:brittany_join_party
  js Managers.Villagers.moveVillagerToParty('Brittany');

:brittany_leave_party
  fade out
  wait 30
  js $gameParty.removeVillager('Brittany');
  fade in
  wait 30

:brittany_follower_event
  Brittany ("What's wrong?", "I have to go", "Nevermind", "Nevermind")
  if response == "I have to go"
    Brittany "Okay, see you later then!"
    include brittany_leave_party
    return
  end

:brittany_leave_party_to_sleep
  if !Managers.Villagers.isVillagerOnParty('Brittany')
    return
  end
  
  Brittany "I'm sorry <name>, but I need to go to bed now. See you tomorrow."
  include brittany_leave_party

:brittany_leave_party_to_work
  if !Managers.Villagers.isVillagerOnParty('Brittany')
    return
  end
  
  Brittany "Hey <name>, I need to go to work now. Let's hang out again some other time."
  include brittany_leave_party

:invite_brittany_to_hang_out
  Player "Hello Brittany, are you free to hang out right now?"

  if Managers.Villagers.isVillagerAvailableToHangOut('Brittany')
    Brittany "I guess I am... Let's go!"
    include brittany_join_party
  else
    Brittany "I'm sorry <name>, I can't right now."
  end

