; *******************************
; FSLanguage.ini
;
; String file of FinalAlert 2(tm)
; Last change: AAR 8.24.2004
; *******************************

; The languages available in FinalAlert 2
[Languages]
0=English
2=Chinese


; Every language has a own header section, defining the name of the language as it is called in that language,
; the version of the language data, and the file extension used for this language
; Note that the "Name" must be unique (so, "Name" of English must not be the same like "Name" of German)!

[EnglishHeader]
Name=English
Version=1
ExtensionName=ENG

[ChineseHeader]
Name=简体中文
Version=1
ExtensionName=CHN


; Now all the strings for each language
; If a specific string is not found in a language, the english string will be used.
; %9 is translated to FinalSun or FinalAlert 2(tm)

[English-Strings]
; messages for message boxes
Err_InsufficientResources=Because of insufficient resources at least one dialog wasn磘 created. You should restart Windows. The program will now quit... Tip: You should quit any programs before you start %9. Also, restarting Windows may help.
Err_TSNotInstalled=Tiberian Sun is not correctly installed (TibSun.mix could not be loaded)
Err_CreateErr=Window could not be created. You should try to close other windows first.
MainDialogExitQuestion=Are you sure that you want to quit the program? Changes will not be saved!
MainDialogExitQuestionCap=Quit %9
AttachMapToShell=.map and/or .mpr files are currently attached to another program. Do you want that %9 opens all .map and .mpr files when you double click on them?
AddHouse=Please set the ID of the house (like GDI or Nod):
AddHouseCap=Add House
DeleteHouse=Are you sure that you want to delete the house %1?
DeleteHouseCap=Delete house
SE2KNotInstalled=SunEdit 2k is not installed on this system.
SE2KWrongVersion=The version of SunEdit 2k you have does not support %9.
SE2KRegWrong=Registry settings are wrong.
RestartNeeded=To apply all changes, you need to restart %9
ReInitPic=The graphics must be reloaded. This may take some time, please be patient.
ReInitPicCap=Reloading graphics
StrChangeHeight=Enter the height difference that is applied to every field. The value must be between %1 and %2
StrChangeHeightCap=Change height
StrChangeHeightErr=Cannot change map height, as this exceeds the height limits.
StrChangeHeightErrCap=Error
ExplainEasyView=%9 automatically starts in beginner mode. Some advanced editing features are not available in this mode, although they are supported in the advanced mode. To activate the advanced mode, disable the option "Beginner mode" in the options menu.
ExplainEasyViewCap=Beginner mode
FileSaved=Map saved as "%1"

; general strings
OK=OK
Cancel=Cancel
None=None
Yes=Yes
No=No

; YRM
NeedsYR=This map will need Yuri's Revenge to be played.

; name replacements
N_AMRADR=American Air Force Command HQ
N_SENGINEER=Soviet Engineer
N_ENGINEER=Allied Engineer
N_YENGINEER=Yuri Engineer
N_SCHD=Deployed Siege Helicopter
N_GACSPH=Chronosphere
N_CALOND04=London Parliament
N_CALOND05=London Big Ben
N_CATRAN03=Trans Fortress

; saving dialog
SAVEDLG_FILETYPES=TS maps|*.mpr%8*.map|TS multi maps|*.mpr|TS single maps|*.map|

; tool tip strings
TT_TriggerHouse=Defines the house the trigger applies to

; error strings for map validation
MV_NoMap=This is no map
MV_NoBasic=Basic settings don磘 exist
MV_NoName=The map has no name (Edit->Basic)
MV_PackMissing=One or more packs (like IsoMapPack5 or OverlayPack) are missing. Tiberian Sun probably won磘 accept the map.
MV_>100Waypoint=The map has at least one waypoint with an ID greater than 99
MV_HousesButNoPlayer=Houses are defined, but the human player is not set up correctly
MV_HousesInMultiplayer=This seems to be a multiplayer map with houses
MV_HousesNoWaypoints=Multiplayermaps need the waypoints 0-7 as starting locations
MV_TriggerMissing=Trigger %1 missing (Linked by %2 %3)
MV_TaskForceMissing=Taskforce %1 missing (Linked by Teamtype %2)
MV_ScripttypeMissing=Scripttype %1 missing (Linked by Teamtype %2)
MV_TagMissing=Tag %1 missing (Linked by %2 %3)
MV_OfficialYes=Official is set to yes - automatic map transfer disabled (ignore this warning when saving as MMX map)
MV_Not8Waypoints=Only for RA2 before version 1.005: Official is set to no, but not all waypoints 0-7 do exist (probably random starting points, ignore this warning when saving as MMX map)

; tip dialog
CG_IDS_DIDYOUKNOW=Did you know...
CG_IDS_FILE_ABSENT=Tips file not found
CG_IDP_FILE_CORRUPT=Syntax error in the tips file
TipDialogNext=Next tip
TipDialogShowAtStartup=Show tips at program start
TipDialogClose=Close
TipDialogCaption=Tip of the day

; main dialog strings
MainDialogCaption=%9
MainDialogCaptionRA2=%9
NoMapLoaded=No map loaded
NewMap=New map
FileNewHelp=Start new map assistant
FileOpenHelp=Open a already existing map
FileSaveHelp=Save map
FileSaveAsHelp=Save map with another filename
FileCheckMapHelp=Check the map for possible errors
FileImportModHelp=Import a *.rul - Mod in the map
FileQuitHelp=Quit %9
FileRunTiberianSunHelp=Launch C&C 2 Tiberian Sun
HelpInfoHelp=Show information about %9
HelpTipOfTheDayHelp=Show Tip of the Day
SE2KLaunchHelp=Launch SunEdit 2000
OptionsShowMapViewHelp=Show the isometric map view
SE2KShowWebsiteHelp=Show the homepage of SunEdit 2000
TabBasic=Basic
TabSingleplayerSettings=Additional
TabMap=Map
TabLighting=Lighting
TabSpecial=Special
TabHouses=Houses
TabTaskForces=Task forces
TabScriptTypes=Scripts
TabTeamTypes=Team types
TabTriggers=Trigger
TabTags=Tags
TabAITriggers=AI Trigger
TabAITriggerEnable=Enable AI Trigger
TabOther=All

; new map dialog
NewMapDesc=At the moment you need to specify a map that provides the mappack information needed for the ground
NewMapBrowse=Browse
NewMapMultiplayer=Multiplayer map
NewMapPrepareStandardHouses=Prepare standard houses
NewMapSetAutoProduction=Add Auto-Production triggers
NewMapPlayerHouse=Player house
NewMapImportOptions=Import options
NewMapImportTrees=Import trees
NewMapImportOverlay=Import overlay
NewMapImportUnits=Import units
NewMapCap=Assistant for new map

; map-validator dialog
MapValidatorProblemsFound=The following possible problems have been found:
MapValidatorCap=Check map

; basic dialog
BasicDesc=Note: Some settings may be ignored.
BasicName=Name:
BasicNextScenario=Next scenario:
BasicAltNextScenario=Alt. next scenario:
BasicNewIniFormat=New INI format:
BasicCarryOverCap=CarryOverCap ?:
BasicEndOfGame=End of game:
BasicSkipScore=Skip score stats:
BasicOneTimeOnly=One time only:
BasicSkipMapSelect=Skip map selection:
BasicOfficial=Official:
BasicIgnoreGlobalAITriggers=Ignore global AI Triggers:
BasicTruckCrate=Crate for destroyed trucks:
BasicTrainCrate=Crate for destroyed trains:
BasicPercent=Percent (money?):
BasicMultiplayerOnly=Only Multiplayer:
BasicTiberiumGrowthEnabled=Growing tiberium:
BasicVeinGrowthEnabled=Growing veins:
BasicIceGrowthEnabled=Growing ice:
BasicTiberiumDeathToVisceroid=Visceroid because of death in tiberium:
BasicFreeRadar=Free radar:
BasicInitTime=Initial time:
BasicAddOnNeeded=Addon needed:

; mapinfo dialog
MapDesc=General map properties:
MapSizeFrame=Map size
MapSize=Size of the whole map, used for MapPack.
MapVisibleSizeFrame=Visible area
MapVisibleSize=Visible area of the map. Format: Left, Top, Width, Height.
MapTheater=Theater:

; singleplayer basics dialog
SingleplayerDesc=Additional settings regarding a singleplayer map.
SingleplayerStartingDropships=Dropships at start:
SingleplayerCarryOverMoney=Inherit money:
SingleplayerTimerInherit=Inherit timer:
SingleplayerFillSilos=Fill silos:
SingleplayerMovies=Movies
SingleplayerIntro=Intro:
SingleplayerBrief=Briefing:
SingleplayerWin=Won:
SingleplayerLose=Lost:
SingleplayerAction=Action:
SingleplayerPostScore=After score screen:
SingleplayerPreMapSelect=Pre map select screen:

; houses dialog
HousesDesc=Houses are the different players, AI and humans. If this is a multiplayer map, don磘 create any new houses here! If this is a singleplayer map and if there are no houses yet, click on "Standard houses" first, create your additional houses if you need some, and then choose the human player (don磘 forget to activate "Player control" for this house)!
HousesPlayerHouse=House of human player:
HousesHouse=Current house:
HousesIQ=IQ:
HousesEdge=Map edge:
HousesSide=Side:
HousesColor=Color:
HousesAllies=Allies:
HousesAlliesHelp=List all allied houses like that: GDI,Nod,Neutral
HousesCredits=Money (x100):
HousesActsLike=Acts like
HousesNodeCount=Node count:
HousesTechlevel=Technology level:
HousesBuildActivity=Build activity (%):
HousesPlayerControl=Player control:
HousesPrepareHouses=Standard houses
HousesAddHouse=New house
HousesDeleteHouse=Delete house

; loading dialog
LoadLoadRules=Loading rules
LoadLoadAI=Loading AI settings
LoadLoadArt=Loading art
LoadLoadEva=Loading speeches
LoadLoadTheme=Loading themes
LoadLoadTutorial=Loading tutorial.ini
LoadLoadSound=Loading sounds
LoadLoadSnow=Loading Temperat.ini
LoadLoadTemperat=Loading Snow.ini
LoadLoadUrban=Loading Urban.ini
LoadLoading=Loading
LoadBuiltBy=Built by:
LoadVersion=Version:
LoadInfo=For more infos, contact webmaster@wagnerma.de
LoadInitDDraw=Initializing Direct Draw 6
LoadInitPics=Loading Graphics
LoadExtractStdMixFiles=Opening std. MIX files (may take some time)

; iso view
IsoCaption=Map view

; iso view status bar
StructStatus=Structure: 
InfStatus=Infantry: 
AirStatus=Aircraft: 
UnitStatus=Vehicle: 
OvrlStatus=Overlay: 
OvrlDataStatus=Overlay-Data: 
CellTagStatus=CellTag: 
TilePlaceStatus=Ctrl: Fill mode, Shift: continuous drawing, Ctrl+Shift: no auto smoothing of LAT or coast/shore
CopyHelp=Please specify the area that you want to be copied by clicking on the start and end position

; iso view object/unit list
NothingObList=Nothing
GroundObList=Ground
GroundClearObList=Clear
GroundSandObList=Ground 1
GroundRoughObList=Ground 2
GroundGreenObList=Ground 3
GroundPaveObList=Pavement
GroundWaterObList=Water
NewTunnelObList=Create tunnel
DelTunnelObList=Delete tunnel
TunnelObList=Tunnels
InfantryObList=Infantry
VehiclesObList=Vehicles
AircraftObList=Aircraft
StructuresObList=Buildings
TerrainObList=Terrain objects
SmudgesObList=Smudges
TreesObList=Trees
TrafficLightsObList=Traffic lights
SignsObList=Signs
LightPostsObList=Light posts
RndTreeObList=Paint random trees
OverlayObList=Special / Overlay
DelOvrlObList=Erase Overlay
DelOvrl0ObList=Erase single field
DelOvrl1ObList=Erase with 1-field radius
DelOvrl2ObList=Erase with 2-field radius
DelOvrl3ObList=Erase with 3-field radius
GrTibObList=Green Tiberium
BlTibObList=Blue Tiberium
DrawRanTibObList=Paint random tiberium field
DrawTibObList=Paint tiberium
IncTibSizeObList=Increase tiberium size
DecTibSizeObList=Decrease tiberium size
VeinholeObList=Veinhole monster
VeinsObList=Veins
BridgesObList=Bridges
BigBridgeObList=Big bridge (in the air)
SmallBridgeObList=Small bridge (at the ground)
BigTrackBridgeObList=Big track bridge (in the air)
SmallConcreteBridgeObList=Small concrete bridge
OthObList=Other
AllObList=All overlay
OvrlManuallyObList=Set overlay manually (not recommended)
OvrlDataManuallyObList=Set overlay data manually (not recommended)
WaypointsObList=Waypoints
CreateWaypObList=Create waypoint
CreateSpecWaypObList=Create waypoint with special ID
DelWaypObList=Delete waypoint
StartpointsObList=Player locations
StartpointsPlayerObList=Player %1
StartpointsDelete=Delete player location
CelltagsObList=Celltags
CreateCelltagObList=Create celltag
DelCelltagObList=Delete celltag
CelltagPropObList=Edit celltag properties
BaseNodesObList=Base nodes
CreateNodeNoDelObList=Create node and don磘 delete building
CreateNodeDelObList=Create node and delete building
DelNodeObList=Delete node
DelObjObList=Delete objects
ChangeOwnerObList=Change owner

; celltag dialog
CellTagCap=Cell tag
CellTagDesc=Use a celltag to attach a specific cell to a tag:
CellTagTag=Attached tag:

; aircraft dialog
AirCap=Aircraft options
AirDesc=
AirHouse=Owner:
AirStrength=Strength:
AirState=State:
AirDirection=Direction:
AirTag=Attached tag:
AirP1=Veteran status:
AirP2=Group:
AirP3=Recruitable:
AirP4=AI recruitable:

; structure dialog
StructCap=Structure options
StructDesc=To add upgrades to this building, first set the upgrade count and then set the upgrades, beginning with upgrade 1.
StructHouse=Owner:
StructStrength=Strength:
StructDirection=Direction:
StructTag=Attached tag:
StructP1=Sellable:
StructAIRepairs=Rebuild:; sheek! that磗 wrong... well... doesn磘 really matter, just think it is Param2
StructEnergy=Energy- support:
StructUpgradeCount=Upgradecount:
StructSpotlight=Spotlight:
StructUpgrade1=Upgrade 1:
StructUpgrade2=Upgrade 2:
StructUpgrade3=Upgrade 3:
StructP2=AI repairs:
StructP3=Show name:

; unit dialog
UnitCap=Vehicle
UnitDesc=
UnitHouse=Owner:
UnitStrength=Strength:
UnitState=State:
UnitDirection=Direction:
UnitTag=Attached tag:
UnitP1=Veteran status:
UnitP2=Group:
UnitP3=On bridge:
UnitP4=Follows ID:
UnitP5=Recruitable:
UnitP6=AI recruitable:

; infantry dialog
InfCap=Infantry
InfDesc=
InfHouse=Owner:
InfStrength=Strength:
InfPos=Field pos:
InfState=State:
InfDirection=Direction:
InfTag=Attached tag:
InfP1=Veteran status:
InfP2=Group:
InfP3=On Bridge:
InfP4=Recruitable:
InfP5=AI recruitable:

[Chinese-StringsRA2]
GrTibObList=金矿和水晶
BlTibObList=水晶
DrawRanTibObList=绘制随机区域
DrawTibObList=绘制金矿
DrawTib2ObList=绘制水晶
IncTibSizeObList=增大尺寸
DecTibSizeObList=减小尺寸
FileRunTiberianSunHelp=启动 C&C 尤里的复仇
Err_TSNotInstalled=红色警戒 安装不正确[(不能载入 ra2.mix)超级烦人的错误]
GroundClearObListTEM=草地
GroundSandObListTEM=碎石草地
GroundRoughObListTEM=暗色草地
GroundGreenObListTEM=沙地
GroundClearObListSNO=雪地
GroundSandObListSNO=污浊的雪地
GroundRoughObListSNO=草地
GroundGreenObListSNO=冰面
GroundClearObListURB=人行道
GroundSandObListURB=碎石水泥路面
GroundRoughObListURB=泥地
GroundGreenObListURB=城市草地
GroundPaveObListURB=人行道
GroundClearObListDES=沙漠
GroundSandObListDES=岩石沙地
GroundRoughObListDES=草地
GroundGreenObListDES=细沙地面
GroundClearObListUBN=草地
GroundSandObListUBN=碎石草地
GroundRoughObListUBN=暗色草地
GroundGreenObListUBN=沙地
GroundPave2ObListUBN=水泥路面

;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multi maps|*.mpr|RA2 single maps|*.map|RA2 multiplayer map extensions|*.mmx|
;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2 singleplayer map (*.map)|*.map|
;SAVEDLG_FILETYPES_YR=RA2 maps|*.mpr%8*.yrm%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2:YR multiplayer map (*.yrm)|*.yrm|RA2 singleplayer map (*.map)|*.map|
SAVEDLG_FILETYPES_YR=所有地图(*.mpr,*.yrm,*.map,*.mmx)|*.mpr%8*.yrm%8*.map%8*.mmx|尤里的复仇多玩家地图(*.yrm)|*.yrm|红警2多玩家地图(*.mpr,*.mmx)|*.mpr%8*.mmx|单人地图(*.map)|*.map|
SAVEDLG_FILETYPES=红警2地图|*.mpr%8*.map%8*.mmx|红警2多玩家地图|*.mpr%8*.mmx|红警2单人地图|*.map|
BigTrackBridgeObList=高架木桥
Allied=盟军
Soviet=苏俄
Yuri=尤里
Other=其他
BasicTiberiumGrowthEnabled=矿石生长:
SingleplayerFillSilos=矿场充满资源:

[Chinese-Strings]
; messages for message boxes
Err_InsufficientResources=因为系统资源不足，至少有一个对话框将不能建立。你应该重新启动 Windows，程序将退出... 提示：在启动 %9 之前，你可以退出其它正在运行的程序。同时，重新启动 Windows 可能会有所帮助。
Err_TSNotInstalled=红色警戒 安装不正确(不能载入 ra2.mix)？
Err_CreateErr=不能建立窗口，你应该先关闭其它窗口。
MainDialogExitQuestion=确认要退出程序吗？所做的修改将不能被保存！
MainDialogExitQuestionCap=退出 %9
AttachMapToShell=.map 和/或r .mpr 文件当前与其他程序相关联。你想要双击时用 %9 打开的所有的 .map 和 .mpr 文件吗？
AddHouse=请设置参战方ID(象 GDI 或 Nod):
AddHouseCap=添加参战方
DeleteHouse=你确认要删除参战方 %1 吗？
DeleteHouseCap=删除参战方
SE2KNotInstalled=该系统未安装 SunEdit 2k
SE2KWrongVersion=你所拥有的 SunEdit 2k 版本不支持 %9。
SE2KRegWrong=注册表设置错误。
RestartNeeded=要使更改生效，需要重新启动 %9
ReInitPic=必须重新加载图像，可能需要一点时间，请耐心等待。
ReInitPicCap=正在重载图像
StrChangeHeight=请输入要应用到每个区域的高度差。这个值必须介于 %1 到 %2 之间。
StrChangeHeightCap=更改高度
StrChangeHeightErr=不能更改地图高度，所设高度已超限。
StrChangeHeightErrCap=错误
ExplainEasyView=%9 将自动启动于简单模式。部分高级编辑功能在本模式下是不可用的，可禁止选项菜单中的"简易模式"来启动高级功能。
ExplainEasyViewCap=简易模式
FileSaved=地图另存为 "%1"

; general strings
OK=确定
Cancel=取消
None=无
Yes=是
No=否

; YRM
NeedsYR=要用此地图进行游戏，需要尤里的复仇。

; name replacements
N_AMRADR=American Air Force Command HQ
N_SENGINEER=Soviet Engineer
N_ENGINEER=Allied Engineer
N_YENGINEER=Yuri Engineer
N_SCHD=Deployed Siege Helicopter
N_GACSPH=Chronosphere
N_CALOND04=London Parliament
N_CALOND05=London Big Ben
N_CATRAN03=Trans Fortress

; saving dialog
SAVEDLG_FILETYPES=TS地图|*.mpr%8*.map|TS多玩家地图|*.mpr|TS单人地图|*.map|

; tool tip strings
TT_TriggerHouse=定义触发应用的参战方

; error strings for map validation
MV_NoMap=这不是地图
MV_NoBasic=基本设置不存在
MV_NoName=此地图没有名称(编辑->基本设置)
MV_PackMissing=一个或更多的地图包错误(象 IsoMapPack5 或 OverlayPack)。泰伯利亚之日可能不能使用此地图
MV_>100Waypoint=这张地图至少有一个路径点的 ID 超过了99
MV_HousesButNoPlayer=参战方(国家)已定义，但人类玩家设置错误
MV_HousesInMultiplayer=这似乎是为一张多人地图设置了参战方(国家)
MV_HousesNoWaypoints=多人地图需要 0 至 7 个路径点作为起始位置
MV_TriggerMissing=触发 %1 错误(关联到 %2 %3)
MV_TaskForceMissing=特遣部队 %1 错误(关联到 小队类型 %2)
MV_ScripttypeMissing=脚本类型 %1 错误(关联到 小队类型 %2)
MV_TagMissing=标记 %1 错误(关联到 %2 %3)
MV_OfficialYes=官方复选框设置为是 - 禁止地图自动调整(当保存为 MMX 地图时，忽略此警告)
MV_Not8Waypoints=只在 RA2 的 1.005 版有效：官方复选框设置为否，但不是所有 0 至 7 路径点一定存在(可能随机开始路径点，在存为 MMX 地图时忽略这一警告)

; tip dialog
CG_IDS_DIDYOUKNOW=你知道吗...
CG_IDS_FILE_ABSENT=被我删了
CG_IDP_FILE_CORRUPT=提示文件语法错误
TipDialogNext=下一提示
TipDialogShowAtStartup=启动时显示
TipDialogClose=关闭
TipDialogCaption=每日一贴

; main dialog strings
MainDialogCaption=%9
MainDialogCaptionRA2=%9
NoMapLoaded=未加载地图
NewMap=新建地图
FileNewHelp=启动新地图助理
FileOpenHelp=打开一张已存在的地图
FileSaveHelp=保存地图
FileSaveAsHelp=换名保存地图
FileCheckMapHelp=检查地图可能存在的错误
FileImportModHelp=导入一个 *.rul 文件－地图中的扩展文件
FileQuitHelp=退出 %9
FileRunTiberianSunHelp=启动 C&C 2 Tiberian Sun
HelpInfoHelp=显示关于 %9 的信息
HelpTipOfTheDayHelp=显示每日一帖
SE2KLaunchHelp=启动 SunEdit 2000
OptionsShowMapViewHelp=显示等大的地图视图
SE2KShowWebsiteHelp=显示 SunEdit 2000 主页
TabBasic=基本设置
TabSingleplayerSettings=附加数据
TabMap=地图选项
TabLighting=光照
TabSpecial=特殊标记
TabHouses=参战方
TabTaskForces=特遣部队
TabScriptTypes=脚本
TabTeamTypes=小队类型
TabTriggers=触发
TabTags=标记
TabAITriggers=AI 触发
TabAITriggerEnable=允许 AI 触发
TabOther=全部

; new map dialog
NewMapDesc=在这里你需要指定一张能提供有关地面信息的地图
NewMapBrowse=浏览
NewMapMultiplayer=多人地图
NewMapPrepareStandardHouses=准备标准参战方
NewMapSetAutoProduction=添加自动生产触发
NewMapPlayerHouse=游戏者所属参战方
NewMapImportOptions=导入选项
NewMapImportTrees=导入树木
NewMapImportOverlay=导入覆盖图
NewMapImportUnits=导入单位
NewMapCap=新地图助理

; map-validator dialog
MapValidatorProblemsFound=找到可能存在的如下问题:
MapValidatorCap=检查地图

; basic dialog
BasicDesc=注意：部分设置可能是无效的。
BasicName=名称:
BasicNextScenario=下一主线剧情:
BasicAltNextScenario=下一支线剧情:
BasicNewIniFormat=新INI格式:
BasicCarryOverCap=继承上关资金:
BasicEndOfGame=最后一关:
BasicSkipScore=跳过评分屏:
BasicOneTimeOnly=只一次:
BasicSkipMapSelect=跳过地图选择:
BasicOfficial=为官方地图:
BasicIgnoreGlobalAITriggers=忽略宏观AI控制:
BasicTruckCrate=车辆木箱:
BasicTrainCrate=升级木箱:
BasicPercent=百分比(金钱):
BasicMultiplayerOnly=仅多人游戏:
BasicTiberiumGrowthEnabled=矿石生长:
BasicVeinGrowthEnabled=矿脉生长:
BasicIceGrowthEnabled=结冰延伸:
BasicTiberiumDeathToVisceroid=Visceroid because of death in tiberium:
BasicFreeRadar=无偿雷达:
BasicInitTime=初始化时间:
BasicAddOnNeeded=附加数据:

; mapinfo dialog
MapDesc=通用地图属性:
MapSizeFrame=地图尺寸
MapSize=整个地图的尺寸，由 MapPack 使用。
MapVisibleSizeFrame=可见区域
MapVisibleSize=地图的可见区域。格式：左, 上, 宽, 高。
MapTheater=地图类型：

; singleplayer basics dialog
SingleplayerDesc=单人地图的附加设置。
SingleplayerStartingDropships=Dropships at start:
SingleplayerCarryOverMoney=继承金钱:
SingleplayerTimerInherit=继承计时器:
SingleplayerFillSilos=核弹充能:
SingleplayerMovies=影片
SingleplayerIntro=介绍:
SingleplayerBrief=简报:
SingleplayerWin=胜利:
SingleplayerLose=失败:
SingleplayerAction=行为参数:
SingleplayerPostScore=评分屏之后:
SingleplayerPreMapSelect=预地图选择:

; houses dialog
HousesDesc=参战方(国家)指不同的游戏者，AI和人类。如果是多人地图，在这里不要建立任何参战方！如果是单人地图，并且未设置参战方，首先单击[标准参战方]，如果需要可添加新参战方，然后选择人类玩家的参战方(不要忘记选中[游戏者控制])！
HousesPlayerHouse=人类玩家参战方:
HousesHouse=当前参战方:
HousesIQ=IQ:
HousesEdge=地图边界:
HousesSide=所属:
HousesColor=颜色:
HousesAllies=同盟国:
HousesAlliesHelp=列出所有联盟国，如：GDI, Nod, Neutral
HousesCredits=金钱(x100):
HousesActsLike=Acts like
HousesNodeCount=节点总计:
HousesTechlevel=科技等级:
HousesBuildActivity=建筑行为(%):
HousesPlayerControl=游戏者控制:
HousesPrepareHouses=标准参战方
HousesAddHouse=新建参战方
HousesDeleteHouse=删除参战方

; loading dialog
LoadLoadRules=正在载入 rules ...
LoadLoadAI=正在载入 AI 设置...
LoadLoadArt=正在载入 art ...
LoadLoadEva=正在载入 speeches ...
LoadLoadTheme=正在载入 themes ...
LoadLoadTutorial=正在载入 tutorial.ini ...
LoadLoadSound=正在载入声音...
LoadLoadSnow=正在载入 Temperat.ini ...
LoadLoadTemperat=正在载入 Snow.ini ...
LoadLoadUrban=正在载入 Urban.ini ...
LoadLoading=正在载入...
LoadBuiltBy=作者:
LoadVersion=版本:
LoadInfo=如想获取更多信息，请与 ryo_5434536@163.com 联系
LoadInitDDraw=初始化 Direct Draw 6 ...
LoadInitPics=正在载入图像...
LoadExtractStdMixFiles=正在打开 std.mix 文件(可能需要一些时间)

; iso view
IsoCaption=地图视图

; iso view status bar
StructStatus=建筑: 
InfStatus=步兵: 
AirStatus=飞行器: 
UnitStatus=车辆单位: 
OvrlStatus=覆盖图: 
OvrlDataStatus=覆盖图-数据: 
CellTagStatus=单元标记: 
TilePlaceStatus=Ctrl: 添充模式，Shift: 连续绘制，Ctrl+Shift: 不自动修整地表或海岸
CopyHelp=请在开始位置和结束位置点击确定你要复制的区域

; iso view object/unit list
NothingObList=无
GroundObList=地表
GroundClearObList=月球表面
GroundSandObList=月球碎石
GroundRoughObList=月海表面
GroundGreenObList=泥石表面
GroundPaveObList=水泥路面
GroundWaterObList=水面
NewTunnelObList=建立隧道
DelTunnelObList=删除隧道
TunnelObList=隧道
InfantryObList=步兵
VehiclesObList=交通工具
AircraftObList=飞行器
StructuresObList=建筑
TerrainObList=地形对象
SmudgesObList=污染
TreesObList=树木
TrafficLightsObList=红绿灯
SignsObList=符号
LightPostsObList=灯箱
RndTreeObList=绘制随意树木
OverlayObList=特殊/覆盖
DelOvrlObList=擦除覆盖图
DelOvrl0ObList=擦除单个区域
DelOvrl1ObList=以一个区域大小擦除
DelOvrl2ObList=以两个区域大小擦除
DelOvrl3ObList=以三个区域大小擦除
GrTibObList=绿色矿石
BlTibObList=蓝色矿石
DrawRanTibObList=绘制随意矿石区域
DrawTibObList=绘制矿石
IncTibSizeObList=增大矿石尺寸
DecTibSizeObList=减小矿石尺寸
VeinholeObList=Veinhole monster
VeinsObList=Veins
BridgesObList=桥梁
BigBridgeObList=大型道路架空桥梁
SmallBridgeObList=小型地面木桥
BigTrackBridgeObList=大型道路架空桥梁
SmallConcreteBridgeObList=小型混凝土桥梁
OthObList=其它
AllObList=全部覆盖图
OvrlManuallyObList=手动设置覆盖图(不推荐)
OvrlDataManuallyObList=手动设置覆盖图数据(不推荐)
WaypointsObList=路径点
CreateWaypObList=建立路径点
CreateSpecWaypObList=用指定ID建立路径点
DelWaypObList=删除路径点
StartpointsObList=游戏者位置
StartpointsPlayerObList=游戏者 %1
StartpointsDelete=删除游戏者位置
CelltagsObList=单元标记
CreateCelltagObList=建立单元标记
DelCelltagObList=删除单元标记
CelltagPropObList=编辑单元标记属性
BaseNodesObList=基地节点
CreateNodeNoDelObList=建立节点不删除建筑
CreateNodeDelObList=建立节点删除建筑
DelNodeObList=删除节点
DelObjObList=删除对象
ChangeOwnerObList=更改对象所属

; celltag dialog
CellTagCap=单元标记
CellTagDesc=使用单元标记将一个特定的单元与标记相关联:
CellTagTag=标记关联

; aircraft dialog
AirCap=飞行器选项
AirDesc=
AirHouse=归属于:
AirStrength=强度:
AirState=状态:
AirDirection=方向:
AirTag=关联标记:
AirP1=经验等级:
AirP2=小组:
AirP3=允许重组:
AirP4=允许AI重组:

; structure dialog
StructCap=建筑选项
StructDesc=添加建筑升级，首先设置等级数，然后设置升级，开始为等级一。
StructHouse=归属于:
StructStrength=强度:
StructDirection=方向:
StructTag=关联标记:
StructP1=可以卖掉:
StructAIRepairs=重建:; sheek! that磗 wrong... well... doesn磘 really matter, just think it is Param2
StructEnergy=耗能:
StructUpgradeCount=加载数:
StructSpotlight=局部照明:
StructUpgrade1=加载1:
StructUpgrade2=加载2:
StructUpgrade3=加载3:
StructP2=AI修复:
StructP3=显示名称:

; unit dialog
UnitCap=车辆单位
UnitDesc=
UnitHouse=归属于:
UnitStrength=强度:
UnitState=状态:
UnitDirection=方向:
UnitTag=关联标记:
UnitP1=经验等级:
UnitP2=小组:
UnitP3=在桥梁上的状态:
UnitP4=跟随ID:
UnitP5=允许重组:
UnitP6=允许AI重组:::

; infantry dialog
InfCap=步兵
InfDesc=
InfHouse=归属于:
InfStrength=强度:
InfPos=区域位置:
InfState=状态:
InfDirection=方向:
InfTag=关联标记:
InfP1=经验等级:
InfP2=小组:
InfP3=在桥梁上的状态:
InfP4=允许重组:
InfP5=允许AI重组::

; Now some translations from english to the used language (used for some combo-boxes, menus/listviews and of course unit names)
; currently used for: menu, iso-view status bar, unit/building/stuff list, overlay browser, terrain browser

[Chinese-TranslationsRA2]
Tiberium=矿石
Run Tiberian Sun=运行红色警戒
Tiberium Tree=矿井
Countries=参战方; 编辑->
FinalSun Homepage=FinalAlert 主页
FinalSun support forum=FinalAlert 论坛
AutoCreate shores=自动建立海滨(自动海滨)
Tiberium (Blue)=蓝色矿石
Tiberium (Green)=绿色矿石

[Chinese-Translations]
; tooltips
Make terrain flat=平整地面
Raise a single tile=升高单个区域(不推荐)
Lower a single tile=降低单个区域(不推荐)
AutoCreate shores=自动建立海岸线(只在 FinalAlert 中支持)
Autocreate shores=自动建立海岸(自动海岸)
AutoLevel terrain height using cliffs=自动调整设置悬崖的地表高度
Auto level using cliffs=自动调整设置悬崖的地表高度

; other
Bridge 1=桥梁 左上-右下
Bridge 2=桥梁 左下-右上
Railroad Bridge 1=铁路桥 左上-右下
Railroad Bridge 2=铁路桥 左下-右上
Wood Bridge 1=木桥 左上-右下
Wood Bridge 2=木桥 左下-右上
Easy mode=简易模式

; other strings
Event=条件
Action=结果
Events=条件
Actions=结果
Trigger=触发
Trigger options=触发


;城乡地形
Lat Grass=草地/水泥路面
LAT Snow=雪地
Ramps=斜坡
Ramps Urban=斜坡
Cliff Set=高地/山脉
Cliff Natural Set=山脉
Sand Shorelines=沙滩水岸
Shore Pieces=水岸
LAT Grass, thick=深色草地/泥地
Cliff/Water pieces=水上高地/山脉
Cliff/Water Natural pieces=水上山脉
DirtRoads Bendy=小路（弯道）
DirtRoadsBendy=小路（弯道）
DirtRoads Junctions=小路（分支）
DirtRoadsJunctions=小路（分支）
DirtRoads Straight=小路（直道）
DirtRoadsStraight=小路（直道）
DirtRoadSlopes=小路（斜坡）
Bridges=架空公路桥头
Water=水面
Paved Roads=高速公路
DirtRoads Slopes=土路斜坡
DirtRoadsSlopes=土路斜坡
Slope Set Pieces=山脉斜坡
Ramps Big=山脉斜坡
Waterfalls-A=山脉瀑布（左下）
Waterfalls=山脉瀑布（左下）
LAT Grass Rough=泥石平地
Farm CROps=农田
Farm Crops=停车场/其他
Farmland=农田
Paved Road Ends=高速公路尽头
Highway Road Ends A=高速公路尽头
Pavement=水泥路面
Pavement Details=水泥路面
Paved road bits=街道+人行道
LAT Sand=沙地
LAT SnowyRock=污浊雪地
LAT Icy=冰面
Ramp edge fixup=草地斜坡边缘补充
Paved Road Slopes=高速公路斜坡
Waterfalls-B=山脉瀑布（右下）
Waterfalls-C=山脉瀑布（右上）
Waterfalls-D=山脉瀑布（左上）
Tunnel Floor=高速公路隧道
Tunnel Side=高速公路隧道护墙
Destroyable Cliffs=滑坡的悬崖
Water Caves=水帘洞（左下）
DirtTunnel Floor=草地隧道
Water bridge=浅水碎石路
Plane downed=坠机地点
Cliff Ice Set=冰山
Wood Bridges=高架木桥头
RA2 uss arizona=沉船
Paved Fixes=草地/水泥交界
Spring Pool=成信喷水池
Ramps Ice Big=冰山斜坡
Cliff Ice/Water pieces=水上冰山
CliffA Set=平滑高地
CliffA/Water pieces=水上平滑高地
Cliff Ice LowPatch=冰山悬崖补充
Ice Crevas=地表裂缝
Pavement Shorelines A=海岸线A
Pavement Shorelines B=海岸线B
Grass Train Ramps=草地铁路斜坡
Grass Train Tunnels=草地铁路隧道
Train Crossings=铁路/公路交汇处
Train Crossings A=铁路/公路交汇处
Train Junctions=铁路交叉点
Train Junctions A=铁路交叉点
Train Switch=铁路分支
Train Switch A=铁路分支
Water Tunnels and others=水中隧道
Lat Pavement=水泥路面
Pavement Fixes A=草地/水泥交界
Grass Water Caves B=水帘洞（右下）
Highway Road Guard Rails=高速公路隔离栏
Track Under Bridges fix=桥下铁路修正
Water Tunnel Sides=水中隧道护墙
Helipad=直升机平台
Grass Destroyable Cliffs=滑坡的悬崖

LAT Urban Pavement=水泥路面
Pavement Ramps=水泥斜坡
Pavement Cliffs A=城市高台A
Pavement Cliffs B=城市高台B
Pavement Cliffs C=城市高台C（背面）
Grass Shorelines=草地水岸
LAT Soil=泥地
Pavement Water Cliffs=城市河堤
Pavement Road Bends=街道（弯道）
Pavement Road Junctions=街道（分支）
Pavement Road Junctions A=街道（分支）
Pavement Roads=街道（直道）
Pavement Bridges=高架公路桥头
Pavement Road Ramps=街道斜坡
CliffB/Water pieces=草地/高地/水面交界处
CliffC=高地背面
Pavement Slopes=城市高台斜坡
Pave Waterfalls-A=堤坝瀑布（左下）
Pave Waterfalls-B=堤坝瀑布（右下）
Pave Waterfalls-C=堤坝瀑布（右上）
Pave Waterfalls-D=堤坝瀑布（左上）
LAT Rough Pavement=碎石水泥路
Urban Features A=停车场/足球场/游泳池A
LAT Grass=草地
Farm Crops B=橄榄球场
Paved Ramp edge fixup=水泥斜坡边缘补充
LAT Red Pavement=人行道路面
Road Tunnels=高速公路隧道
Pave Shore=城市河堤
Pave Shore A=河堤补充
Tunnel Sides=高速公路隧道护墙
Tunnels=隧道
Water Cliffs pave=高地河堤
Water Cliffs A=城市河堤A
Water Cliffs B=城市河堤B
Water Cliffs C=城市河堤C
Water Cliffs D=城市河堤D
pave fix A=草地/水泥交界A
pave fix B=草地/水泥交界B
pave fix C=人行道/水泥交界C
pave fix D=人行道/草地交界D
pave fix E=人行道/水泥交界E
pave fix F=人行道/草地交界F
Slope Natural Set Pieces=s山脉斜坡
RA2 Washington A=华盛顿水池
Washington Ponds A=华盛顿水池
RA2 Wash Rubble=白宫废墟
Baseball Field=垒球场
Baseball Field A=垒球场A
LibertyBase=自由女神像底座
LibertyBase A=自由女神像底座
Grass Shorelines Bridges=浅水草桥
Sand Shoreline Bridges=浅水沙石桥
Pavement Wood Bridges=高架木桥头
RA2 Busch Rubble=体育馆废墟
RA2 rubble Chicago a=芝加哥瓦砾
Pavement Shorelines A=海岸线A
Pavement Shorelines B=海岸线B
breakers=水上废墟（左上 - 右下）
Baracades=铁丝网
Golden Gate Bridge A=金门桥头（左上）

*Pavement Fixes G*=泥地/人行道/水泥交界G
*Pavement Fixes H*=泥地/水泥交界H
*Pavement Train Ramps*=水泥铁路斜坡
*Train Tunnels*=铁路隧道
*Pavement Cliffs D*=城市高台D
*Pavement Water Cliffs D*=城市河堤D
*Pavement Water Caves A*=水闸（左下）
*Pavement Water Caves B*=水闸（右下）
*Water Tunnel Side*=水闸护墙
*Water Breakers B*=水上废墟（左下 - 右上）
*Highway Road Corner*=高速公路草地/泥地弯道
*Pavement Road Junctions B*=公路/街道分支
*Helipads*=直升机平台
*Pavement Crcles*=植树坑
*Soil Ramps*=泥地斜坡
*Soil Train Slopes*=泥地铁路斜坡
*Urban Features B*=停车场/游泳池B
*Pavement Waterfalls A*=草台瀑布A
*Pavement Waterfalls B*=草台瀑布B
*Pavement Waterfalls C*=草台瀑布C
*Urban Features C*=城市广场
*Parking Borders*=停车场边界

*LAT Soil*=泥地
*Lat Urban Grass*=城市草地
*Grass DirtRoad Bends*=土路（弯道）
*Grass DirtRoad Junctions A*=土路（分支）
*Grass DirtRoads*=土路（直道）
*Grass DirtRoad Ramps*=土路斜坡
*Grass Dark Shorelines*=城市草地水岸
*Baracades B*=铁丝网B
*Baseball Field B*=垒球场B
*Statue Of Liberty Base B*=自由女神像底座
*Highway Road Ends B*=高速公路尽头B
*Pavement Fixes I*=草地/水泥交界I
*Pavement Fixes J*=草地/人行道交界J
*Highway Road Bends*=高速公路草地/泥地弯道
*Grass Highway Road Junctions B*=公路/土路交界
*Farm Crops/Urban Features B*=农场/停车场/足球场
*Washington Ponds B*=华盛顿水池
*Grass Shoreline Bridges*=浅水草桥
*Pavement Water Cliffs E*=城市河堤E
*Pavement Water Cliffs F*=城市河堤F
*Pavement Tunnel Sides*=水泥隧道护墙
SFBridgeEnd=金门桥头（右下）
*Pavement Fixes K*=水泥/人行道/土路交界K
*LAT Pavement*=水泥路面
*Grass Bridges*=山脉高架公路桥头
*Water Tunnels*=水中隧道
*Train Crossings B*=铁路/公路交汇处B
*Train Junctions B*=铁路交叉点B
*Train Switch B*=铁路分支B
*Pavement Water Cliffs G*=城市河堤G
*Tunnels A*=山脉/城市高台隧道
*Road Tunnels A*=山脉/城市高台公路隧道
*Pavement Fixes L*=草地/水泥交界L
*Pavement Water Caves*=水闸
*Pavement Circles*=植树坑
*Train Soil Ramps*=泥地铁路斜坡
*Pavement Fixes M*=水泥/泥地交界M
*Grass Waterfalls C*=山脉瀑布C
*Grass Waterfalls D*=山脉瀑布D

;月球地形
LAT Dirt=月球表面
LAT Moon Dirt Dark=月球表面
Lat Moon Dirt=月球表面
LAT Moon Dirt Light=月球碎石
Dirt Ramps=月表斜坡
LAT Dark Dirtk=月球土壤
LAT Cracked Dirt=月球碎石
LunarLander=登月飞船
Craters=陨石坑
Lunar Crevas=月表裂缝

Dirt Cliffs=山脉
Dirt Road Bends=神秘痕迹（弯道）
Dirt Road Junctions=神秘痕迹（分支）
Dirt Roads=神秘痕迹（直道）
Dirt Road Ramps=神秘痕迹斜坡
Rubble Cliffs=滑坡的悬崖
LAT Sand=月海表面
Sand Fixes=月海之沙
Dirt Slopes=山脉斜坡
Tunnels=神秘洞穴
Dirt Tunnel Sides=神秘洞穴侧壁
Road Tunnels=洞穴基地入口
Highway Roads=星际跑道
Highway Road Ends=星际跑道尽头
Highway Road Ramps=星际跑道斜坡
Monorail Tunnels=未知，暂无图象...
Monorail Ramps=飞船轨道斜坡
Monorail Under Bridges fix=飞船轨道修正
Destroyable Cliffs=滑坡的悬崖

;沙漠地形
LAT Desert Sand=沙漠
Sand Ramps=沙丘
Sand Road Bends=荒芜痕迹（弯道）
Sand Road Junctions=荒芜痕迹（分支）
Sand Roads=荒芜痕迹（直道）
Sand Bridges=高架公路桥头
Sand Road Ramps=荒芜痕迹沙丘
Sand Slopes=山脉斜坡
LAT Rocky Sand=岩石沙地
LAT Pavement=水泥路面
Sand Road Tunnels=公路隧道
Sand Tunnel Sides=公路隧道护壁
Rubble Cliffs=滑坡的悬崖
Sand Wood Bridges=高架木桥头

*Sunkan USS Arizona*=沉船
*Sand Water Cliffs*=水上山脉
*Waterfalls-A*=绿洲瀑布（左下）
*Waterfalls-B*=绿洲瀑布（右下）
*Waterfalls-C*=绿洲瀑布（右上）
*Waterfalls-D*=绿洲瀑布（左上）
*Sand Water Caves A*=水帘洞（左下）
*Sand Train Ramps*=沙丘铁路
*Pavement Fixes*=沙漠/水泥交界
*Sand Water Caves B*=水帘洞（右下）

;星空地形
Void Space=闪烁星空
Big Nebula=大型星云
Star Drift=星河
Stage Plane=宇宙空间站
Stage Edge=空间站边缘












;覆盖物
Sandbags=沙包
Clear Rock #1=石头1
Clear Rock #2=石头2
Clear Rock #3=石头3
Clear Rock #4=石头4
Clear Rock #5=石头5
Lunar Rock #1=石头6
Lunar Rock #2=石头7
Lunar Rock #3=石头8
Lunar Rock #4=石头9
Lunar Rock #5=石头10
Lunar Rock #6=石头11
Sand Rock #1=石头12
Sand Rock #2=石头13
Sand Rock #3=石头14
Sand Rock #4=石头15
Sand Rock #5=石头16
Palette=色板
Concrete Low Bridge End 1=公路桥头（右下）
Concrete Low Bridge End 2=公路桥头（左上）
Concrete Low Bridge End 3=公路桥头（右上）
Concrete Low Bridge End 4=公路桥头（左下）
Crate=箱子
Goodie Crate=奖励木箱（地面）
Water Crate=奖励木箱（水面）
Kremlen Walls=克林汉姆围墙
Allied Wall=盟军围墙
Soviet Wall=苏联围墙
Black fence=绿色删栏
Fence Black=黑色删栏
Prison camp fence=战俘铁囚笼
Fence Prison Camp=战俘铁囚笼
White fence=白色删栏
Fence White=白色删栏
Yuri Citadel Wall=尤里围墙
Chaos Citadel Wall=尤里围墙
Great Wall=钢铁长城
Kremlin Wall=克里姆林墙
Kremlin Walls=克里姆林墙
Tracks=铁路
Gems=水晶
Low Bridge=小型地面木桥
Concrete Low Bridge=小型混凝土桥梁
Drum=圆筒


; FA2:YR
FinalAlert 2(tm) Fansite link=%9 爱好者站点
FinalAlert 2(tm) Forum=%9 论坛