;===========================================================================
; Initialize (at the start of the round)
[Statedef 190]
type = S

;===========================================================================
;IWiǉZ̗L
[State config]
type = VarSet
trigger1 = 1
fvar(25) = 1; 0Ȃ疳;1ȂL

;GNV[h񐔂
[State config]
type = VarSet
trigger1 = 1
fvar(26) = 0; 0Ȃ̂;1Ȃ疳

;AI̗L
[State config]
type = VarSet
trigger1 = 1
fvar(24) = 1; 0Ȃoff; 1Ȃon

;MAXQ[W\ʒu
[State config]
type = VarSet
trigger1 = 1
fvar(27) = 0; ̐ύX邱ƂɂāAMAXQ[ẄʒuύXł܂B

;ƂāA1ɂƁAԉ菭ɕ\܂B
;0ʂ猩Ĉԉɕ\A0傫قǏɕ\܂B
;͔Cӂł肢܂B

[State 5900, 3] ;
type = ChangeState
trigger1 = roundno = 1
value = 191

;===========================================================================
;===========================================================================
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundno = 1
value = 0

[State 5900, 2] ;Clear all float variables
type = varRangeSet
trigger1 = roundno = 1
fvalue = 0

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190