;------------------------{CX
;0,0`52{
;1,0`17{
;2,0`2U艹
;3,0`5qbg
;4,0`2K[h
;11,0jn
;5000,0`20ꐺ
;-------------------------ϐ
;Var(10)tb͊֌W
;Var(11)tbZ֌W
;Var(12)ǌ
;Var(13)Lʗp
;Var(14)
;Var(15)K[L
;Var(16)JE^[
;Var(17)K[hNbV
;Var(18)Q[W߉
;Var(19)tb[g
;Var(20)Wv
;Var(21)Wṽo[
;Var(22)WvQ
;Var(23)orWv
;FVar(1)Xxۑ
;FVar(2)Yxۑ
;---------------------------------------------------------------------
;===========================================================================
; ύXȂŁI
;===========================================================================
; ʃLʂ܂B

[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundno = 1
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundno = 1
fvalue = 0

[State 5900, VarSet(13)]
type = VarSet
triggerall = Time = 0
trigger1 = P2Name = "k'" || P4Name = "k'" || P2Name = "AK'" || P4Name = "AK'"
trigger2 = P2Name = "kyo" || P4Name = "kyo" || P2Name = "kyo kusanagi" || P4Name = "kyo kusanagi"
trigger3 = P2Name = "iori" || P4Name = "iori" || P2Name = "Iori Yagami" || P4Name = "Iori Yagami"
v = 13
value = 1

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190

