:phi_first
  Player "<smiling> Hello there. What's your name?"
  Phi "<nar> <sighing> Didn't your mama teach you not to talk to strangers?"
  Player "<sweatdrop>"
  Player "<sighing> I'm not a stranger--I live here on a farm. I'm <name>."
  Phi "<nar> <sighing> That's not how you introduce yourself. You're SUPPOSED to say, \"My name is <name>. It's nice to meet you.\""
  Player "<sweatdrop>"
  Player "<sighing> My name is <name>. It's...nice to meet you."
  Phi "<hideName>Very good. My name is Philomena, Phi for short. It's nice to meet you too, <name>."
  Phi "You should definitely buy a horse first thing. Horses are beautiful and awesome and riding is super-duper convenient."

:phi_default
  Phi "I have nothing else to say."

:phi_forgot_wallet
  Phi "Oh, bananas! I forgot my wallet! ...Ah, I'm sorry. I didn't mean to use such awful language."
  Player "That's...a bad word? Bananas?"
  Phi "<sighing> You better watch out, <name>. Mama's gonna wash your mouth out with soap at this rate."
  Player "<sweatdrop>But...I'm a farmer..."

:phi_early_days_cont
  Player "What about coconuts?"
  Phi "Those are fine."


:phi_horse
  Phi "Do you have a horse on your farm yet?"


:phi_flowers_on_the_farm
  Phi "Do you grow any flowers on your farm, <name>? Why don't you bring me one?"

:phi_weekly_saturday
  Phi "I barely ever talk with my dad since mom and I moved here. I tried to call him today, but he didn't answer."
  Phi "I left him a message. I hope he'll call me back."


:phi_candy_day_day_after_tomorrow
  Phi "Just two more days until candy day. You should buy as much candy as you can, so that you can give some to every kid you see."

:phi_candy_day_tomorrow
  Phi "Tomorrow is candy day. Do you already know what kind of candy you're going to give me?"

:phi_candy_day
  js this.listCandyItems();
  Phi ("Today is candy day! Did you bring me anything?", "Nothing", "Not Yet", "Not Yet")
  if response == "Nothing"
    Phi "You're no fun."
    end event
  end

  if response == "Not Yet"
    Phi "What are you waiting for? It's the tradition!"
    end event
  end

  js window.itemId = window.response.replace('item-', '');
  + Managers.Items.loseItemId(window.itemId, 1);
  switch gaveCandyToPhi ON

  if Managers.Villagers.getGiftLevel('Phi', window.itemId) > 1
    play child phi_loved_candy
  else
    play child phi_liked_candy
  end

:phi_loved_candy
  Phi "Good choice! I love it."
  js Managers.Relationship.increaseFriendship('Phi', 300);

:phi_liked_candy
  Phi "phi-saying-thanks"
  js Managers.Relationship.increaseFriendship('Phi', 100);
