;Feel free to set your preferences below
[Statedef 190]
type = S
ctrl = 0
anim = 0
velset = 0,0

;The code below will disable all afterimage effects used on his flames.
;Set the switch to 0 for no Afterimage Effects.

[State 190, Afterimage Switch]
type = VarSet
trigger1 = 1
v = 20
value = 1 ;0 For no Afterimages, 1 for Afterimages

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Anything Below Should Be Left Alone.                       ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State 190, 1]
type = ChangeState
trigger1 = Time = 1
value = 191

[State 190, 2]
type = ChangeState
triggerall = Time = 0
trigger1 = Enemy, Name = "Kyo_WLS"
trigger2 = Enemy, Name = "cvspkyo"
trigger3 = Enemy, Name = "CCIKyo"
trigger4 = Enemy, Name = "Kyo"
trigger5 = Enemy, Name = "Neokyo"
trigger6 = Enemy, Name = "CvSKyo"
trigger7 = Enemy, Name = "Kyo Kusanagi"
trigger8 = Enemy, Name = "Kyo03"
trigger9 = Enemy, Name = "KyoXI"
trigger10 = Enemy, Name = "Kyo_XI"
trigger11 = Enemy, Name = "cvskyo"
value = 192

[State 190, 2]
type = ChangeState
triggerall = Time = 0
trigger1 = Enemy, Name = "Rugal_WLS"
trigger2 = Enemy, Name = "cvsprugal"
trigger3 = Enemy, Name = "Rugal"
trigger4 = Enemy, Name = "Rugal Bernstein"
trigger5 = Enemy, Name = "Rugal2002"
trigger6 = Enemy, Name = "CvSRugal"
trigger7 = Enemy, Name = "cvsg_rugal"
trigger8 = Enemy, Name = "Omega_Rugal"
trigger9 = Enemy, Name = "Rugal98"
trigger10 = Enemy, Name = "Rugal_TLE"
trigger11 = Enemy, Name = "cvsrugal"
value = 193

[State 190, 2]
type = ChangeState
trigger1 = Time = 1
trigger2 = Enemy, Name = "cvsfelicia" && Enemy, AuthorName = "Jesuszilla"
trigger3 = Enemy, AuthorName = "Neon Tiger"
trigger4 = Enemy, AuthorName = "Warusaki3"
trigger5 = Enemy, AuthorName = "Kung Fu Man"
trigger6 = Enemy, AuthorName = "David Demianoff" && Enemy, Name != "ccikyo"
trigger7 = Enemy, AuthorName = "OrochiKOF97"
trigger8 = Enemy, AuthorName = "Sander71113"
trigger9 = Enemy, AuthorName = "Orochi Herman"
trigger10 = Enemy, AuthorName = "Big Eli King"
trigger11 = Enemy, AuthorName = "Splode"
trigger12 = Enemy, AuthorName = "Byakko"
trigger13 = Enemy, AuthorName = "Dark Roken"
trigger14 = Enemy, AuthorName = "Caddie"
trigger15 = Enemy, AuthorName = "Phantom.of.the.Server"
trigger16 = Enemy, AuthorName = ".\/."
value = 194

;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

;[State 5900, 1] ;Clear all int variables
;type = VarRangeSet
;trigger1 = roundno = 1
;value = 0

;[State 5900, 2] ;Clear all float variables
;type = VarRangeSet
;trigger1 = roundno = 1
;fvalue = 0

;[State 5900, reset]
;type = VarSet
;trigger1 = RoundState = 0
;trigger2 = RoundState = 3
;var(14) = 0

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190

