:cindy_join_party
  js Managers.Villagers.moveVillagerToParty('Cindy');

:cindy_leave_party
  fade out
  wait 30
  js $gameParty.removeVillager('Cindy');
  fade in
  wait 30

:cindy_follower_event
  Cindy ("What's wrong?", "I have to go", "Nevermind", "Nevermind")
  if response == "I have to go"
    Cindy "Okay, see you later then!"
    include cindy_leave_party
    return
  end

:cindy_leave_party_to_sleep
  if !Managers.Villagers.isVillagerOnParty('Cindy')
    return
  end
  
  Cindy "I'm sorry <name>, but I need to go to bed now. See you tomorrow."
  include cindy_leave_party

:invite_cindy_to_hang_out
  Player "Hello Cindy, are you free to hang out right now?"

  if Managers.Villagers.isVillagerAvailableToHangOut('Cindy')
    Cindy "Sure! You're always fun to hang out with."
    include cindy_join_party
  else
    Cindy "I'm sorry <name>, I can't right now."
  end

