;===========================================================================
; Initialize (at the start of the round)
[Statedef 190]
type = S

;===========================================================================
;AI̗L
[State config]
type = VarSet
trigger1 = 1
fvar(24) = 1; 0Ȃoff; 1Ȃon
;--------------------------------------------------------------------
;IWiǉZ̗L
[State config]
type = VarSet
trigger1 = 1
fvar(25) = 1; 0Ȃ疳;1ȂL
;--------------------------------------------------------------------
;J[[h̗L
[State config]
type = VarSet
trigger1 = 1
fvar(26) = 1; 0Ȃ疳;1ȂL
;------------------------------------------------------------------------
[State config]
type = VarSet
trigger1 = 1
fvar(27) = 0; ̐ύX邱ƂɂāAMAXQ[ẄʒuύXł܂B

;ƂāA1ɂƁAԉ菭ɕ\܂B
;0ʂ猩Ĉԉɕ\A0傫قǏɕ\܂B
;͔Cӂł肢܂B

;------------------------------------------------------------------------
;I
[State config];܂@\Ă܂
type = null;VarSet
trigger1 = 1
fvar(28) = 0; 0uCvSv;1uSF3_3rdv
;------------------------------------------------------------------------
;JvGXGXJvۂ[hE3rdۂ[hI
[State config];܂@\Ă܂
type = null;VarSet
trigger1 = 1
fvar(29) = 0; 0uCvS&SvC_Mixv; 1uSF3_3rdv
;------------------------------------------------------------------------
;tbVI
[State config];
type = VarSet
trigger1 = 1
fvar(31) = 1; 0 flash OFF@;1 flash ON
;------------------------------------------------------------------------
[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 191

;===========================================================================
;===========================================================================
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundno = 1
value = 0

[State 5900, 2] ;Clear all float variables
type = varRangeSet
trigger1 = roundno = 1
fvalue = 0

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190