#ifndef _NoiseTexture_H_
#define _NoiseTexture_H_

enum
{
    NOISE_POWER_LNK=1220,
    NOISE_OFFSET_LNK=1221,
    NOISE_OMEGA_LNK,

    NOISE_TRANSFORM_LINK,
    NOISE_PROJECTION_LINK,

    NOISE_OCTAVES,
    NOISE_TYPE,
    NOISE_INVERT,
    NOISE_POWER_FLOAT,
    NOISE_OFFSET_FLOAT,
    NOISE_OMEGA_FLOAT,
    NOISE_GAMMA,
    NOISE_CONTRAST,

    NOISE_PROJECTION_TYPE,
    NOISE_TEX_PROJECTION,
    NOISE_IN,
    NOISE_OUT,

    NOISE_POWER_BTN,
    NOISE_OFFSET_BTN,
    NOISE_OMEGA_BTN,
    NOISE_TRANSFORM_BTN,
    NOISE_PROJECTION_BTN,
    NOISE_INT_PROJ_GRP,

    NOISE_POWER_GRP,
    NOISE_OFFSET_GRP,
    NOISE_OMEGA_GRP,
    NOISE_SHADER_GRP,

    NOISE_TYPE_PERLIN=0,
    NOISE_TYPE_TURB=1,
    NOISE_TYPE_CIRC=2,
    NOISE_TYPE_CHIPS=3
};

#endif
