:raphael_start_investigating_curupira
  #[CONDITION] Switches.raphaelTalkedAboutForest && !Switches.talkedToCurupira && !$gameParty.hasCompanion() && $gameMap._mapId != Maps.CARPENTER_HOUSE && Managers.Villagers.canAddVillagerToParty('Raphael')
  #[PRIORITY] true
  Raphael ("Hello, <name>. Do you want to investigate the forest now?", "Yes", "No", "No")
  if response == "Yes"
    Raphael "Let's Go!"
    js Managers.Villagers.moveVillagerToParty('Raphael');
    return
  end

  Raphael "Let me know when you're available."

