;---------------------------------------------------------------------------
; Introduction
[Statedef 190]
type = S
ctrl = 0
velset = 0,0

[State 191, 2] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro

;===========================================================================
;AI̗L
[State config]
type = VarSet
trigger1 = 1
fvar(24) = 1; 0Ȃoff; 1Ȃon

;================================================================================
;IWiǉZ̗L
[State config]
type = VarSet
trigger1 = 1
fvar(25) = 1; 0Ȃ疳;1ȂL

;================================================================================
;MAXQ[W\ʒu
[State config]
type = VarSet
trigger1 = 1
fvar(27) = 0; ̐ύX邱ƂɂāAMAXQ[ẄʒuύXł܂B

;ƂāA1ɂƁAԉ菭ɕ\܂B
;0ʂ猩Ĉԉɕ\A0傫قǏɕ\܂B
;͔Cӂł肢܂B
;================================================================================
;MAXQ[W@
[State config]
type = VarSet
trigger1 = 1
fvar(28) = 1; 0ȂKOF;1ȂSVC

;================================================================================

[State 190, 1]
type = ChangeAnim
trigger1 = SelfAnimExist(190)
value = 190

[State 190, 2] ;Go straight to intro.
type = ChangeState
trigger1 = Time = 1
value = 191

;===========================================================================
;===========================================================================
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundno = 1
value = 0

[State 5900, 2] ;Clear all float variables
type = varRangeSet
trigger1 = roundno = 1
fvalue = 0

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190