;---------------------------------------------------------------------------
; 100  ޸
[Statedef 100]
type    = S
movetype = I
physics = S
anim = 102
ctrl = 0

[State 100, Playsnd]
type = PlaySnd
trigger1 = AnimElem = 2 && anim = 102
value = 102,1

[State 100, Playsnd]
type = PlaySnd
trigger1 = AnimTime = 0 && anim = 102
value = 100,1
channel = 5

[State 195, 1]
type = ChangeAnim
trigger1 = AnimTime = 0 && anim = 102
value = 103

[State 100, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = NoWalk

[State 100, VelSet]
type = posadd;VelSet
trigger1 = AnimElem = 2,>=0 && anim = 102
trigger2 = AnimElem = 1,>=0 && anim = 103
x = const(velocity.run.fwd.x)

[State 100, 8]
type = ChangeState
trigger1 = AnimElem = 2,>=0 && anim = 102
trigger2 = AnimElem = 1,>=0 && anim = 103
triggerall = command = "holdfwd" && command = "holdup"
value = 40
ctrl = 0

[State 100, 8]
type = ChangeState
trigger1 = command != "holdfwd" && Time = 13
value = 101
ctrl = 0

[State 100, 8]
type = ChangeState
trigger1 = command != "holdfwd" && Time > 13
value = 101
ctrl = 0