[GameState]  saveName=mainMenu; playerActorID=player1; currentZoneName=zMainMenu; 

[TriggerFlags] 

[PlayerActor] ID=player1; name=?; actorTypeID=human; actorClass=warrior; secondaryClass=; movementSpeed=6; x=34; y=31; facingRot=116.5651; actualRot=0; canSwap=False; givesXP=True; controllable=True; hostile=False; faction=player; clothPalette=paletteBlueCloth; skinPalette=paletteHuman2; armorPalette=paletteUnarmored; aiScript=party; aiTarget=Player; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0; bravery=0; intelligence=0; mountedOn=; mountedBy=; movementType=; headSprite=; faceSprite=; legsSprite=; armLSprite=; armRSprite=; torsoSprite=; supportAbilities=;  supportAbilities=;  supportAbilities=; invisibleTimer=9999999;

action0=Wa_shove; action1=Wa_charge; action2=Wa_smash; action3=Wa_Guard; action4=Wa_Brave; action5=Wa_Bide; action6=Wa_battlecry; 

HP=30; MP=25; HPMax=30; MPMax=25; TrueHPMax=30; TrueMPMax=25; PhysAtk=4; MagAtk=4; PhysDef=1; MagDef=4; PhysEva=10; MagEva=0; actTime=28; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=3; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; frozen=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; guard=0; ward=0; light=0; decay=0; morale=0; invisible=0; elecWpn=0; fireWpn=0; iceWpn=0; preserve=0; punch=1; gate=0; gate_magma=0; gate_flood=0; 

[ActorEffect] actorValue=PhysAtk; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=PhysDef; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Sword; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Axe; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Hammer; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Spear; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Flail; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Shield; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;

[ActorInventory] ID=player1; capacity=9; 
 
[ActorGateInventory] ID=player1_gate; capacity=9; 
 
[AoE] shape=walkpathShape; minRange=1; maxRange=3; arc=False;
 airborne=False; needsLoS=False; needsLoE=True;
 faction=player; bypassAll=False; occupyAll=False;


[PlayerActor] ID=player2; name=?; actorTypeID=human; actorClass=scout; secondaryClass=; movementSpeed=7; x=24; y=12; facingRot=104.0363; actualRot=0; canSwap=False; givesXP=True; controllable=True; hostile=False; faction=player; clothPalette=paletteLeafCloth; skinPalette=paletteHuman7; armorPalette=paletteUnarmored; aiScript=party; aiTarget=Player; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0.5; bravery=0.5; intelligence=0.5; mountedOn=; mountedBy=; movementType=; headSprite=human_head_shortHair1; faceSprite=meh_face; legsSprite=template_legs; armLSprite=scout_arm; armRSprite=scout_arm; supportAbilities=;  supportAbilities=;  supportAbilities=; 

action0=Sc_firestarter; action1=Sc_swift; action2=Sc_trip; action3=Sc_spot; action4=Sc_throwStone; action5=Sc_firstAid; action6=Sc_sidestep; 

HP=30; MP=20; HPMax=30; MPMax=20; TrueHPMax=30; TrueMPMax=20; PhysAtk=3; MagAtk=3; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=3; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; frozen=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; guard=0; ward=0; light=0; decay=0; morale=0; invisible=0; elecWpn=0; fireWpn=0; iceWpn=0; preserve=0; 
[ActorEffect] actorValue=PhysAtk; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=PhysEva; sourceAVAffecter=scout; sourceType=class; magnitude=10; duration=-1;
[ActorEffect] actorValue=skill_Dagger; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Spear; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Bow; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Aim; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=moveDistance; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;

[ActorInventory] ID=player2; capacity=9; 
 
[ActorGateInventory] ID=player2_gate; capacity=9; 
 
[AoE] shape=walkpathShape; minRange=1; maxRange=4; arc=False;
 airborne=False; needsLoS=False; needsLoE=True;
 faction=player; bypassAll=False; occupyAll=False;


[PlayerActor] ID=player3; name=?; actorTypeID=human; actorClass=scholar; secondaryClass=; movementSpeed=7; x=23; y=12; facingRot=90; actualRot=0; canSwap=False; givesXP=True; controllable=True; hostile=False; faction=player; clothPalette=paletteBlueCloth; skinPalette=paletteHuman9; armorPalette=paletteUnarmored; aiScript=party; aiTarget=Player; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0.5; bravery=0.5; intelligence=0.5; mountedOn=; mountedBy=; movementType=; headSprite=human_head_shortHair3; faceSprite=glasses_face; legsSprite=template_legs; armLSprite=scholar_arm; armRSprite=scholar_arm; supportAbilities=;  supportAbilities=;  supportAbilities=; 

action0=Sch_study; action1=Sch_flame; action2=Sch_zap; action3=Sch_frost; action4=Sch_gust; action5=Sch_focusEnergy; action6=Sch_prayer; 

HP=30; MP=20; HPMax=30; MPMax=20; TrueHPMax=30; TrueMPMax=20; PhysAtk=3; MagAtk=3; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=3; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; frozen=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; guard=0; ward=0; light=0; decay=0; morale=0; invisible=0; elecWpn=0; fireWpn=0; iceWpn=0; preserve=0; 
[ActorEffect] actorValue=MagAtk; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=MagDef; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=MagEva; sourceAVAffecter=scholar; sourceType=class; magnitude=5; duration=-1;
[ActorEffect] actorValue=skill_Fire; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Ice; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Elec; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Wind; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;

[ActorInventory] ID=player3; capacity=9; 
 
[ActorGateInventory] ID=player3_gate; capacity=9; 
 
[AoE] shape=walkpathShape; minRange=1; maxRange=3; arc=False;
 airborne=False; needsLoS=False; needsLoE=True;
 faction=player; bypassAll=False; occupyAll=False;


[PlayerActor] ID=player4; name=?; actorTypeID=human; actorClass=warrior; secondaryClass=; movementSpeed=7; x=22; y=12; facingRot=75.96375; actualRot=0; canSwap=False; givesXP=True; controllable=True; hostile=False; faction=player; clothPalette=paletteRedCloth; skinPalette=paletteHuman; armorPalette=paletteUnarmored; aiScript=party; aiTarget=Player; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0.5; bravery=0.5; intelligence=0.5; mountedOn=; mountedBy=; movementType=; headSprite=human_head_sideburns_male; faceSprite=angry_face; legsSprite=legs_lightArmor; armLSprite=warrior_arm; armRSprite=warrior_arm; supportAbilities=;  supportAbilities=;  supportAbilities=; 

action0=Wa_shove; action1=Wa_charge; action2=Wa_smash; action3=Wa_Guard; action4=Wa_Brave; action5=Wa_Bide; action6=Wa_battlecry; 

HP=30; MP=20; HPMax=30; MPMax=20; TrueHPMax=30; TrueMPMax=20; PhysAtk=3; MagAtk=3; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=3; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; frozen=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; guard=0; ward=0; light=0; decay=0; morale=0; invisible=0; elecWpn=0; fireWpn=0; iceWpn=0; preserve=0; 
[ActorEffect] actorValue=PhysAtk; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=PhysDef; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Sword; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Axe; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Hammer; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Spear; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Flail; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Shield; sourceAVAffecter=warrior; sourceType=class; magnitude=1; duration=-1;

[ActorInventory] ID=player4; capacity=9; 
 
[ActorGateInventory] ID=player4; capacity=9; 
 
[AoE] shape=walkpathShape; minRange=1; maxRange=3; arc=False;
 airborne=False; needsLoS=False; needsLoE=True;
 faction=player; bypassAll=False; occupyAll=False;


