[Zone]  name=snow8; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Peritune_Minamo2; travelSongVolume=0.4; travelSongPitch=0; combatSong=; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=173; darkG=177; darkB=203; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0007; 
 bgTerrainTypeID=; bgScale=1; bgParallaxRatio=1; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Blue_light; zoneGrassPalette=NES_DarkGrey_darker; zoneGrassDarkPalette=NES_Blue_light; zoneStonePalette=NES_Grey; zoneStoneDarkPalette=NES_Gray; zoneStoneLightPalette=NES_Grey; zoneWaterPalette=NES_Blue_light; zoneDirtDarkPalette=NES_Teal_darker; zoneWoodPalette=paletteDarkGrey; zoneWoodDarkPalette=paletteWood; zoneMisc1Palette=NES_DarkGrey; zoneMisc2Palette=NES_DarkGrey; 


[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=0; y=9;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=0; y=10;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=0; y=12;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=0; y=13;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=1; y=3;
[Item] ID=tree_huge_br1; quantity=1; rot=-90; x=1; y=4;
[Item] ID=tree_huge_br1; quantity=1; rot=270; x=1; y=5;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=1; y=6;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=1; y=7;
[Item] ID=tree_huge_br1; quantity=1; rot=-90; x=1; y=8;
[Item] ID=tree_huge_br10; quantity=1; rot=270; x=1; y=11;
[Item] ID=tree_huge_br1; quantity=1; rot=270; x=1; y=14;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=1; y=15;
[Item] ID=tree_huge_br9; quantity=1; rot=270; x=1; y=16;
[Item] ID=tree_huge_br10; quantity=1; x=2; y=3;
[Item] ID=gravestone2; quantity=1; x=2; y=8;
[Item] ID=gravestone2; quantity=1; x=2; y=10;
[Item] ID=gravestone2; quantity=1; x=2; y=12;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=2; y=17;
[Item] ID=sunbeam; quantity=1; x=3; y=0;
[Item] ID=tree_huge_br10; quantity=1; x=3; y=3;
[Item] ID=pinkflower1_open; quantity=1; x=3; y=3;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=90; x=3; y=8;
[Item] ID=pinkflower1_open; quantity=1; x=3; y=10;
[Item] ID=tree_huge_br4; quantity=1; rot=270; x=3; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=3; y=18;
[Item] ID=tree_huge_br3; quantity=1; x=4; y=2;
[Item] ID=gravestone2; quantity=1; x=4; y=6;
[Item] ID=gravestone2; quantity=1; x=4; y=8;
[Item] ID=gravestone2; quantity=1; x=4; y=10;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=4; y=19;
[Item] ID=sunbeam; quantity=1; x=5; y=0;
[Item] ID=tree_huge_br1; quantity=1; x=5; y=2;
[Item] ID=fence_metal_NS_top; quantity=1; rot=-360; x=5; y=18;
[Item] ID=fence_metal_NS_top; quantity=1; rot=-360; x=5; y=19;
[Item] ID=tree_huge_br4; quantity=1; rot=270; x=5; y=19;
[Item] ID=sunbeam; quantity=1; x=6; y=0;
[Item] ID=tree_huge_br3; quantity=1; x=6; y=1;
[Item] ID=blockedWalkJump; quantity=1; x=6; y=1;
[Item] ID=wall_frill3; quantity=1; rot=-90; x=6; y=2;
[Item] ID=blockedWalkJump; quantity=1; x=6; y=2;
[Item] ID=fade_line; quantity=1; rot=270; x=6; y=2;
[Item] ID=window_cathedral_glass_top; quantity=1; x=6; y=4;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=180; x=6; y=4;
[Item] ID=window_cathedral_glass_btm; quantity=1; x=6; y=5;
[Item] ID=sunbeam; quantity=1; x=7; y=0;
[Item] ID=tree_huge_br1; quantity=1; x=7; y=1;
[Item] ID=wall_frill2; quantity=1; rot=90; x=7; y=2;
[Item] ID=blockedWalkJump; quantity=1; x=7; y=2;
[Item] ID=fade_line; quantity=1; rot=270; x=7; y=2;
[Item] ID=fade_line; quantity=1; rot=270; x=7; y=3;
[Item] ID=wall_frill3; quantity=1; rot=-180; x=7; y=4;
[Item] ID=wall_frill3; quantity=1; rot=-360; x=7; y=4;
[Item] ID=wall_frill3; quantity=1; rot=180; x=7; y=4;
[Item] ID=blockedWalkJump; quantity=1; x=7; y=4;
[Item] ID=wall_frill3; quantity=1; rot=180; x=7; y=5;
[Item] ID=blockedWalkJump; quantity=1; x=7; y=5;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=-180; x=7; y=6;
[Item] ID=blockedWalkJump; quantity=1; x=7; y=6;
[Item] ID=sunbeam_foliage_med; quantity=1; x=7; y=8;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=270; x=7; y=16;
[Item] ID=sunbeam; quantity=1; rot=-180; x=8; y=0;
[Item] ID=sunbeam; quantity=1; x=8; y=0;
[Item] ID=tree_huge_br10; quantity=1; x=8; y=1;
[Item] ID=wall_frill2; quantity=1; rot=-90; x=8; y=2;
[Item] ID=fade_line; quantity=1; rot=270; x=8; y=2;
[Item] ID=fade_line; quantity=1; rot=270; x=8; y=3;
[Item] ID=platform; quantity=1; x=8; y=5;
[Item] ID=gravestone2; quantity=1; x=8; y=5;
[Item] ID=blockedWalkJump; quantity=1; x=8; y=6;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=270; x=8; y=7;
[Item] ID=sunbeam_foliage_big; quantity=1; x=8; y=10;
[Item] ID=sunbeam_foliage_med; quantity=1; rot=-360; x=8; y=13;
[Item] ID=pinkflower1; quantity=1; x=8; y=13;
[Item] ID=sunbeam_foliage_med; quantity=1; rot=180; x=8; y=19;
[Item] ID=sunbeam; quantity=1; rot=-180; x=9; y=0;
[Item] ID=tree_huge_br1; quantity=1; rot=-360; x=9; y=1;
[Item] ID=wall_frill2; quantity=1; rot=-90; x=9; y=2;
[Item] ID=blockedWalkJump; quantity=1; x=9; y=2;
[Item] ID=fade_line; quantity=1; rot=270; x=9; y=2;
[Item] ID=fade_line; quantity=1; rot=270; x=9; y=3;
[Item] ID=wall_frill3; quantity=1; rot=180; x=9; y=4;
[Item] ID=wall_frill3; quantity=1; x=9; y=4;
[Item] ID=wall_frill3; quantity=1; rot=-180; x=9; y=4;
[Item] ID=blockedWalkJump; quantity=1; x=9; y=4;
[Item] ID=wall_frill3; quantity=1; rot=-180; x=9; y=5;
[Item] ID=blockedWalkJump; quantity=1; x=9; y=5;
[Item] ID=blockedWalkJump; quantity=1; x=9; y=6;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=360; x=9; y=7;
[Item] ID=sunbeam; quantity=1; rot=-180; x=10; y=0;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=10; y=1;
[Item] ID=blockedWalkJump; quantity=1; x=10; y=1;
[Item] ID=wall_frill3; quantity=1; rot=90; x=10; y=2;
[Item] ID=blockedWalkJump; quantity=1; x=10; y=2;
[Item] ID=fade_line; quantity=1; rot=270; x=10; y=2;
[Item] ID=window_cathedral_glass_top; quantity=1; x=10; y=4;
[Item] ID=window_cathedral_glass_btm; quantity=1; x=10; y=5;
[Item] ID=sunbeam_foliage_med; quantity=1; rot=90; x=10; y=5;
[Item] ID=sunbeam_foliage_small; quantity=1; x=10; y=9;
[Item] ID=sunbeam; quantity=1; rot=-180; x=11; y=0;
[Item] ID=tree_huge_br1; quantity=1; rot=-360; x=11; y=2;
[Item] ID=fence_metal_NS_top; quantity=1; x=11; y=18;
[Item] ID=fence_metal_NS_top; quantity=1; x=11; y=19;
[Item] ID=tree_huge_br4; quantity=1; rot=-270; x=11; y=19;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=12; y=2;
[Item] ID=gravestone2; quantity=1; x=12; y=6;
[Item] ID=gravestone2; quantity=1; x=12; y=8;
[Item] ID=gravestone2; quantity=1; x=12; y=10;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=180; x=12; y=12;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=12; y=19;
[Item] ID=sunbeam; quantity=1; rot=-180; x=13; y=0;
[Item] ID=tree_huge_br10; quantity=1; x=13; y=3;
[Item] ID=pinkflower1_open; quantity=1; x=13; y=7;
[Item] ID=tree_huge_br4; quantity=1; rot=-270; x=13; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=13; y=18;
[Item] ID=tree_huge_br10; quantity=1; x=14; y=3;
[Item] ID=pinkflower1_open; quantity=1; x=14; y=4;
[Item] ID=gravestone2; quantity=1; x=14; y=8;
[Item] ID=gravestone2; quantity=1; x=14; y=10;
[Item] ID=gravestone2; quantity=1; x=14; y=12;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=14; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=15; y=3;
[Item] ID=tree_huge_br1; quantity=1; rot=90; x=15; y=4;
[Item] ID=tree_huge_br1; quantity=1; rot=-270; x=15; y=5;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=15; y=6;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=15; y=7;
[Item] ID=tree_huge_br1; quantity=1; rot=90; x=15; y=8;
[Item] ID=tree_huge_br10; quantity=1; rot=-270; x=15; y=11;
[Item] ID=tree_huge_br1; quantity=1; rot=-270; x=15; y=14;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=15; y=15;
[Item] ID=tree_huge_br9; quantity=1; rot=-270; x=15; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=16; y=9;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=16; y=10;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=16; y=12;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=16; y=13;


[Actor] ID=gkeeper; name=Groundskeeper; actorTypeID=gkeeper; actorClass=none; secondaryClass=; movementSpeed=1; x=8; y=8; facingRot=270; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=False; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=idle; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=gkeep_graves1; aggressiveness=1; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=25; MP=6; HPMax=25; MPMax=6; TrueHPMax=25; TrueMPMax=6; PhysAtk=1; MagAtk=1; PhysDef=0; MagDef=0; PhysEva=5; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=3; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=0; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=gkeeper; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=16; 
 
[ActorGateInventory] ID=gkeeper_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 



[Trigger] numID=0; aliasID=;
topX=5;topY=19;btmX=11;btmY=19;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel; sValue=snow7; sValue2=; bValue1=False; bValue2=False; fValue=90; delay=0; xValue=33; yValue=2;



[Trigger] numID=1; aliasID=;
topX=8;topY=9;btmX=8;btmY=9;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1-g:cantTalk;
[TriggerEffect] numID=1; effectID=talk; sValue=gkeeper; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0.4; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=setGlobalVar; sValue=cantTalk; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=2; aliasID=tGKeepGrave1;
topX=1;topY=0;btmX=1;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=2; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=4; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=disableUI; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=enableUI; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=4; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=talk; sValue=gkeeper; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=4; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=pointCameraAt; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=8; yValue=6;



[Trigger] numID=3; aliasID=;
topX=0;topY=19;btmX=3;btmY=19;
triggerImmediatelyOnEnteringZone=True; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=True; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=3; effectID=setGlobalVar; sValue=AREA_SIDE1; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;



