:a_random_box
  Player "A random box. I wonder if the owner still wants it."

:firewood
  if (Managers.Weather.isRaining() && !$gameMap.isInside())
    Player "Some firewood. It's all wet due to the rain."
  else
    Player "Some firewood. It's been here for a long time."
  end

:bonfire
  if (Managers.Weather.isBadWeather() && !$gameMap.isInside())
    Player "A bonfire. I won't be able to use it today."
  else
    Player "A bonfire. There's no reason to use it right now."
  end
