:devin_second_date
  switch isPlayingDate ON

  displayItemId none
  start cutscene no villagers no creatures
  create villager Devin 11,20,2
  offset Devin Y -8

  include load_player_dating_animations

  wait 60
  Devin "So this is what the sea looks like at night."
  wait 20
  turn Player right
  wait 20
  Player "You had never seen the sea at night?"
  Devin "No.<wait><wait><BR>I don't come to the beach very often."
  Player "I see..."
  wait 20
  turn Player down
  wait 120
  Devin "Do you like living in Orange Town?"
  wait 20
  turn Player right
  wait 20
  Devin "I like it here. It's a small and peaceful town, but it has everything I need."
  wait 20
  Player "Is something wrong? You look nervous."
  wait 20
  turn Devin left
  wait 20
  Devin "Yeah...<wait> I'm a bit nervous."
  Devin "It's because there's something I want to tell you."
  wait 20
  Player "<...>"
  wait 20
  Player ("Devin looks nervous, should I do something?", "Kiss him", "Wait and see")

  if response == "Kiss him"
    include devin_second_date_change_relationship
  else
    Player "What is it?"
    Devin "Hmm...<wait><BR>Do you think...<wait>"
    wait 20
    turn Devin down
    wait 20
    Devin "Do you think Mermaids are real?"
    wait 20
    Player "<...:async>"
    wait 30

    fade out
    wait 10
  end

  teleport to home without saving 15,10,8
  switch isPlayingDate OFF
  displayItemId undefined
  offset Player Y 0
  speed Player restore
  switch playedDevinSecondDate ON
  wait 1
  fade in

:devin_second_date_change_relationship
  include load_player_dating_animations
  wait 10

  turn Devin left

  include kiss_devin

  switch datingDevin ON
  fade out
  wait 10

  Devin "Was is that obvious?"

  increase friendship Devin x 500
  gain achievement FIRST_DATE
