:nathalia_second_date
  switch isPlayingDate ON
  js Managers.Images.loadCharacter('villagers/$nathalia_hula[7]')

  displayItemId none
  start cutscene no villagers no creatures
  create villager Nathalia 3,62,6
  speed Nathalia 3
  speed Player 3
  move villager Player 14,62,6
  move villager Nathalia 13,62,6

  include load_player_dating_animations

  wait 150
  fade out
  wait 10
  remove villager Nathalia

  # Part 2 - Hula Hooping
  teleport to forest without saving 52,38,4
  wait 1
  start cutscene no villagers no creatures
  switch hidePlayer ON
  wait 5

  js this.tempEvent = $gameMap.createStaticEventAt('objects/blanket2{sprite}', 0, 53, 39, 2, 0, 0, true);
  js this.nathaliaEvent = $gameMap.createNormalEventAt('villagers/$nathalia_hula[7]', 0, 51, 38, Direction.DOWN, false, true, Objects.HulaHooping);

  js var characterName = Managers.Player.generatePlayerSpriteName() + '_poses';
  + this.playerEvent = $gameMap.createNormalEventAt(characterName, 5, 52, 38, Direction.RIGHT, false, true);
  + this.playerEvent.stepAnime = true;
  + this.playerEvent.offsetX = 16;
  + this.playerEvent.offsetY = 12;

  fade in
  wait 240
  fade out
  wait 10

  js this.tempEvent.erase(); delete this.tempEvent;
  + this.playerEvent.erase(); delete this.playerEvent;

  teleport to orange town without saving 69,61,4
  wait 1
  switch hidePlayer OFF
  start cutscene no villagers no creatures
  create villager Nathalia 70,61,4
  offset Nathalia Y -8
  speed Nathalia 3
  speed Player 3
  move villager Player 64,61,8
  move villager Nathalia 65,61,4
  fade in
  wait for Player
  wait for Nathalia

  move villager Player 64,60,8
  wait 40

  Nathalia "Hey <name>, let me ask you something."
  wait for Player
  turn player down
  wait 20
  Player "Hm?"
  move villager Nathalia 65,60,4
  wait for Nathalia
  turn Player right
  Nathalia "Why haven't you kissed me yet?"
  Player "<!>"
  Player "What...<wait>What do you mean?"
  Nathalia "I've seen the way you look at me. And it's okay, I like you a lot too."
  Nathalia "So you don't need to be shy about that."
  wait 30

  Player ("What can I say...", "I don't really think of you that way.", "I can kiss you now.")

  if response == "I don't really think of you that way."
    Nathalia "Oh... Is that so?"

    fade out
    wait 10
  else
    include nathalia_second_date_change_relationship
  end

  teleport to home without saving 15,10,8
  switch isPlayingDate OFF
  displayItemId undefined
  speed Player restore
  switch playedNathaliaSecondDate ON
  wait 1
  fade in

:nathalia_second_date_change_relationship
  include load_player_dating_animations
  wait 10

  include kiss_nathalia
  switch datingNathalia ON
  increase friendship Nathalia x 500
  gain achievement FIRST_DATE
