[Zone]  name=zEnd1; dark=False; showFogOfWar=True; fogOfWar=True; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=; travelSongVolume=1; travelSongPitch=0; combatSong=; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=0; darkG=0; darkB=0; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=; bgScale=1; bgParallaxRatio=1; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Orange; zoneGrassPalette=NES_Bluegreen; zoneGrassDarkPalette=NES_Bluegreen_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Blue; zoneDirtDarkPalette=NES_Brown; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=paletteWoodDark; 


[Item] ID=secretPassage_seethru; quantity=1; x=0; y=0;
[Item] ID=secretPassage_seethru; quantity=1; x=0; y=1;
[Item] ID=secretPassage_seethru; quantity=1; x=1; y=0;



[Trigger] numID=0; aliasID=;
topX=14;topY=4;btmX=16;btmY=9;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=song; sValue=PM-Emotional; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1.2; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=121; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=textOverlay; sValue=<adjYScaled=><imgHuge=cs_ending1><speed=0.35><n=><adjXScaled=>; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=0; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay; sValue=<adjYScaled=><imgHuge=cs_ending1b><speed=0.35><n=><adjXScaled=>; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=12; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay; sValue=<adjYScaled=><imgHuge=cs_ending2><speed=0.35><n=><adjXScaled=>; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=20; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay; sValue=<adjYScaled=><imgHuge=cs_ending2b><speed=0.35><n=><adjXScaled=>; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=27.6; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay; sValue=<adjYScaled=><imgHuge=cs_ending3><speed=0.35><n=><adjXScaled=>; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=36; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay; sValue=<adjYScaled=><imgHuge=cs_ending4><p=18><speed=0.35><n=><adjXScaled=>; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=47; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay; sValue=; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=65; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay_dynamic; sValue=<speed=0.35><adjX=80>By:<n=><adjX=120>Anita Hayden<n=><adjX=120>Sean Hayden; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=70; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay_dynamic; sValue=<speed=0.5><adjX=120>Music:<n=><adjX=120>PeriTune<n=><adjX=140>'Firmament'<n=><adjX=140>'Memories2', 'Memories3'<n=><adjX=140>'Suspense1', 'Suspense7'<n=><adjX=140>'Minamo2', 'Whisper'<n=><adjX=140>'Wonder', 'Wonder4'<n=><adjX=140>'Healing3a', 'Lose3'<n=><adjX=140>'PV Emotional'<n=><adjX=120>David Vitas<n=><adjX=140>'Boss Battle'; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=75; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay_dynamic; sValue=<speed=0.6><adjX=120>Playtesters:<n=><adjX=140>Eeshack<n=><adjX=140>Ryan 'Linkums' Gartman<n=><adjX=140>JoramPencilord<n=><adjX=140>Kenz<n=><adjX=140>Garrett Kimball<n=><adjX=140>Richard 'Furdabip' Moyer<n=><adjX=140>Amelia Porch<n=><adjX=140>Jesse 'Azdiur' Porch<n=><adjX=140>Daniel Swank; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=88; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay_dynamic; sValue=; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=98; xValue=110; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay_dynamic; sValue=<p=5><speed=0.1><adjXCenterOn=400>THANK YOU FOR PLAYING!; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=100; xValue=110; yValue=0;
[TriggerEffect] numID=0; effectID=textOverlay; sValue=; sValue2=; bValue1=True; bValue2=False; fValue=255; delay=115.2; xValue=100; yValue=0;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top_fadeIn; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=10; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=20; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=36; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=47; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=65; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=75; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=88; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=fx; sValue=blackenScreen_top; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=98; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=song; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=114.7; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=trigger; sValue=tDoneOutro; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=115.2; xValue=-1; yValue=-1;



[Trigger] numID=1; aliasID=tDoneOutro;
topX=6;topY=3;btmX=8;btmY=6;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=endGame; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=6; yValue=9;
[TriggerEffect] numID=1; effectID=unlockExtras; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=setGlobalVar; sValue=WIN1; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=2; aliasID=;
topX=0;topY=1;btmX=3;btmY=2;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=2; effectID=trigger; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=3; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=3; aliasID=;
topX=14;topY=4;btmX=16;btmY=9;
triggerImmediatelyOnEnteringZone=True; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=3; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=8; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=3; effectID=trigger; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=8; xValue=-1; yValue=-1;
[TriggerEffect] numID=3; effectID=cutsceneMode; sValue=; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=3; effectID=disableUI; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



