[GameState]  saveName=newGame; playerActorID=player1; currentZoneName=zStart; gameTime=0; 
money=0; ticsUntilHelpGemIsUsable=0; helpGemEnabled=False; helpGemUnlocked=False; hiddenUI=False;




knownClasses=warrior; knownClasses=scout; knownClasses=scholar; 

knownJournalEntries=label_help; knownJournalEntries=help_controls;  knownJournalEntries=help_class; knownJournalEntries=help_hints;

[TriggerFlags] zStart=;


[PlayerActor] ID=player1; name=?; actorTypeID=protag; actorClass=; secondaryClass=; movementSpeed=5; x=25; y=12; facingRot=90; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=True; sprite=actor_protag; alreadyKOdOnce=False; idleAnimOverride=; combatMusicOverride=; hostile=False; fearless=False; unkillable=False; factionBoss=False; faction=player; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; aiScript=party; aiTarget=player1; aiVarX=0; aiVarY=0; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0; bravery=0; intelligence=0; honor=0.4; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; mountedOn=; mountedBy=; male=True; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 


HP=30; MP=20; HPMax=30; MPMax=20; TrueHPMax=30; TrueMPMax=20; PhysAtk=3; MagAtk=3; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=3; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=0; guard=0; ward=0; light=0; decay=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; preserve=0; veil=0; punch=1; gate=0; gate_magma=0; gate_flood=0; 


[ActorEffect] actorValue=PhysAtk; sourceAVAffecter=knight; sourceType=class; hideAllEffects=False; showNoDescription=False; magnitude=2; duration=-1;
[ActorEffect] actorValue=PhysDef; sourceAVAffecter=knight; sourceType=class; hideAllEffects=False; showNoDescription=False; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Sword; sourceAVAffecter=knight; sourceType=class; hideAllEffects=False; showNoDescription=False; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Axe; sourceAVAffecter=knight; sourceType=class; hideAllEffects=False; showNoDescription=False; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Hammer; sourceAVAffecter=knight; sourceType=class; hideAllEffects=False; showNoDescription=False; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Spear; sourceAVAffecter=knight; sourceType=class; hideAllEffects=False; showNoDescription=False; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Flail; sourceAVAffecter=knight; sourceType=class; hideAllEffects=False; showNoDescription=False; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Shield; sourceAVAffecter=knight; sourceType=class; hideAllEffects=False; showNoDescription=False; magnitude=1; duration=-1;

[ActorInventory] ID=player1; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; capacity=16; 
 
[ActorGateInventory] ID=player1_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; capacity=9; 
 
[AoE] shape=walkpathShape; minRange=1; maxRange=3; arc=False;
 airborne=False; needsLoS=False; needsLoE=True;
 faction=player; bypassAll=False; occupyAll=False;

