Name:                       GEESE HOWARD ENHANCED
Source Game:                The King of Fighters '96 for Neo*Geo
Author:                     Deuce, w/plenty of creative input from
                            Shadow Watcher
Email:                      deuce@classicgaming.com
Homepage:                   http://come.to/deucemugen

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You should have gotten this file ONLY from MUGEN Evolution, at
http://come.to/deucemugen.  No other pages have been authorized to
host/mirror my chars.  If you see my work on another homepage,
please email me at deuce@classicgaming.com to let me know.  Thank
you.

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Private Release:                       Thursday, 06-08-2000
Public Release:                          Friday, 06-09-2000
MUGEN 2000.06.27 Conversion Release:     Friday, 07-28-2000
KOF98 Advanced Mode Release:             Monday, 07-31-2000
MUGEN 2000.11.29 Update Release:         Monday, 01-29-2001

****** COMPATIBLE ONLY WITH MUGEN 2000.11.29 ******

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                          DISCLAIMER
All images and sounds are the sole copyright of SNK.  All layout,
documentation, and programming (except where otherwise noted) is
copyright 2000/2001 Deuce.  No portion of this archive is to be in
any way modified or redistributed without the express permission of
the author.

In other words, don't copy this and say you made it, or any part of
it.  Because unless I explicitly state so in the credits section,
you did not.  If you don't think plagiarism is illegal, I suggest
you do a little bit of research.  Geese (like all my creations) is
not meant to be a "reference character."  He's meant to be played.
If this is not your purpose in downloading him, then delete this
file now.

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What's In:
Everything from KOF96
Advanced Mode from KOF97/98
Alternate version of Jaeiken, Reppuken, Double Reppuken, Shippuken
Raikou Mawashi Geri command normal
Rashoumon super from Real Bout Fatal Fury 2/Match of the Millennium
Deadly Rave from King of Fighters '96 debug
ReppuGorenHa from Fatal Fury Wild Ambition
Custom AI, format used with permission from Visual Kreations
And a new surprise.  Experiment.

What's Left:
Nothing.  Not a sausage.

Known Bugs:
Evidently AI Geese has been known to "drift" through the floor when
attempting his recovery roll.  I've gone through his files several
times to make sure there were no invalid state or action calls, but
the error persists.  I'm not sure entirely why, but I'll release an
update if I ever find it. :/

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                  THE SCOOP ON TWO VERSIONS
When I began work on Geese, I had originally intended to take out
the short-range projectiles entirely, and simply enhance him to play
a little more like he did in the Real Bout games, but still with a
KOF feel to him.  A couple of folks espoused the notion, however,
that they rather liked Geese with the KOF96-style Reppuken and
Shippuken, and said it would be nice to keep them in.

Personally, I wasn't hot on this idea initially, as I didn't want to
make my Geese play anything like the other one that's out (the
French one with the painfully dorky voices).  But then I thought of
how NeoGouki did Chris, with the "Orochi Awakening," but I didn't
care much for that idea for Geese anyhow.  It wouldn't suit him.  So
I decided to go with the KOF98-style selection.  If you hold start
and press a button to select Geese, you will get the KOF96 version,
with a couple of minor alterations (that can make a big difference).

With a lot of suggestions from Shadow Watcher, Geese shaped up over
the course of a week and a half (I started him on Saturday, May 27),
into the form you now have.  I personally think he's turned out
better than any of my previous works, and I've crammed a lot of
work into these past days.  I hope you enjoy him.

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                       MISCELLANEOUS NOTES

1. If you don't like the button layout (freak;P), then edit the DEF
   file and set it to use "dgeese-capcommie.cmd" for the button
   layout instead.
2. DON'T email me to ask that he be given a special intro vs. Rock
   Howard.  Who's going to draw new sprites and make new samples?
   Not I.  It's a ridiculous idea.  Not to mention that Geese is
   DEAD in Mark of the Wolves (and no, Grant is NOT Geese).
3. The Deadly Rave, as it was designed in KOF96, was a standard
   rush super, not the multipart affair it is in the Fatal Fury
   series.  As such, I have designed the move exactly to the
   specifications given in the KOF96 ROM, including timing.  The
   move is not "incorrect."  If it had been included in the final
   version of '96, it would have been just as you see here.

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                           Move List

Legend:
WP  = Weak Punch            SP  = Strong Punch
WK  = Weak Kick             SK  = Strong Kick
qcf = down, down-forward, forward
qcb = down, down-back, back
dp  = forward, down, down-forward
hcb = forward, down-forward, down, down-back, back
f   = forward
b   = back
x2  = Perform stated motion twice

ENHANCED VERSION
****** Throws ******
Tate Katate Nage           when close, forward + SP
Shinkuu Nage               when close, forward + SK

****** Command Normals ******
Raikou Mawashi Geri        forward + WK (chainable)

****** Special Moves ******
Reppuken                   qcf + WP
Double Reppuken            qcf + SP
Jaeiken                    hcb + punch
  Hishou Nichirinzan         after 2nd hit of Jaeiken, qcf + punch
Shippuken                  in air, qcb + punch
Joudan Atemi Nage          hcf + WK
Chuudan Atemi Nage         hcf + SK

****** Desperation Moves (Requires one level of super meter) ******

Raging Storm               down-back, hcb, down-forward + punch
  (Transforms into Thunder Break at SDM level)
ReppuGorenHa               qcf, qcf + kick
Deadly Rave                hcb, f + punch

When performed while flashing after a POW Explode, these moves
will become Super Desperation Moves and inflict much more damage.

****** Miscellaneous ******
POW Explode                WP+WK+SP
Knockdown Attack           
  (ground or air)          SP + SK
  Use while blocking to counter opponent's move (requires one
  level of super meter).

Forward Roll               WP + WK
Backward Roll              back + WP + WK
  Use either while blocking to escape opponent's move (requires
  one level of super meter).

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KOF96 VERSION (hold START and press a button to select)
****** Throws ******
Tate Katate Nage           when close, forward + SP
Shinkuu Nage               when close, forward + SK

****** Command Normals ******
Raikou Mawashi Geri        forward + WK (chainable)

****** Special Moves ******
Reppuken                   qcf + WP
  Jaeiken followup           After projectile hit, hcb + WP
Double Reppuken            qcf + SP
Jaeiken                    hcb + punch
Hishou Nichirinzan         dp + punch
Shippuken                  in air, qcb + punch
Joudan Atemi Nage          hcf + WK
Chuudan Atemi Nage         hcf + SK

****** Desperation Moves (Requires one level of super meter) ******

Raging Storm               down-back, hcb, down-forward + punch
ReppuGorenHa               qcf, qcf + kick
Rashoumon                  hcb, f + kick

When performed while flashing after a POW Explode, these moves
will become Super Desperation Moves and inflict much more damage.

****** Miscellaneous ******
POW Explode                WP+WK+SP
Knockdown Attack           
  (ground or air)          SP + SK
  Use while blocking to counter opponent's move (requires one
  level of super meter).

Forward Roll               WP + WK
Backward Roll              back + WP + WK
  Use either while blocking to escape opponent's move (requires
  one level of super meter).

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                              CREDITS

SNK, for making another great game, in spite of its many flaws.
Me, since I put the time and effort into converting this sucker.
Shadow Watcher, for tons of great advice and helping me to keep the
  two versions drastically different and still fun to play.  If not
  for him, the Rashoumon would not be included, and there probably
  wouldn't BE two versions.  UPDATE: Thanks again for the idea of
  including the ReppuGorenHa from FFWA.
Visual Kreations, for letting me use some of his sprites and for his
  oh-so-handy AI structure.
NeoGouki, for more programming advice (as always;P).
Kyo Kusanagi, for his awesome suggestions on shrinking the CMD (and
  Geese's was pretty damn big).