[Zone]  name=zoneDefault; dark=True; 

[Item] ID=glowshroomOff2; x=15; y=275;
[Item] ID=xpGem; x=15; y=276;
[Item] ID=rubble; x=16; y=113;
[Item] ID=glowshroomOff2; x=16; y=115;
[Item] ID=glowshroomOff; x=16; y=117;
[Item] ID=glowshroomOff2; x=16; y=274;
[Item] ID=rubble; x=16; y=277;
[Item] ID=xpGem; buried=True; x=17; y=113;
[Item] ID=skull; x=17; y=113;
[Item] ID=bones; x=17; y=113;
[Item] ID=shovel; x=17; y=114;
[Item] ID=caveDark; x=17; y=123;
[Item] ID=footholds; x=17; y=124;
[Item] ID=footholds; x=17; y=125;
[Item] ID=footholds; x=17; y=126;
[Item] ID=glowshroomOff; x=17; y=130;
[Item] ID=glowshroomOff; x=17; y=277;
[Item] ID=rubble; x=18; y=113;
[Item] ID=glowshroomOff2; x=18; y=116;
[Item] ID=stalag; x=18; y=274;
[Item] ID=rubble; x=19; y=126;
[Item] ID=glowshroomOff2; x=19; y=127;
[Item] ID=glowshroomOff; x=20; y=126;
[Item] ID=glowshroomOff; x=20; y=129;
[Item] ID=glowshroomOff; x=21; y=276;
[Item] ID=glowshroomOff; x=23; y=127;
[Item] ID=glowshroomOff2; x=23; y=131;
[Item] ID=caveBright; x=25; y=121;
[Item] ID=glowshroomOff; x=25; y=130;
[Item] ID=caveBright; rot=180; x=25; y=133;
[Item] ID=rubble; x=25; y=274;
[Item] ID=glowshroomOff2; rot=360; x=26; y=274;
[Item] ID=glowshroomOff2; x=27; y=128;
[Item] ID=glowshroomOff; x=27; y=276;
[Item] ID=caveBright; x=28; y=121;
[Item] ID=rubble; x=28; y=131;
[Item] ID=caveBright; rot=180; x=28; y=133;
[Item] ID=glowshroomOff2; x=29; y=127;
[Item] ID=glowshroomOff2; x=29; y=130;
[Item] ID=rubble; x=29; y=275;
[Item] ID=rubble; x=29; y=300;
[Item] ID=glowshroomOff2; x=30; y=129;
[Item] ID=glowshroomOff2; x=30; y=286;
[Item] ID=caveBright; x=31; y=121;
[Item] ID=glowshroomOff; x=31; y=129;
[Item] ID=caveBright; rot=180; x=31; y=133;
[Item] ID=rubble; x=31; y=280;
[Item] ID=rubble; x=31; y=281;
[Item] ID=rubble; x=31; y=283;
[Item] ID=brazier; x=31; y=300;
[Item] ID=brazier; x=31; y=306;
[Item] ID=rubble; x=31; y=307;
[Item] ID=glowshroomOff; x=32; y=275;
[Item] ID=a_engraving; x=32; y=303;
[Item] ID=glowshroomOff2; x=33; y=124;
[Item] ID=glowshroomOff2; x=33; y=127;
[Item] ID=glowshroomOff; x=33; y=130;
[Item] ID=glowshroomOff2; x=33; y=281;
[Item] ID=caveBright; x=34; y=121;
[Item] ID=glowshroomOff; x=34; y=128;
[Item] ID=caveBright; rot=180; x=34; y=133;
[Item] ID=glowshroomOff2; x=34; y=278;
[Item] ID=w_engraving; x=34; y=301;
[Item] ID=s_engraving; x=34; y=305;
[Item] ID=stalags; x=35; y=125;
[Item] ID=glowshroomOff; x=35; y=280;
[Item] ID=glowshroomOff2; x=35; y=289;
[Item] ID=rubble; x=36; y=282;
[Item] ID=glowshroomOff; x=36; y=285;
[Item] ID=d_engraving; x=36; y=303;
[Item] ID=glowshroomOff; x=37; y=125;
[Item] ID=glowshroomOff2; x=37; y=128;
[Item] ID=glowshroomOff2; x=37; y=131;
[Item] ID=glowshroomOff2; x=37; y=281;
[Item] ID=brazier; x=37; y=300;
[Item] ID=brazier; x=37; y=306;
[Item] ID=glowshroomOff; x=38; y=129;
[Item] ID=glowshroomOff2; x=38; y=277;
[Item] ID=glowshroomOff2; x=38; y=288;
[Item] ID=rubble; x=38; y=291;
[Item] ID=boulder; x=38; y=293;
[Item] ID=glowshroomOff; x=38; y=312;
[Item] ID=glowshroomOff2; x=38; y=314;
[Item] ID=glowshroomOff2; x=39; y=285;
[Item] ID=boulder; x=39; y=294;
[Item] ID=stalags; x=39; y=307;
[Item] ID=chest; x=39; y=315; containerID=1;
[Item] ID=skull; containedIn=1; cSlot=1;
[Item] ID=handaxe; containedIn=1; cSlot=3;
[Item] ID=armor_purp; containedIn=1; cSlot=4;
[Item] ID=buckler; containedIn=1; cSlot=5;
[Item] ID=bones; rot=180; containedIn=1; cSlot=7;
[Item] ID=glowshroomOff; x=40; y=126;
[Item] ID=glowshroomOff; x=40; y=128;
[Item] ID=lamp; x=40; y=276;
[Item] ID=glowshroomOff; x=40; y=279;
[Item] ID=glowshroomOff; x=40; y=283;
[Item] ID=glowshroomOff; x=40; y=287;
[Item] ID=stalags; x=40; y=290;
[Item] ID=glowshroomOff2; x=40; y=313;
[Item] ID=caveBright; x=41; y=121;
[Item] ID=glowshroomOff2; x=41; y=127;
[Item] ID=caveBright; rot=180; x=41; y=133;
[Item] ID=glowshroomOff; x=42; y=129;
[Item] ID=bones; x=42; y=276;
[Item] ID=skull; x=42; y=276;
[Item] ID=glowshroomOff2; x=42; y=288;
[Item] ID=rubble; x=43; y=125;
[Item] ID=glowshroomOff; x=43; y=127;
[Item] ID=glowshroomOff2; x=43; y=128;
[Item] ID=sword; x=43; y=276;
[Item] ID=glowshroomOff2; x=43; y=278;
[Item] ID=glowshroomOff; x=43; y=286;
[Item] ID=caveBright; x=44; y=121;
[Item] ID=caveBright; rot=180; x=44; y=133;
[Item] ID=glowshroomOff2; x=44; y=281;
[Item] ID=glowshroomOff2; x=45; y=127;
[Item] ID=glowshroomOff; x=45; y=285;
[Item] ID=glowshroomOff2; x=46; y=114;
[Item] ID=glowshroomOff; x=46; y=280;
[Item] ID=rubble; x=46; y=286;
[Item] ID=glowshroomOff2; x=46; y=290;
[Item] ID=lightSphere; x=47; y=63;
[Item] ID=footholdsSmall; x=47; y=101;
[Item] ID=footholds; x=47; y=102;
[Item] ID=footholds; x=47; y=103;
[Item] ID=glowshroomOff; x=47; y=117;
[Item] ID=glowshroomOff2; x=47; y=123;
[Item] ID=glowshroomOff; x=47; y=131;
[Item] ID=sack; buried=True; x=48; y=60; containerID=2;
[Item] ID=xpGem; containedIn=2; cSlot=0;
[Item] ID=bomb; containedIn=2; cSlot=1;
[Item] ID=gp; containedIn=2; cSlot=2;
[Item] ID=door_closed; x=48; y=62;
[Item] ID=glowshroomOff; x=48; y=119;
[Item] ID=glowshroomOff2; x=48; y=127;
[Item] ID=glowshroomOff; x=48; y=130;
[Item] ID=glowshroomOff; x=48; y=286;
[Item] ID=bridge; x=49; y=76;
[Item] ID=bridge; x=49; y=77;
[Item] ID=bridge; x=49; y=78;
[Item] ID=bridge; x=49; y=79;
[Item] ID=bridge; x=49; y=80;
[Item] ID=bridge; x=49; y=81;
[Item] ID=bridge; x=49; y=82;
[Item] ID=bridge; x=49; y=83;
[Item] ID=bridge; x=49; y=84;
[Item] ID=brazier; x=49; y=86;
[Item] ID=brazier; x=49; y=97;
[Item] ID=rubble; x=49; y=104;
[Item] ID=stalags; x=50; y=90;
[Item] ID=glowshroomOff2; x=51; y=281;
[Item] ID=brazier; x=55; y=57;
[Item] ID=rubble; x=55; y=97;
[Item] ID=glowshroomOff; x=55; y=283;
[Item] ID=footholdsSmall; x=56; y=285;
[Item] ID=footholds; x=56; y=286;
[Item] ID=glowshroomOff2; x=57; y=284;
[Item] ID=brazier; x=59; y=13;
[Item] ID=brazier; x=59; y=38;
[Item] ID=brazier; x=59; y=70;
[Item] ID=glowshroomOff; x=59; y=85;
[Item] ID=xpGem; x=59; y=227;
[Item] ID=bomb; x=59; y=228;
[Item] ID=xpGem; x=59; y=229;
[Item] ID=rubble; x=60; y=20;
[Item] ID=flame; x=60; y=249;
[Item] ID=glowshroomOff; x=61; y=85;
[Item] ID=glowshroomOff2; x=61; y=86;
[Item] ID=glowshroomOff2; x=61; y=88;
[Item] ID=boulderPurple; x=61; y=90;
[Item] ID=glowshroomOff2; x=61; y=97;
[Item] ID=lightSphere; x=61; y=171;
[Item] ID=lightSphere; x=61; y=190;
[Item] ID=bridge; rot=90; x=61; y=284;
[Item] ID=brazier; x=62; y=13;
[Item] ID=glowshroomOff2; x=62; y=85;
[Item] ID=glowshroomOff; x=62; y=86;
[Item] ID=glowshroomOff2; x=62; y=87;
[Item] ID=glowshroomOff; x=62; y=96;
[Item] ID=c_engraving; x=62; y=97;
[Item] ID=glowshroomOff; x=62; y=98;
[Item] ID=glowshroomOff2; x=62; y=226;
[Item] ID=glowshroomOff2; x=62; y=234;
[Item] ID=glowshroomOff; x=62; y=235;
[Item] ID=bridge; rot=90; x=62; y=284;
[Item] ID=glowshroomOff2; x=63; y=96;
[Item] ID=glowshroomOff; x=63; y=235;
[Item] ID=brazier; x=63; y=241;
[Item] ID=bridge; rot=90; x=63; y=284;
[Item] ID=plant; x=64; y=32;
[Item] ID=brazier; x=64; y=47;
[Item] ID=vines; x=64; y=203;
[Item] ID=stalags; x=64; y=229;
[Item] ID=portcullis_closed; x=64; y=238;
[Item] ID=bridge; rot=90; x=64; y=284;
[Item] ID=lightSphere; x=65; y=14;
[Item] ID=plant; x=65; y=198;
[Item] ID=vines; x=65; y=202;
[Item] ID=lightSphere; x=65; y=203;
[Item] ID=glowshroomOff; x=65; y=229;
[Item] ID=bridge; rot=90; x=65; y=284;
[Item] ID=note; x=66; y=14;
[Item] ID=footholdsSmall; x=66; y=23;
[Item] ID=footholdsSmall; x=66; y=25;
[Item] ID=caveBright; x=66; y=30;
[Item] ID=vines; x=66; y=31;
[Item] ID=rubble; x=66; y=113;
[Item] ID=plant; x=66; y=197;
[Item] ID=trigger_fire; x=66; y=198;
[Item] ID=plant_red; x=66; y=198;
[Item] ID=plant; x=66; y=199;
[Item] ID=boulder; x=66; y=227;
[Item] ID=flame; x=66; y=234;
[Item] ID=wallSwitchUp; specialX=64; specialY=238; x=66; y=238;
[Item] ID=bridge; rot=90; x=66; y=284;
[Item] ID=lightSphere; x=67; y=14;
[Item] ID=lightSphere; x=67; y=181;
[Item] ID=plant; x=67; y=198;
[Item] ID=bridge; rot=90; x=67; y=284;
[Item] ID=vines; x=68; y=30;
[Item] ID=plant; x=68; y=32;
[Item] ID=brazier; x=68; y=47;
[Item] ID=brazier; x=68; y=70;
[Item] ID=flame_blue; x=68; y=76;
[Item] ID=footholdsSmall; x=68; y=201;
[Item] ID=footholds; x=68; y=202;
[Item] ID=bridge; rot=90; x=68; y=284;
[Item] ID=glowshroomOff2; x=69; y=87;
[Item] ID=glowdustBottle; x=69; y=96;
[Item] ID=vineBuds3; x=69; y=112;
[Item] ID=footholdsSmall; x=69; y=205;
[Item] ID=vines; x=69; y=206;
[Item] ID=plant; x=69; y=207;
[Item] ID=bridge; rot=90; x=69; y=284;
[Item] ID=brazier; x=70; y=13;
[Item] ID=wallSwitchUp; specialX=73; specialY=66; x=70; y=65;
[Item] ID=drawbridge; specialX=70; specialY=82; x=70; y=72;
[Item] ID=drawbridge; specialX=70; specialY=81; x=70; y=73;
[Item] ID=drawbridge; specialX=70; specialY=80; x=70; y=74;
[Item] ID=drawbridge; specialX=70; specialY=79; x=70; y=75;
[Item] ID=drawbridge; specialX=70; specialY=78; x=70; y=76;
[Item] ID=drawbridge; specialX=70; specialY=77; x=70; y=77;
[Item] ID=column; x=70; y=88;
[Item] ID=armor_purp; buried=True; x=70; y=89;
[Item] ID=column; x=70; y=90;
[Item] ID=bones; buried=True; x=70; y=91;
[Item] ID=vineFungus2; x=70; y=112;
[Item] ID=vineF; x=70; y=113;
[Item] ID=vineBuds; x=70; y=114;
[Item] ID=rubble; x=70; y=164;
[Item] ID=vines; x=70; y=202;
[Item] ID=plant; x=70; y=207;
[Item] ID=bridge; rot=90; x=70; y=284;
[Item] ID=drawbridge; specialX=71; specialY=82; x=71; y=72;
[Item] ID=drawbridge; specialX=71; specialY=81; x=71; y=73;
[Item] ID=drawbridge; specialX=71; specialY=80; x=71; y=74;
[Item] ID=drawbridge; specialX=71; specialY=79; x=71; y=75;
[Item] ID=drawbridge; specialX=71; specialY=78; x=71; y=76;
[Item] ID=drawbridge; specialX=71; specialY=77; x=71; y=77;
[Item] ID=vineF2; x=71; y=112;
[Item] ID=vineBuds3; x=71; y=113;
[Item] ID=glowdustBottle; x=71; y=116;
[Item] ID=bridge; rot=90; x=71; y=284;
[Item] ID=rubble; x=72; y=17;
[Item] ID=drawbridge; specialX=72; specialY=82; x=72; y=72;
[Item] ID=drawbridge; specialX=72; specialY=81; x=72; y=73;
[Item] ID=drawbridge; specialX=72; specialY=80; x=72; y=74;
[Item] ID=drawbridge; specialX=72; specialY=79; x=72; y=75;
[Item] ID=drawbridge; specialX=72; specialY=78; x=72; y=76;
[Item] ID=drawbridge; specialX=72; specialY=77; x=72; y=77;
[Item] ID=column; x=72; y=88;
[Item] ID=skull; buried=True; x=72; y=89;
[Item] ID=column; x=72; y=90;
[Item] ID=bones; buried=True; x=72; y=91;
[Item] ID=boulderPurple; x=72; y=94;
[Item] ID=vineF2; x=72; y=112;
[Item] ID=vineF2; x=72; y=113;
[Item] ID=portcullis_closed; x=72; y=238;
[Item] ID=flame; x=72; y=249;
[Item] ID=bridge; rot=90; x=72; y=284;
[Item] ID=brazier; x=73; y=13;
[Item] ID=portcullis_closed; x=73; y=65;
[Item] ID=mechanismSplitter; buried=True; x=73; y=66;
[Item] ID=mechanismSplitter5; buried=True; x=73; y=77;
[Item] ID=glowshroomOff; x=73; y=87;
[Item] ID=boulderPurple; x=73; y=94;
[Item] ID=vineFungus; x=73; y=106;
[Item] ID=vineF; x=73; y=107;
[Item] ID=vineBuds; x=73; y=108;
[Item] ID=vineF2; x=73; y=112;
[Item] ID=vineF2; x=73; y=113;
[Item] ID=plant; x=73; y=199;
[Item] ID=rubble; x=73; y=229;
[Item] ID=bridge; rot=90; x=73; y=284;
[Item] ID=brazier; x=74; y=57;
[Item] ID=portcullis_closed; x=74; y=65;
[Item] ID=brazier; x=74; y=70;
[Item] ID=flame_blue; x=74; y=76;
[Item] ID=column; x=74; y=88;
[Item] ID=bones; buried=True; x=74; y=89;
[Item] ID=column; x=74; y=90;
[Item] ID=xpGem; buried=True; x=74; y=91;
[Item] ID=vineF2; x=74; y=106;
[Item] ID=vineBuds; rot=180; x=74; y=109;
[Item] ID=vineF; x=74; y=110;
[Item] ID=vineF; x=74; y=111;
[Item] ID=vineF2; x=74; y=112;
[Item] ID=vineF; x=74; y=112;
[Item] ID=vineFungus; x=74; y=113;
[Item] ID=vineF; x=74; y=114;
[Item] ID=vineF; x=74; y=115;
[Item] ID=vineF; x=74; y=116;
[Item] ID=vineBuds; x=74; y=117;
[Item] ID=rubble; x=74; y=120;
[Item] ID=lightSphere; x=74; y=192;
[Item] ID=rubble; x=74; y=229;
[Item] ID=flame; x=74; y=234;
[Item] ID=wallSwitchUp; specialX=72; specialY=238; x=74; y=238;
[Item] ID=bridge; rot=90; x=74; y=284;
[Item] ID=brazier; x=75; y=38;
[Item] ID=lamp_blue; x=75; y=87;
[Item] ID=vineBuds2; x=75; y=106;
[Item] ID=glowshroomOff; x=75; y=139;
[Item] ID=rubble; x=75; y=159;
[Item] ID=rubble; x=75; y=178;
[Item] ID=rubble; x=75; y=227;
[Item] ID=rubble; x=75; y=228;
[Item] ID=rubble; x=75; y=229;
[Item] ID=flame; x=75; y=254;
[Item] ID=bridge; rot=90; x=75; y=284;
[Item] ID=column; x=76; y=88;
[Item] ID=switchOn; buried=True; specialX=73; specialY=77; x=76; y=89;
[Item] ID=debris; x=76; y=89;
[Item] ID=column; x=76; y=90;
[Item] ID=bones; buried=True; x=76; y=91;
[Item] ID=bridge; rot=90; x=76; y=108;
[Item] ID=glowshroomOff2; x=76; y=133;
[Item] ID=stalag; x=76; y=140;
[Item] ID=glowshroomOff; x=76; y=141;
[Item] ID=door_closed; x=76; y=150;
[Item] ID=lightSphere; x=76; y=172;
[Item] ID=plant; x=76; y=181;
[Item] ID=lightSphere; x=76; y=189;
[Item] ID=rubble; x=76; y=226;
[Item] ID=rubble; x=76; y=229;
[Item] ID=bridge; rot=90; x=76; y=284;
[Item] ID=glowshroomOff; x=77; y=87;
[Item] ID=bridge; rot=90; x=77; y=108;
[Item] ID=stalag; x=77; y=136;
[Item] ID=glowshroomOff; x=77; y=137;
[Item] ID=debris; x=77; y=140;
[Item] ID=rubble; x=77; y=228;
[Item] ID=bridge; rot=90; x=77; y=284;
[Item] ID=column; x=78; y=88;
[Item] ID=reviveDust; buried=True; x=78; y=89;
[Item] ID=column; x=78; y=90;
[Item] ID=bones; buried=True; x=78; y=91;
[Item] ID=bridge; rot=90; x=78; y=108;
[Item] ID=stalag; x=78; y=136;
[Item] ID=stalag; x=78; y=140;
[Item] ID=glowshroomOff; x=78; y=141;
[Item] ID=glowshroomOff2; x=78; y=143;
[Item] ID=plant; x=78; y=203;
[Item] ID=lightSphere; x=78; y=206;
[Item] ID=rubble; x=78; y=227;
[Item] ID=bridge; rot=90; x=78; y=284;
[Item] ID=glowshroomOff2; x=79; y=87;
[Item] ID=bridge; rot=90; x=79; y=108;
[Item] ID=stalag; x=79; y=136;
[Item] ID=glowshroomOff2; x=79; y=137;
[Item] ID=rubble; x=79; y=212;
[Item] ID=bridge; rot=90; x=79; y=284;
[Item] ID=column; x=80; y=88;
[Item] ID=skull; buried=True; x=80; y=89;
[Item] ID=column; x=80; y=90;
[Item] ID=necklace; buried=True; x=80; y=91;
[Item] ID=vineBuds3; x=80; y=107;
[Item] ID=glowdustBottle; x=80; y=112;
[Item] ID=glowshroomOff2; x=80; y=122;
[Item] ID=glowshroomOff2; x=80; y=138;
[Item] ID=rubble; x=80; y=229;
[Item] ID=bridge; rot=90; x=80; y=284;
[Item] ID=glowdustBottle; x=81; y=96;
[Item] ID=bridge; x=81; y=100;
[Item] ID=bridge; x=81; y=101;
[Item] ID=bridge; x=81; y=102;
[Item] ID=bridge; x=81; y=103;
[Item] ID=bridge; x=81; y=104;
[Item] ID=bridge; x=81; y=105;
[Item] ID=bridge; x=81; y=106;
[Item] ID=vineF2; x=81; y=107;
[Item] ID=bones; rot=90; x=81; y=185;
[Item] ID=plant; x=81; y=197;
[Item] ID=brazier; x=81; y=238;
[Item] ID=brazierUnlit; x=81; y=249;
[Item] ID=flame; x=81; y=255;
[Item] ID=vineFungus2; x=82; y=107;
[Item] ID=vineBuds; x=82; y=108;
[Item] ID=lightSphere; x=82; y=180;
[Item] ID=bones; rot=180; x=82; y=184;
[Item] ID=xpGem; buried=True; x=82; y=185;
[Item] ID=brazierUnlit; x=82; y=185;
[Item] ID=bones; x=82; y=186;
[Item] ID=footholdsSmall; x=82; y=191;
[Item] ID=footholds; x=82; y=192;
[Item] ID=flame; x=82; y=203;
[Item] ID=vines; x=82; y=210;
[Item] ID=chestOpen; x=82; y=224; containerID=3;
[Item] ID=chest; x=82; y=227; containerID=4;
[Item] ID=longspear; containedIn=4; cSlot=0;
[Item] ID=slingshot; containedIn=4; cSlot=1;
[Item] ID=buckler; containedIn=4; cSlot=2;
[Item] ID=vineFungus; x=83; y=107;
[Item] ID=vineF; x=83; y=108;
[Item] ID=vineF; x=83; y=109;
[Item] ID=vineF; x=83; y=110;
[Item] ID=vineBuds; x=83; y=111;
[Item] ID=bones; rot=270; x=83; y=185;
[Item] ID=flame; x=83; y=223;
[Item] ID=flame; x=83; y=226;
[Item] ID=moveableWall; specialX=81; specialY=234; x=83; y=234;
[Item] ID=portcullis_open; x=83; y=255;
[Item] ID=rubble; x=84; y=113;
[Item] ID=portcullis_closed; x=84; y=226;
[Item] ID=moveableWall; specialX=82; specialY=234; x=84; y=234;
[Item] ID=portcullis_open; x=84; y=255;
[Item] ID=glowshroomOff2; x=84; y=284;
[Item] ID=rubble; x=85; y=85;
[Item] ID=vineBuds3; x=85; y=119;
[Item] ID=glowshroomOff; x=85; y=124;
[Item] ID=portcullis_closed; x=85; y=226;
[Item] ID=mechanismSplitter; buried=True; x=85; y=227;
[Item] ID=moveableWall; specialX=87; specialY=234; x=85; y=234;
[Item] ID=mechanismSplitter5; buried=True; x=85; y=235;
[Item] ID=portcullis_open; x=85; y=255;
[Item] ID=glowshroomOff; x=85; y=283;
[Item] ID=c_engraving; x=85; y=284;
[Item] ID=vineFungus2; x=86; y=119;
[Item] ID=vineBuds; x=86; y=120;
[Item] ID=armor_metal; x=86; y=125;
[Item] ID=flame; x=86; y=223;
[Item] ID=flame; x=86; y=226;
[Item] ID=moveableWall; specialX=88; specialY=234; x=86; y=234;
[Item] ID=portcullis_open; x=86; y=255;
[Item] ID=glowshroomOff2; x=86; y=285;
[Item] ID=rubble; x=87; y=74;
[Item] ID=glowshroomOff2; x=87; y=126;
[Item] ID=vines; x=87; y=204;
[Item] ID=flame; x=87; y=209;
[Item] ID=chest; x=87; y=224; containerID=5;
[Item] ID=armor_leaf; containedIn=5; cSlot=0;
[Item] ID=armor_leaf; containedIn=5; cSlot=1;
[Item] ID=chest; x=87; y=227; containerID=6;
[Item] ID=reviveDust; containedIn=6; cSlot=0;
[Item] ID=reviveDust; containedIn=6; cSlot=1;
[Item] ID=rubble; x=87; y=258;
[Item] ID=rubble; x=87; y=282;
[Item] ID=brazierUnlit; x=88; y=238;
[Item] ID=brazierUnlit; x=88; y=249;
[Item] ID=flame; x=88; y=255;
[Item] ID=rubble; x=89; y=97;
[Item] ID=lightSphere; x=89; y=189;
[Item] ID=plant; x=89; y=201;
[Item] ID=vines; x=90; y=181;
[Item] ID=vines; x=90; y=182;
[Item] ID=pressPlateUp1x; specialX=85; specialY=235; x=90; y=244;
[Item] ID=lightSphere; x=91; y=171;
[Item] ID=brazier; x=91; y=277;
[Item] ID=brazier; x=91; y=291;
[Item] ID=lightSphere; x=92; y=183;
[Item] ID=bones; x=93; y=221;
[Item] ID=bones; rot=90; x=93; y=221;
[Item] ID=stoneBlock; x=93; y=225;
[Item] ID=stoneBlock; x=93; y=226;
[Item] ID=bones; x=93; y=228;
[Item] ID=footholdsSmall; x=94; y=182;
[Item] ID=footholds; x=94; y=183;
[Item] ID=plant; x=94; y=203;
[Item] ID=wallSwitchUp; specialX=85; specialY=227; x=94; y=220;
[Item] ID=flame; x=94; y=254;
[Item] ID=rubble; x=95; y=176;
[Item] ID=gp; buried=True; x=95; y=177;
[Item] ID=armor_leaf; x=95; y=198;
[Item] ID=plant; x=95; y=198;
[Item] ID=lightSphere; x=95; y=201;
[Item] ID=flame; x=95; y=234;
[Item] ID=wallSwitchUp; specialX=97; specialY=238; x=95; y=238;
[Item] ID=rubble; x=96; y=177;
[Item] ID=plant; x=96; y=183;
[Item] ID=brazierUnlit; x=96; y=221;
[Item] ID=glowshroomOff2; x=96; y=226;
[Item] ID=glowshroomOff; x=96; y=227;
[Item] ID=plant; x=97; y=165;
[Item] ID=plant; x=97; y=206;
[Item] ID=glowshroomOff2; x=97; y=228;
[Item] ID=portcullis_closed; x=97; y=238;
[Item] ID=flame; x=97; y=249;
[Item] ID=plant; x=98; y=163;
[Item] ID=boulder; x=98; y=164;
[Item] ID=vines; x=98; y=201;
[Item] ID=vines; x=98; y=202;
[Item] ID=lightSphere; x=99; y=159;
[Item] ID=plant; x=99; y=162;
[Item] ID=boulder; x=99; y=163;
[Item] ID=boulder; x=99; y=165;
[Item] ID=vines; x=99; y=200;
[Item] ID=vines; x=99; y=201;
[Item] ID=plant; x=99; y=203;
[Item] ID=moveBoots; x=100; y=160;
[Item] ID=plant; x=100; y=161;
[Item] ID=plant; x=100; y=163;
[Item] ID=boulder; x=100; y=164;
[Item] ID=plant; x=101; y=162;
[Item] ID=boulder; x=101; y=163;
[Item] ID=flame; x=103; y=234;
[Item] ID=wallSwitchDown; specialX=105; specialY=238; x=103; y=238;
[Item] ID=plant; x=104; y=185;
[Item] ID=portcullis_open; x=105; y=238;
[Item] ID=brazier; x=106; y=241;
[Item] ID=plant; x=107; y=181;
[Item] ID=plant; x=107; y=194;
[Item] ID=stoneBlock; x=107; y=235;
[Item] ID=stoneBlock; x=108; y=236;
[Item] ID=flame; x=109; y=249;
[Item] ID=reviveDust; x=113; y=236;
[Item] ID=bones; x=114; y=235;
[Item] ID=bones; rot=180; x=114; y=235;
[Item] ID=skull; x=114; y=235;
[Item] ID=xpGem; x=114; y=236;


[Actor] ID=maskhead; name=Mask; actorTypeID=maskhead; actorClass=none; secondaryClass=; movementSpeed=6; x=94; y=221; facingRot=90; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMysticPurple; skinPalette=paletteMaskhead; armorPalette=paletteMysticPurple; aiScript=wander; aiTarget=; favoredHand=0; headSprite=maskhead_head; faceSprite=maskhead_face; legsSprite=maskhead_legs;

HP=20; MP=12; HPMax=20; MPMax=12; TrueHPMax=20; TrueMPMax=12; PhysAtk=4; MagAtk=4; PhysDef=2; MagDef=4; PhysEva=10; MagEva=5; actTime=31; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; 

[ActorInventory] ID=maskhead; capacity=9; 
 

[ActorItem] ID=boneDagger; cSlot=0;
[ActorItem] ID=glowshroomPiece; cSlot=1;
[ActorItem] ID=skull; cSlot=5;

[Actor] ID=maskhead2; name=Mask; actorTypeID=maskhead; actorClass=none; secondaryClass=; movementSpeed=6; x=90; y=180; facingRot=90; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMysticPurple; skinPalette=paletteMaskhead; armorPalette=paletteMysticPurple; aiScript=wander; aiTarget=; favoredHand=0; headSprite=maskhead_head2; faceSprite=maskhead_face; legsSprite=maskhead_legs;

HP=18; MP=12; HPMax=18; MPMax=12; TrueHPMax=18; TrueMPMax=12; PhysAtk=4; MagAtk=4; PhysDef=2; MagDef=4; PhysEva=10; MagEva=5; actTime=31; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; 

[ActorInventory] ID=maskhead2; capacity=9; 
 

[ActorItem] ID=bow; cSlot=0;

[Actor] ID=maskhead3; name=Mask; actorTypeID=maskhead; actorClass=none; secondaryClass=; movementSpeed=6; x=79; y=182; facingRot=90; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMysticPurple; skinPalette=paletteMaskhead; armorPalette=paletteMysticPurple; aiScript=wander; aiTarget=; favoredHand=0; headSprite=maskhead_head3; faceSprite=maskhead_face; legsSprite=maskhead_legs;

HP=20; MP=12; HPMax=20; MPMax=12; TrueHPMax=20; TrueMPMax=12; PhysAtk=4; MagAtk=4; PhysDef=2; MagDef=4; PhysEva=10; MagEva=5; actTime=31; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; 
[ActorEffect] actorValue=PhysEva; sourceAVAffecter=buckler; sourceType=item; magnitude=12; duration=-1;

[ActorInventory] ID=maskhead3; capacity=9; 
 

[ActorItem] ID=mace; cSlot=0;
[ActorItem] ID=buckler; cSlot=1;

[Actor] ID=maskhead_0; name=Mask; actorTypeID=maskhead; actorClass=scholar; secondaryClass=; movementSpeed=6; x=84; y=181; facingRot=90; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMysticPurple; skinPalette=paletteMaskhead; armorPalette=paletteMysticPurple; aiScript=wander; aiTarget=; favoredHand=0; headSprite=maskhead_head; faceSprite=maskhead_face; legsSprite=maskhead_legs;

HP=19; MP=15; HPMax=19; MPMax=15; TrueHPMax=19; TrueMPMax=15; PhysAtk=4; MagAtk=4; PhysDef=2; MagDef=4; PhysEva=10; MagEva=5; actTime=31; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; prayer=1; gust=1; flame=1; 
[ActorEffect] actorValue=MagAtk; sourceAVAffecter=scholar; sourceType=class; magnitude=2; duration=-1;
[ActorEffect] actorValue=MagDef; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Fire; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Ice; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Elec; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Wind; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;

[ActorInventory] ID=maskhead; capacity=9; 
 


[Actor] ID=maskhead_1; name=Mask; actorTypeID=maskhead; actorClass=none; secondaryClass=; movementSpeed=6; x=90; y=188; facingRot=180; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMysticPurple; skinPalette=paletteMaskhead; armorPalette=paletteMysticPurple; aiScript=wander; aiTarget=; favoredHand=0; headSprite=maskhead_head; faceSprite=maskhead_face; legsSprite=maskhead_legs;

HP=15; MP=12; HPMax=15; MPMax=12; TrueHPMax=15; TrueMPMax=12; PhysAtk=4; MagAtk=4; PhysDef=2; MagDef=4; PhysEva=10; MagEva=5; actTime=31; Acc=1; skill_Sword=0; skill_Dagger=1; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; 

[ActorInventory] ID=maskhead; capacity=9; 
 

[ActorItem] ID=scurioDagger; cSlot=1;

[Actor] ID=jarf; name=J; actorTypeID=jarf; actorClass=ranger; secondaryClass=; movementSpeed=8; x=50; y=92; facingRot=360; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMagentaCloth; skinPalette=paletteJarf; armorPalette=paletteLeafCloth; aiScript=wander; aiTarget=; favoredHand=0; headSprite=jarf_head; faceSprite=jarf_face; legsSprite=jarf_legs;

HP=19; MP=13; HPMax=19; MPMax=13; TrueHPMax=19; TrueMPMax=13; PhysAtk=3; MagAtk=2; PhysDef=0; MagDef=1; PhysEva=15; MagEva=0; actTime=27; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=4; jumpDistance=1; barrage=0; contactShot=0; farshot=0; 
[ActorEffect] actorValue=PhysEva; sourceAVAffecter=ranger; sourceType=class; magnitude=5; duration=-1;
[ActorEffect] actorValue=skill_Bow; sourceAVAffecter=ranger; sourceType=class; magnitude=2; duration=-1;
[ActorEffect] actorValue=skill_Aim; sourceAVAffecter=ranger; sourceType=class; magnitude=2; duration=-1;
[ActorEffect] actorValue=moveDistance; sourceAVAffecter=ranger; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=PhysDef; sourceAVAffecter=armor_leaf; sourceType=item; magnitude=1; duration=-1;

[ActorInventory] ID=jarf; capacity=9; 
 

[ActorItem] ID=bow; cSlot=0;
[ActorItem] ID=armor_leaf; cSlot=2;
[ActorItem] ID=pouch; cSlot=5; containerID=1;
[Item] ID=scurioDagger; containedIn=1; cSlot=0;
[Item] ID=bomb; containedIn=1; cSlot=1;
[Item] ID=glowshroomPiece; containedIn=1; cSlot=2;

[Actor] ID=jarf_0; name=J; actorTypeID=jarf; actorClass=scout; secondaryClass=; movementSpeed=8; x=55; y=88; facingRot=90; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMagentaCloth; skinPalette=paletteJarf; armorPalette=paletteLeafCloth; aiScript=wander; aiTarget=; favoredHand=0; headSprite=jarf_head; faceSprite=jarf_face; legsSprite=jarf_legs;

HP=22; MP=8; HPMax=22; MPMax=8; TrueHPMax=22; TrueMPMax=8; PhysAtk=2; MagAtk=2; PhysDef=0; MagDef=1; PhysEva=15; MagEva=0; actTime=29; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=4; jumpDistance=1; trip=0; lasso=0; firstAid=2; aim=0; 
[ActorEffect] actorValue=PhysAtk; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=PhysEva; sourceAVAffecter=scout; sourceType=class; magnitude=5; duration=-1;
[ActorEffect] actorValue=skill_Dagger; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Sword; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Bow; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Aim; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=moveDistance; sourceAVAffecter=scout; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=PhysDef; sourceAVAffecter=armor_leaf; sourceType=item; magnitude=1; duration=-1;

[ActorInventory] ID=jarf; capacity=9; 
 

[ActorItem] ID=sword; cSlot=0;
[ActorItem] ID=xbow_loaded; cSlot=1;
[ActorItem] ID=armor_leaf; cSlot=2;

[Actor] ID=jarf_1; name=J; actorTypeID=jarf; actorClass=none; secondaryClass=; movementSpeed=8; x=52; y=87; facingRot=450; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMagentaCloth; skinPalette=paletteJarf; armorPalette=paletteMagentaCloth; aiScript=wander; aiTarget=; favoredHand=0; headSprite=jarf_head; faceSprite=jarf_face; legsSprite=jarf_legs;

HP=24; MP=11; HPMax=24; MPMax=11; TrueHPMax=24; TrueMPMax=11; PhysAtk=4; MagAtk=2; PhysDef=0; MagDef=1; PhysEva=15; MagEva=0; actTime=27; Acc=1; skill_Sword=1; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=4; jumpDistance=1; 

[ActorInventory] ID=jarf; capacity=9; 
 

[ActorItem] ID=sword2Hand; cSlot=0;

[Actor] ID=jarf_2; name=J; actorTypeID=jarf; actorClass=scholar; secondaryClass=; movementSpeed=8; x=57; y=86; facingRot=90; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMagentaCloth; skinPalette=paletteJarf; armorPalette=paletteLeafCloth; aiScript=wander; aiTarget=; favoredHand=0; headSprite=jarf_head; faceSprite=jarf_face; legsSprite=jarf_legs;

HP=20; MP=22; HPMax=20; MPMax=22; TrueHPMax=20; TrueMPMax=22; PhysAtk=4; MagAtk=2; PhysDef=0; MagDef=1; PhysEva=15; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=4; jumpDistance=1; zap=2; 
[ActorEffect] actorValue=MagAtk; sourceAVAffecter=scholar; sourceType=class; magnitude=2; duration=-1;
[ActorEffect] actorValue=MagDef; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Fire; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Ice; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Elec; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Wind; sourceAVAffecter=scholar; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=PhysDef; sourceAVAffecter=armor_leaf; sourceType=item; magnitude=1; duration=-1;

[ActorInventory] ID=jarf; capacity=9; 
 

[ActorItem] ID=handaxe; cSlot=0;
[ActorItem] ID=glowshroomPiece; cSlot=1;
[ActorItem] ID=armor_leaf; cSlot=2;

[Actor] ID=maskhead_2; name=Mask; actorTypeID=maskhead; actorClass=gatekeeper; secondaryClass=; movementSpeed=6; x=31; y=125; facingRot=810; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMysticPurple; skinPalette=paletteMaskhead; armorPalette=paletteStoneDark; aiScript=wander; aiTarget=; favoredHand=0; headSprite=maskhead_head; faceSprite=maskhead_face; legsSprite=maskhead_legs;

HP=20; MP=24; HPMax=20; MPMax=24; TrueHPMax=20; TrueMPMax=24; PhysAtk=4; MagAtk=2; PhysDef=2; MagDef=4; PhysEva=0; MagEva=5; actTime=32; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; gate_magma=1; 
[ActorEffect] actorValue=PhysAtk; sourceAVAffecter=gatekeeper; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=MagAtk; sourceAVAffecter=gatekeeper; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=MagEva; sourceAVAffecter=gatekeeper; sourceType=class; magnitude=5; duration=-1;
[ActorEffect] actorValue=skill_Sword; sourceAVAffecter=gatekeeper; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Dagger; sourceAVAffecter=gatekeeper; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Fire; sourceAVAffecter=gatekeeper; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Ice; sourceAVAffecter=gatekeeper; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Dark; sourceAVAffecter=gatekeeper; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=moveDistance; sourceAVAffecter=gatekeeper; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=PhysDef; sourceAVAffecter=armor_metal; sourceType=item; magnitude=2; duration=-1;

[ActorInventory] ID=maskhead; capacity=9; 
 

[ActorItem] ID=boneDagger; cSlot=0;
[ActorItem] ID=glowshroomPiece; cSlot=1;
[ActorItem] ID=armor_metal; cSlot=2;

[Actor] ID=maskhead2_0; name=Mask; actorTypeID=maskhead; actorClass=none; secondaryClass=; movementSpeed=6; x=28; y=125; facingRot=90; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMysticPurple; skinPalette=paletteMaskhead; armorPalette=paletteMysticPurple; aiScript=wander; aiTarget=; favoredHand=0; headSprite=maskhead_head2; faceSprite=maskhead_face; legsSprite=maskhead_legs;

HP=18; MP=12; HPMax=18; MPMax=12; TrueHPMax=18; TrueMPMax=12; PhysAtk=4; MagAtk=4; PhysDef=2; MagDef=4; PhysEva=10; MagEva=5; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=1; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; 
[ActorEffect] actorValue=PhysEva; sourceAVAffecter=buckler; sourceType=item; magnitude=12; duration=-1;

[ActorInventory] ID=maskhead2; capacity=9; 
 

[ActorItem] ID=longspear; cSlot=0;
[ActorItem] ID=buckler; cSlot=1;

[Actor] ID=maskhead3_0; name=Mask; actorTypeID=maskhead; actorClass=none; secondaryClass=; movementSpeed=6; x=34; y=125; facingRot=1170; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMysticPurple; skinPalette=paletteMaskhead; armorPalette=paletteMysticPurple; aiScript=wander; aiTarget=; favoredHand=0; headSprite=maskhead_head3; faceSprite=maskhead_face; legsSprite=maskhead_legs;

HP=23; MP=12; HPMax=23; MPMax=12; TrueHPMax=23; TrueMPMax=12; PhysAtk=4; MagAtk=4; PhysDef=2; MagDef=4; PhysEva=10; MagEva=5; actTime=31; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=1; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; 
[ActorEffect] actorValue=PhysEva; sourceAVAffecter=shield; sourceType=item; magnitude=20; duration=-1;

[ActorInventory] ID=maskhead3; capacity=9; 
 

[ActorItem] ID=flail; cSlot=0;
[ActorItem] ID=shield; cSlot=1;

[Actor] ID=maskhead3_1; name=Mask; actorTypeID=maskhead; actorClass=ranger; secondaryClass=; movementSpeed=6; x=25; y=125; facingRot=90; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMysticPurple; skinPalette=paletteMaskhead; armorPalette=paletteLeafCloth; aiScript=wander; aiTarget=; favoredHand=0; headSprite=maskhead_head3; faceSprite=maskhead_face; legsSprite=maskhead_legs;

HP=18; MP=12; HPMax=18; MPMax=12; TrueHPMax=18; TrueMPMax=12; PhysAtk=4; MagAtk=4; PhysDef=2; MagDef=4; PhysEva=10; MagEva=5; actTime=29; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; barrage=3; contactShot=2; 
[ActorEffect] actorValue=PhysEva; sourceAVAffecter=ranger; sourceType=class; magnitude=5; duration=-1;
[ActorEffect] actorValue=skill_Bow; sourceAVAffecter=ranger; sourceType=class; magnitude=2; duration=-1;
[ActorEffect] actorValue=skill_Aim; sourceAVAffecter=ranger; sourceType=class; magnitude=2; duration=-1;
[ActorEffect] actorValue=moveDistance; sourceAVAffecter=ranger; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=PhysDef; sourceAVAffecter=armor_leaf; sourceType=item; magnitude=1; duration=-1;

[ActorInventory] ID=maskhead3; capacity=9; 
 

[ActorItem] ID=slingshot; cSlot=0;
[ActorItem] ID=armor_leaf; cSlot=2;

[Actor] ID=Jones2_0; name=Grandmaster; actorTypeID=scurio; actorClass=knight; secondaryClass=scholar; movementSpeed=8; x=66; y=41; facingRot=270; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteLeafCloth; skinPalette=paletteScur2; armorPalette=paletteAerstone; aiScript=wander; aiTarget=; favoredHand=0; headSprite=scur_head2; faceSprite=scur_face; legsSprite=scur_legs;

HP=47; MP=34; HPMax=47; MPMax=34; TrueHPMax=47; TrueMPMax=34; PhysAtk=3; MagAtk=6; PhysDef=0; MagDef=3; PhysEva=25; MagEva=5; actTime=30; Acc=1; skill_Sword=2; skill_Dagger=1; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=1; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; charge=3; swipe=1; prayer=0; flame=3; 
[ActorEffect] actorValue=PhysDef; sourceAVAffecter=armor_aer; sourceType=item; magnitude=3; duration=-1;
[ActorEffect] actorValue=MagDef; sourceAVAffecter=armor_aer; sourceType=item; magnitude=1; duration=-1;
[ActorEffect] actorValue=jumpDistance; sourceAVAffecter=armor_aer; sourceType=item; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Fire; sourceAVAffecter=trigger_fire; sourceType=item; magnitude=1; duration=-1;
[ActorEffect] actorValue=PhysAtk; sourceAVAffecter=knight; sourceType=class; magnitude=2; duration=-1;
[ActorEffect] actorValue=PhysDef; sourceAVAffecter=knight; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Sword; sourceAVAffecter=knight; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Axe; sourceAVAffecter=knight; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Hammer; sourceAVAffecter=knight; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Spear; sourceAVAffecter=knight; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Flail; sourceAVAffecter=knight; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=skill_Shield; sourceAVAffecter=knight; sourceType=class; magnitude=1; duration=-1;
[ActorEffect] actorValue=moveDistance; sourceAVAffecter=moveBoots; sourceType=item; magnitude=1; duration=-1;

[ActorInventory] ID=Jones2; capacity=9; 
 

[ActorItem] ID=magic_sword; cSlot=0;
[ActorItem] ID=trigger_fire; cSlot=1;
[ActorItem] ID=armor_aer; cSlot=2;
[ActorItem] ID=moveBoots; cSlot=3;

[Actor] ID=maskhead3_2; name=Mask; actorTypeID=maskhead; actorClass=ranger; secondaryClass=scout; movementSpeed=6; x=64; y=39; facingRot=90; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMysticPurple; skinPalette=paletteMaskhead; armorPalette=paletteMysticPurple; aiScript=wander; aiTarget=; favoredHand=0; headSprite=maskhead_head3; faceSprite=maskhead_face; legsSprite=maskhead_legs;

HP=23; MP=12; HPMax=23; MPMax=12; TrueHPMax=23; TrueMPMax=12; PhysAtk=5; MagAtk=4; PhysDef=2; MagDef=4; PhysEva=10; MagEva=5; actTime=31; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; focus=1; throwStone=3; 
[ActorEffect] actorValue=PhysEva; sourceAVAffecter=ranger; sourceType=class; magnitude=5; duration=-1;
[ActorEffect] actorValue=skill_Bow; sourceAVAffecter=ranger; sourceType=class; magnitude=2; duration=-1;
[ActorEffect] actorValue=skill_Aim; sourceAVAffecter=ranger; sourceType=class; magnitude=2; duration=-1;
[ActorEffect] actorValue=moveDistance; sourceAVAffecter=ranger; sourceType=class; magnitude=1; duration=-1;

[ActorInventory] ID=maskhead3; capacity=9; 
 

[ActorItem] ID=longspear; cSlot=0;

[Actor] ID=maskhead3_3; name=Mask; actorTypeID=maskhead; actorClass=ranger; secondaryClass=; movementSpeed=6; x=68; y=39; facingRot=90; canSwap=False; controllable=False; hostile=True; faction=enemy; clothPalette=paletteMysticPurple; skinPalette=paletteMaskhead; armorPalette=paletteMysticPurple; aiScript=wander; aiTarget=; favoredHand=0; headSprite=maskhead_head3; faceSprite=maskhead_face; legsSprite=maskhead_legs;

HP=23; MP=12; HPMax=23; MPMax=12; TrueHPMax=23; TrueMPMax=12; PhysAtk=4; MagAtk=4; PhysDef=2; MagDef=4; PhysEva=10; MagEva=5; actTime=31; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Melee=0; skill_Range=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Light=0; skill_Dark=0; skill_Magic=0; moveDistance=3; jumpDistance=1; focus=1; 
[ActorEffect] actorValue=PhysEva; sourceAVAffecter=ranger; sourceType=class; magnitude=5; duration=-1;
[ActorEffect] actorValue=skill_Bow; sourceAVAffecter=ranger; sourceType=class; magnitude=2; duration=-1;
[ActorEffect] actorValue=skill_Aim; sourceAVAffecter=ranger; sourceType=class; magnitude=2; duration=-1;
[ActorEffect] actorValue=moveDistance; sourceAVAffecter=ranger; sourceType=class; magnitude=1; duration=-1;

[ActorInventory] ID=maskhead3; capacity=9; 
 

[ActorItem] ID=boneDagger; cSlot=0;


