[Zone]  name=zMainMenu; dark=False; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=; travelSongVolume=0.8; travelSongPitch=0; combatSong=PerituneMaterial_Lost_place2; combatSongVolume=1; combatSongPitch=0; combatSongDelay=1; 
darkR=85; darkG=85; darkB=85; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=; bgScale=1; bgParallaxRatio=1; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_DarkGrey_darker; zoneGrassPalette=NES_Purple; zoneGrassDarkPalette=NES_Bluegreen_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Blue; zoneDirtDarkPalette=NES_DarkGrey_darker; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=paletteWoodDark;




