# :annie_mountain_date
#   switch isPlayingDate ON

#   # Part 1
#   include annie_date_mountain_part_1
#   add hours 1

#   # Part 2
#   include annie_date_mountain_part_2
#   add hours 1
  
#   # Part 3
#   include annie_date_mountain_part_3_start
#   include annie_date_part_end
#   add hours 1

#   # Part 4
#   play child end_annie_date
#   add hours 1

#   displayItemId undefined
#   teleport to home without saving 15,10,8
#   switch isPlayingDate OFF
#   wait 1
#   fade in
#   increase friendship Annie x 30

# :end_annie_date
#   teleport to farm without saving 34,9,6
#   wait 1
#   start cutscene no villagers no creatures
#   create villager Annie 35,9,4

#   # Change NPC position to compensate for the difference on the player's sprite.
#   js const npc = Managers.Villagers.getVillagerData('Annie'); 
#   + npc._realY -= 0.28;
#   + npc._y = npc._realY;

#   fade in
#   wait 10

#   Annie "Thank you so much for today, <name>. I loved spending time with you again!"

#   play child hug_annie
#   remove villager Annie
