[Zone]  name=zStart; dark=False; showFogOfWar=True; fogOfWar=True; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Peritune_Memories2; travelSongVolume=1; travelSongPitch=0; combatSong=; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=0; darkG=0; darkB=0; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=; bgScale=1; bgParallaxRatio=1; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Orange; zoneGrassPalette=NES_Bluegreen; zoneGrassDarkPalette=NES_Bluegreen_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Blue; zoneDirtDarkPalette=NES_Brown; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=paletteWoodDark; 





[Trigger] numID=0; aliasID=;
topX=14;topY=4;btmX=16;btmY=9;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=40; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=textOverlay_dynamic; sValue=<adjYScaled=><imgHuge=cs_intro1><speed=0.35><n=><adjXScaled=><adjY=-12>He stared out across the endless barren wasteland.  The only green in sight was the forbidden forest.; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=3; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay_dynamic; sValue=<adjYScaled=><imgHuge=cs_intro2><speed=0.35><n=><adjXScaled=><adjY=-12>The coughing of his weak, starving parents repeated in the boy's mind as he scaled the plateau.; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=18; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay_dynamic; sValue=<adjYScaled=><imgHuge=cs_intro3><speed=0.35><n=><adjXScaled=><adjY=-12>Nobody had ever returned from the forest before, but...; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=30; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=3; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=textOverlay; sValue=; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=40; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=18; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=30; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=trigger; sValue=tDoneIntro; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=40; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=cutsceneMode; sValue=; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=enableUI; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=cutsceneMode; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=39; xValue=-1; yValue=-1;



[Trigger] numID=1; aliasID=tDoneIntro;
topX=6;topY=3;btmX=8;btmY=6;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=travel_point; sValue=forest1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.1; xValue=6; yValue=9;
[TriggerEffect] numID=1; effectID=enableUI; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0.5; delay=0; xValue=-1; yValue=-1;



