:benjamin_payment_completed
  Benjamin "Oh, hey <name>. Do you have the turnips I asked for?"
  Player ("About that...", "Yes, I have it.", "Sorry, not yet.", "Sorry, not yet.")
  if response == "Yes, I have it."
    Benjamin "Let me see..."
    if !Managers.Items.canGainItemId('potato-seeds') && Managers.Items.numItemsById('turnip') > 5
      Benjamin "Yep, you have them here. Bring them to me when you have some more space on your backpack, so I can give you a reward."
      return
    end
    lose item turnip x 5
    Benjamin "Yep, it's all here. Thank you so much, <name>."
    Benjamin "Did you get the hang of farming yet? Let me give you something new."
    gain item potato-seeds x 6
    wait 20
    Benjamin "Those are potato seeds. They take a little longer to grow, but you can sell them for more than turnips."

    complete benjamins-payment
    return
  end

  if response == "Sorry, not yet."
    Benjamin "Oh... That's ok. Let me know when you have it."
  end

:benjamin_making_hay_completed
  Benjamin "Oh, hey <name>. Did you get enough weeds to make some hay yet?"
  Player ("The weeds for making hay...", "Yes, I got it.", "Sorry, not yet.", "Sorry, not yet.")

  if response == "Yes, I got it."
    Benjamin "Fantastic, wait just a minute please."
    lose item weeds x 200
    fade out
    wait 30
    fade in

    Benjamin "Here you go. You can use this hay to feed any barn animals for a day."
    gain item hay x 20
    wait 20

    complete benjamin-making-hay
    return
  end

  Benjamin "No problem, let me know when you have it."

