, Tenma Shinzui Wari and Kongou Kokuretsu Zan can hit lying down opponents, so don't give them any time to rest >=)

- Parry! It fills your power bar and negates all damage the opponent would inflict;

- Try Parrying while guarding to perform a Red Parry, which allows you to cancel your guard and counter your opponent's attack;

- Zero Counter is probably the best ability CAPCOM ever made up, it can easily turn the tables so don't be afraid to use it;

- You can adjust the trajectory of Messatsu Gou Rasen and Messatsu Gou Senpuu by holding forward or backward, useful when the opponent tries to dodge it.



===============<Other Info>===============

<Chars that have maximum resistance to Shun Goku Satsu>
   - Gen, Gouki, Mech Gouki, Pocket Shin Gouki, Shin Gouki and Soul Gen

<Chars that have medium resistance to Shun Goku Satsu>
   - Blaze Agent, Dark Sakura, Evil Ryu, God Rugal and Oyaji

<Chars that have some resistance to Shun Goku Satsu>
   - Mech Rugal, Omega Rugal and Rugal

<Chars that recieve 25% extra damage from Shun Goku Satsu>
   - Demitri, Jedah and Vega (M.Bison)
   - Geese Howard, Mukai, Orochi and Ryuji Yamazaki
   - Goro, Kintaro, Motaro, Shang Tsung and Shao Kahn
   - Dr. Doom
   - Original Zero, Perfect Weapon MB-02, Sevil Nahte and Shadow Dio


More can be added here, so contact me if you know any and I'll consider it.
Also, if you notice that this system isn't working with some char please contact me so I can fix it.


<<<<<Selecting the win pose>>>>>

X or A -> Gouki does his horse stance;
Y or B -> Gouki turns his back and says one of two possible speeches: "Shoushi!" (Ridiculous!) or "Haji to shirei!" (You're a disgrace!);
Z or C -> Gouki stomps the ground, surrounded by an aura and making the whole screen shake while saying "Orokana!" (You fool!).

<<<<<Extra win poses>>>>>

Win by Misogi -> Gouki turns his back and says "Shoushi!" (Ridiculous!);
Win by Shun Goku Satsu -> Gouki has his back turned with his kanji glowing, says "I am the Master of the Fist!" and a special background appears.



===============<Move Name Translations>===============

- Credit goes to Chris McDonald and Byakko

Zugai Hasatsu:                    Skull Destroyer
Senpuu Kyaku:                     Whirlwind Kick
Tenma Kuujin Kyaku:               Demonic Air Blade Kick
Seoi Nage:                        Over-the-Shoulder Throw
Tomoe Nage:                       Overhead Judo Throw
Jigoku-guruma:                    Hell Wheel

Gou Hadou Ken:                    Great Surge Fist
Shakunetsu Hadou Ken:             Scorching Heat Surge Fist
Zankuu Hadou Ken:                 Sky-Slashing Surge Fist
Gou Shouryuu Ken:                 Great Rising Dragon Fist
Tatsumaki Zankuu Kyaku:           Sky Slashing Tornado Kick
Kuuchuu Tatsumaki Zankuu Kyaku:   Mid-Air Sky Slashing Tornado Kick
Ashura Senkuu Zenpou:             (demonic warrior) Forward Air Flash
Ashura Senkuu Kouhou:             (demonic warrior) Backward Air Flash
Zenpou Tenshin:                   Forward Roll
Hyakki Shuu:                      Evil Pandemonium Attack
Hyakki Gouzan:                    Evil Pandemonium Great Slash
Hyakki Goushou:                   Evil Pandemonium Great Thrust
Hyakki Goujin:                    Evil Pandemonium Great Blade
Hyakki Gousai:                    Evil Pandemonium Great Smash
Hyakki Goudan:                    Evil Pandemonium Great Snap
Hyakki Gou Sai:                   Evil Pandemonium Great Smash
Hyakki Gou Tsui:                  Evil Pandemonium Great Crash

Messatsu Gou Hadou:               Great Surge Deadly Attack
Tenma Gou Zankuu:                 Great Demonic Sky Slasher
Messatsu Gou Shouryuu:            Great Rising Dragon Deadly Attack
Messatsu Gou Rasen:               Great Spiralling Deadly Attack
Messatsu Gou Senpuu:              Great Whirlwind Deadly Attack
Tenma Shinzui Wari:               Demonic Soul Splitter
Kongou Kokuretsu Zan:             Continent-Destroying Vajra Slash
Misogi:                           Purification
Shun Goku Satsu:                  Imprisoning Death Flash



===============<Special Thanks>===============

- To the testers: Anfini, Aztec_Soldier, Byakko, Kairi, Loona, Messatsu, Mugenesis, O Ilusionista, Panda, Psicoso, Psychoblue, Sepp, Soliduma, Terry Bogard, The Dreamslayer, Valodim and Winane
- The Dreamslayer, for ripping Shin Gouki and his effects, among other stuff from CvS2
- H" and Warusaki3 for their CvS2 effects
- ZweiFuss, for his SF3 rips
- Byakko and Loona for all the useful tips and ideas
- Winane, for his A.I. activation code
- Mugenesis and The Mugen Fighters Guild people for the support
- www.GameFAQs.com, for... the game FAQs =P
- Those who I forgot to mention :P
- You, for downloading my char ;)

.If you find any bugs or would like to make any suggestion/comment, contact me by e-mail



===============<Disclaimer>===============

- Gouki, Capcom vs Snk, Street Fighter and Marvel vs Capcom are property of Capcom
- No part of this char can be used for any commercial purposes