:julia_story_explanation
  create villager Julia 34,10,8
  wait 30
  
  Julia "Good morning, <name>."
  Player "Good morning, Julia. Is something wrong?"
  Julia "No... Not at all. I just wanted to talk about your plans for the farm."
  Player "My... plans?"
  Julia "Yes. I'm not sure if you've heard, but Brittany's farm is now considered one of the most productive farms in the country."
  Julia "And Benjamin's farm is starting to get recognized for the quality of his products."
  Julia "Their two farms together helped the town grow faster than it ever did before."
  Julia "If we could get a third farm getting famous for something, the town itself would be recognized for it's agriculture."
  Julia "The previous owner of your farm, Billy, was too lazy for that. On his last year, he didn't ship a single crop! This means you're already doing better than him."
  Player "But what can I do to make my farm become famous?"
  Julia "I... don't know yet, but I'll come back when I think of something."
  Julia "For now, keep working hard and take good care of the farm, alright? See you later, <name>."

  switch playedStoryExplanation ON

  move villager Julia 44,10,up

  wait 120
  fade out
  remove villager Julia
  fade in

:julia_story_first_idea
  create villager Julia 34,10,8
  wait 30
  
  Julia "Good morning, <name>."
  Player "Goood morning, Julia! Did you think of something?"
  Julia "I did! I had a great idea for your farm!"
  Player "What is it?"
  Julia "You could become a reference for reaching a great number of victories on farm contests."
  Player "Farm contests?"
  Julia "Yes, like the Chicken Festival that we hold every spring on the 18th! If you win first prize on it or any other contest, your farm brand will be recognized for it."
  Player "That's probably easier said than done, right?"
  Julia "Definitely. Don't worry if you lose your first competitions. I know it takes time to get good at them."
  Julia "Anyway, I'll come back when you win your first big trophy, alright? See you later and don't forget to work hard."

  switch playedStoryFirstIdea ON
  move villager Julia 44,10,up

  wait 120
  fade out
  remove villager Julia
  fade in

:story_remains
# :julia_story_first_trophy
#   js $gameMap.createVillagerByNameAt('Julia', 34, 10, Direction.UP);
#   wait 30


  

#   switch playedStoryFirstTrophy ON
#   js Managers.Villagers.move('Julia', 44, 10, Direction.UP);

#   wait 120
#   fade out
#   remove Julia
#   fade in
