[Zone]  name=snow7; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Peritune_Minamo2; travelSongVolume=1; travelSongPitch=0; combatSong=Peritune_Minamo2; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=188; darkG=185; darkB=188; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0007; 
 bgTerrainTypeID=; bgScale=1; bgParallaxRatio=1; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Blue_light; zoneGrassPalette=NES_DarkGrey_darker; zoneGrassDarkPalette=NES_Blue_light; zoneStonePalette=NES_Grey; zoneStoneDarkPalette=NES_Gray; zoneStoneLightPalette=NES_Grey; zoneWaterPalette=NES_Blue_light; zoneDirtDarkPalette=NES_Teal_darker; zoneWoodPalette=paletteDarkGrey; zoneWoodDarkPalette=paletteWood; zoneMisc1Palette=NES_DarkGrey; zoneMisc2Palette=NES_DarkGrey; 
zoneFX=w_snow;zoneFXTime=4;zoneFX_x=-1;zoneFX_y=-1;

[Item] ID=tree_huge_br3; quantity=1; x=1; y=1;
[Item] ID=tree_huge_br1; quantity=1; rot=270; x=1; y=2;
[Item] ID=tree_huge_br8; quantity=1; rot=-90; x=1; y=3;
[Item] ID=tree_huge_br1; quantity=1; rot=-90; x=1; y=4;
[Item] ID=tree_huge_br1; quantity=1; rot=270; x=1; y=5;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=1; y=6;
[Item] ID=tree_huge_br9; quantity=1; rot=270; x=1; y=7;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=1; y=8;
[Item] ID=tree_huge_br1; quantity=1; rot=-90; x=1; y=9;
[Item] ID=tree_huge_br1; quantity=1; rot=270; x=1; y=10;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=1; y=11;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=1; y=12;
[Item] ID=tree_huge_br1; quantity=1; rot=-90; x=1; y=13;
[Item] ID=tree_huge_br1; quantity=1; rot=270; x=1; y=14;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=1; y=15;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=1; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=1; y=18;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=1; y=19;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=1; y=20;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=1; y=22;
[Item] ID=blockedWalkJump; quantity=1; x=1; y=22;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=1; y=23;
[Item] ID=blockedWalkJump; quantity=1; x=1; y=23;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=1; y=34;
[Item] ID=tree_huge_br1; quantity=1; rot=-90; x=1; y=35;
[Item] ID=tree_huge_br1; quantity=1; rot=270; x=1; y=36;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=1; y=37;
[Item] ID=tree_huge_br1; quantity=1; rot=360; x=2; y=1;
[Item] ID=fence_metal_NS; quantity=1; rot=360; x=2; y=2;
[Item] ID=fence_metal_NS; quantity=1; x=2; y=3;
[Item] ID=fence_metal_NS; quantity=1; x=2; y=4;
[Item] ID=fence_metal_NS; quantity=1; x=2; y=5;
[Item] ID=fence_metal_NS; quantity=1; x=2; y=6;
[Item] ID=fence_metal_NS; quantity=1; x=2; y=7;
[Item] ID=cracks; quantity=1; x=2; y=8;
[Item] ID=fence_metal_NS; quantity=1; x=2; y=9;
[Item] ID=fence_metal_NS; quantity=1; x=2; y=10;
[Item] ID=fence_metal_NS; quantity=1; x=2; y=11;
[Item] ID=fence_metal_NS; quantity=1; x=2; y=12;
[Item] ID=fence_metal_NS; quantity=1; x=2; y=13;
[Item] ID=fence_metal_NS; quantity=1; x=2; y=14;
[Item] ID=crack; quantity=1; rot=-90; x=2; y=15;
[Item] ID=tree_huge_br10; quantity=1; rot=270; x=2; y=16;
[Item] ID=tree_huge_br10; quantity=1; rot=270; x=2; y=21;
[Item] ID=tree_huge_br1; quantity=1; rot=270; x=2; y=24;
[Item] ID=blockedWalkJump; quantity=1; x=2; y=24;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=2; y=25;
[Item] ID=blockedWalkJump; quantity=1; x=2; y=25;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=2; y=27;
[Item] ID=tree_huge_br1; quantity=1; rot=-90; x=2; y=28;
[Item] ID=tree_huge_br1; quantity=1; rot=270; x=2; y=29;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=2; y=30;
[Item] ID=tree_huge_br8; quantity=1; rot=-270; x=2; y=32;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=2; y=32;
[Item] ID=tree_huge_br4; quantity=1; rot=-360; x=2; y=33;
[Item] ID=tree_huge_br1; quantity=1; rot=-90; x=2; y=33;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=2; y=38;
[Item] ID=blockedWalkJump; quantity=1; x=2; y=38;
[Item] ID=tree_huge_br1; quantity=1; rot=-360; x=3; y=1;
[Item] ID=fence_metal; quantity=1; x=3; y=2;
[Item] ID=fence_metal; quantity=1; x=3; y=16;
[Item] ID=rubble; quantity=1; x=3; y=17;
[Item] ID=tree_huge_br10; quantity=1; rot=270; x=3; y=26;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=3; y=31;
[Item] ID=tree_huge_br10; quantity=1; rot=270; x=3; y=31;
[Item] ID=tree_huge_br2; quantity=1; x=3; y=32;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=3; y=33;
[Item] ID=tree_huge_br4; quantity=1; rot=270; x=3; y=38;
[Item] ID=blockedWalkJump; quantity=1; x=3; y=38;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=3; y=39;
[Item] ID=blockedWalkJump; quantity=1; x=3; y=39;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=4; y=1;
[Item] ID=fence_metal; quantity=1; x=4; y=2;
[Item] ID=gravestone2; quantity=1; x=4; y=3;
[Item] ID=gravestone3; quantity=1; x=4; y=5;
[Item] ID=gravestone2; quantity=1; x=4; y=7;
[Item] ID=crack; quantity=1; x=4; y=7;
[Item] ID=gravestone2; quantity=1; x=4; y=11;
[Item] ID=gravestone2; quantity=1; x=4; y=13;
[Item] ID=fence_metal; quantity=1; x=4; y=16;
[Item] ID=rubble; quantity=1; rot=-360; x=4; y=18;
[Item] ID=tree_huge_br10; quantity=1; rot=180; x=4; y=30;
[Item] ID=tree_huge_br2; quantity=1; x=4; y=31;
[Item] ID=tree_huge_br2; quantity=1; x=4; y=32;
[Item] ID=tree_huge_mid; quantity=1; x=4; y=34;
[Item] ID=tree_huge_bot; quantity=1; x=4; y=35;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=4; y=40;
[Item] ID=blockedWalkJump; quantity=1; x=4; y=40;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=5; y=1;
[Item] ID=fence_metal; quantity=1; x=5; y=2;
[Item] ID=cliff_water; quantity=1; x=5; y=10;
[Item] ID=fence_metal; quantity=1; x=5; y=16;
[Item] ID=rubble; quantity=1; x=5; y=17;
[Item] ID=rubble; quantity=1; rot=-360; x=5; y=25;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=5; y=31;
[Item] ID=tree_huge_br2; quantity=1; x=5; y=32;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=5; y=33;
[Item] ID=rubble; quantity=1; rot=-360; x=5; y=35;
[Item] ID=tree_huge_br4; quantity=1; rot=270; x=5; y=40;
[Item] ID=blockedWalkJump; quantity=1; x=5; y=40;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=5; y=41;
[Item] ID=blockedWalkJump; quantity=1; x=5; y=41;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=6; y=1;
[Item] ID=fence_metal; quantity=1; x=6; y=2;
[Item] ID=gravestone2; quantity=1; x=6; y=3;
[Item] ID=gravestone2; quantity=1; x=6; y=5;
[Item] ID=gravestone2; quantity=1; x=6; y=11;
[Item] ID=fence_metal; quantity=1; x=6; y=16;
[Item] ID=rubble; quantity=1; rot=360; x=6; y=17;
[Item] ID=rubble; quantity=1; rot=-360; x=6; y=24;
[Item] ID=tree_huge_br4; quantity=1; rot=270; x=6; y=31;
[Item] ID=tree_huge_br8; quantity=1; rot=270; x=6; y=32;
[Item] ID=tree_huge_br4; quantity=1; rot=360; x=6; y=33;
[Item] ID=acorn2_red; quantity=1; x=6; y=35;
[Item] ID=rubble; quantity=1; rot=-360; x=6; y=36;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=6; y=42;
[Item] ID=blockedWalkJump; quantity=1; x=6; y=42;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=7; y=1;
[Item] ID=cracks; quantity=1; rot=-360; x=7; y=2;
[Item] ID=crack; quantity=2; x=7; y=8;
[Item] ID=flame_blue; quantity=1; x=7; y=14;
[Item] ID=cliff_water2; quantity=1; rot=180; x=7; y=15;
[Item] ID=cliff_water2; quantity=1; x=7; y=16;
[Item] ID=rubble; quantity=1; rot=-360; x=7; y=35;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=7; y=42;
[Item] ID=blockedWalkJump; quantity=1; x=7; y=42;
[Item] ID=tree_huge_br1; quantity=1; rot=360; x=8; y=1;
[Item] ID=fence_metal; quantity=1; x=8; y=2;
[Item] ID=fence_metal_btm_corner; quantity=1; rot=-360; x=8; y=16;
[Item] ID=tree_huge_br9; quantity=1; rot=180; x=8; y=42;
[Item] ID=blockedWalkJump; quantity=1; x=8; y=42;
[Item] ID=tree_huge_br3; quantity=1; x=9; y=0;
[Item] ID=fence_metal; quantity=1; x=9; y=2;
[Item] ID=coffin_closed; quantity=1; x=9; y=4; containerID=0;
[Item] ID=gravestone2; quantity=1; x=9; y=5;
[Item] ID=crack; quantity=1; rot=-90; x=9; y=5;
[Item] ID=iceBlock; quantity=1; x=9; y=16;
[Item] ID=rubble; quantity=1; rot=-360; x=9; y=26;
[Item] ID=rubble; quantity=1; rot=-360; x=9; y=37;
[Item] ID=tree_huge_br9; quantity=1; rot=180; x=9; y=42;
[Item] ID=blockedWalkJump; quantity=1; x=9; y=42;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=10; y=0;
[Item] ID=fence_metal; quantity=1; x=10; y=2;
[Item] ID=iceBlock; quantity=1; rot=-360; x=10; y=16;
[Item] ID=rubble; quantity=1; rot=-360; x=10; y=25;
[Item] ID=tree_huge_br10; quantity=1; rot=-270; x=10; y=26;
[Item] ID=tree_huge_br10; quantity=1; rot=-270; x=10; y=31;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=10; y=42;
[Item] ID=blockedWalkJump; quantity=1; x=10; y=42;
[Item] ID=tree_huge_br10; quantity=1; x=11; y=1;
[Item] ID=fence_metal; quantity=1; x=11; y=2;
[Item] ID=coffin_closed; quantity=1; x=11; y=4; containerID=1;
[Item] ID=gravestone2; quantity=1; x=11; y=5;
[Item] ID=iceBlock; quantity=1; rot=360; x=11; y=16;
[Item] ID=tree_huge_br1; quantity=1; rot=180; x=11; y=25;
[Item] ID=blockedWalkJump; quantity=1; x=11; y=25;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=11; y=27;
[Item] ID=tree_huge_br1; quantity=1; rot=90; x=11; y=28;
[Item] ID=tree_huge_br1; quantity=1; rot=-270; x=11; y=29;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=11; y=30;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=11; y=32;
[Item] ID=tree_huge_br1; quantity=1; rot=90; x=11; y=33;
[Item] ID=flame_blue; quantity=1; x=11; y=35;
[Item] ID=tree_huge_br1; quantity=1; rot=-180; x=11; y=42;
[Item] ID=blockedWalkJump; quantity=1; x=11; y=42;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=12; y=0;
[Item] ID=fence_metal; quantity=1; x=12; y=2;
[Item] ID=fence_metal_btm_corner; quantity=1; x=12; y=16;
[Item] ID=rubble; quantity=1; rot=-360; x=12; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=12; y=25;
[Item] ID=blockedWalkJump; quantity=1; x=12; y=25;
[Item] ID=rubble; quantity=1; rot=-360; x=12; y=34;
[Item] ID=tree_huge_br1; quantity=1; rot=-360; x=12; y=34;
[Item] ID=tree_huge_br1; quantity=1; rot=180; x=12; y=42;
[Item] ID=blockedWalkJump; quantity=1; x=12; y=42;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=13; y=0;
[Item] ID=cliff_water2; quantity=1; x=13; y=2;
[Item] ID=flame_blue; quantity=1; x=13; y=14;
[Item] ID=crack; quantity=1; rot=-360; x=13; y=15;
[Item] ID=cracks; quantity=1; rot=90; x=13; y=16;
[Item] ID=rubble; quantity=1; rot=-360; x=13; y=18;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=13; y=25;
[Item] ID=blockedWalkJump; quantity=1; x=13; y=25;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=13; y=34;
[Item] ID=rubble; quantity=1; rot=360; x=13; y=36;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=13; y=42;
[Item] ID=blockedWalkJump; quantity=1; x=13; y=42;
[Item] ID=tree_huge_br1; quantity=1; rot=-360; x=14; y=1;
[Item] ID=fence_metal; quantity=1; x=14; y=2;
[Item] ID=gravestone3; quantity=1; x=14; y=3;
[Item] ID=gravestone2; quantity=1; x=14; y=13;
[Item] ID=fence_metal; quantity=1; x=14; y=16;
[Item] ID=rubble; quantity=1; rot=-360; x=14; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=14; y=25;
[Item] ID=blockedWalkJump; quantity=1; x=14; y=25;
[Item] ID=tree_huge_br10; quantity=1; x=14; y=35;
[Item] ID=tree_huge_br10; quantity=1; rot=180; x=14; y=41;
[Item] ID=blockedWalkJump; quantity=1; x=14; y=42;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=15; y=1;
[Item] ID=fence_metal; quantity=1; x=15; y=2;
[Item] ID=fence_metal; quantity=1; x=15; y=16;
[Item] ID=rubble; quantity=1; rot=-360; x=15; y=17;
[Item] ID=rubble; quantity=1; rot=360; x=15; y=19;
[Item] ID=tree_huge_br4; quantity=1; rot=180; x=15; y=23;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=15; y=24;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=15; y=34;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=15; y=42;
[Item] ID=blockedWalkJump; quantity=1; x=15; y=42;
[Item] ID=fence_metal; quantity=1; x=16; y=2;
[Item] ID=tree_huge_br10; quantity=1; x=16; y=2;
[Item] ID=gravestone2; quantity=1; x=16; y=3;
[Item] ID=gravestone2; quantity=1; x=16; y=5;
[Item] ID=gravestone3; quantity=1; x=16; y=11;
[Item] ID=gravestone2; quantity=1; x=16; y=13;
[Item] ID=crack; quantity=1; rot=270; x=16; y=13;
[Item] ID=fence_metal; quantity=1; x=16; y=16;
[Item] ID=rubble; quantity=1; rot=360; x=16; y=18;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=16; y=23;
[Item] ID=tree_huge_br1; quantity=1; rot=360; x=16; y=34;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=16; y=42;
[Item] ID=blockedWalkJump; quantity=1; x=16; y=42;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=17; y=1;
[Item] ID=fence_metal; quantity=1; x=17; y=2;
[Item] ID=fence_metal; quantity=1; x=17; y=16;
[Item] ID=tree_huge_br4; quantity=1; rot=180; x=17; y=21;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=17; y=22;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=17; y=32;
[Item] ID=tree_huge_br1; quantity=1; rot=-90; x=17; y=33;
[Item] ID=tree_huge_br1; quantity=1; rot=180; x=17; y=41;
[Item] ID=tree_huge_br1; quantity=1; rot=360; x=18; y=1;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=18; y=2;
[Item] ID=crack; quantity=1; rot=270; x=18; y=2;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=18; y=3;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=18; y=4;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=18; y=5;
[Item] ID=fence_metal_NS_btm; quantity=1; rot=-360; x=18; y=6;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=18; y=11;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=18; y=12;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=18; y=13;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=18; y=14;
[Item] ID=crack; quantity=1; rot=-180; x=18; y=15;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=18; y=21;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=18; y=31;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=18; y=41;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=19; y=0;
[Item] ID=fence_metal; quantity=1; x=19; y=2;
[Item] ID=fence_metal; quantity=1; x=19; y=16;
[Item] ID=tree_huge_br4; quantity=1; rot=180; x=19; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=19; y=18;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=19; y=19;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=19; y=20;
[Item] ID=tree_huge_br1; quantity=1; rot=360; x=19; y=31;
[Item] ID=tree_huge_br1; quantity=1; rot=180; x=19; y=40;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=20; y=0;
[Item] ID=fence_metal; quantity=1; x=20; y=2;
[Item] ID=gravestone2; quantity=1; x=20; y=5;
[Item] ID=gravestone2; quantity=1; x=20; y=11;
[Item] ID=gravestone2; quantity=1; x=20; y=13;
[Item] ID=fence_metal; quantity=1; x=20; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=20; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=20; y=30;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=20; y=40;
[Item] ID=tree_huge_br9; quantity=1; x=21; y=0;
[Item] ID=fence_metal; quantity=1; x=21; y=2;
[Item] ID=fence_metal; quantity=1; x=21; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=21; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=21; y=30;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=21; y=40;
[Item] ID=tree_huge_br1; quantity=1; rot=-360; x=22; y=1;
[Item] ID=fence_metal; quantity=1; x=22; y=2;
[Item] ID=coffin_closed; quantity=1; x=22; y=4; containerID=2;
[Item] ID=gravestone2; quantity=1; x=22; y=5;
[Item] ID=gravestone2; quantity=1; x=22; y=11;
[Item] ID=gravestone3; quantity=1; x=22; y=13;
[Item] ID=crack; quantity=1; rot=-270; x=22; y=13;
[Item] ID=fence_metal; quantity=1; x=22; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=22; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=22; y=29;
[Item] ID=tree_huge_br1; quantity=1; rot=-90; x=22; y=30;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=22; y=40;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=23; y=1;
[Item] ID=fence_metal; quantity=1; x=23; y=2;
[Item] ID=fence_metal; quantity=1; x=23; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=23; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=23; y=28;
[Item] ID=tree_huge_br4; quantity=1; rot=180; x=23; y=38;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=23; y=39;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=24; y=1;
[Item] ID=cracks; quantity=1; rot=90; x=24; y=2;
[Item] ID=gravestone2; quantity=1; x=24; y=13;
[Item] ID=cracks; quantity=1; rot=180; x=24; y=15;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=24; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=24; y=27;
[Item] ID=tree_huge_br4; quantity=1; rot=-90; x=24; y=28;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=24; y=38;
[Item] ID=tree_huge_br1; quantity=1; rot=360; x=25; y=1;
[Item] ID=fence_metal; quantity=1; x=25; y=2;
[Item] ID=coffin_closed; quantity=1; x=25; y=4; containerID=3;
[Item] ID=gravestone2; quantity=1; x=25; y=5;
[Item] ID=crack; quantity=1; rot=-270; x=25; y=5;
[Item] ID=fence_metal; quantity=1; x=25; y=16;
[Item] ID=tree_huge_br1; quantity=1; rot=180; x=25; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=25; y=26;
[Item] ID=tree_huge_br9; quantity=1; rot=180; x=25; y=38;
[Item] ID=tree_huge_br1; quantity=1; rot=-360; x=26; y=1;
[Item] ID=fence_metal; quantity=1; x=26; y=2;
[Item] ID=gravestone3; quantity=1; x=26; y=11;
[Item] ID=gravestone2; quantity=1; x=26; y=13;
[Item] ID=fence_metal; quantity=1; x=26; y=16;
[Item] ID=tree_huge_br8; quantity=1; rot=180; x=26; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=26; y=26;
[Item] ID=flame_blue; quantity=1; x=26; y=28;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=26; y=38;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=27; y=1;
[Item] ID=fence_metal; quantity=1; x=27; y=2;
[Item] ID=gravestone2; quantity=1; rot=360; x=27; y=3;
[Item] ID=gravestone3; quantity=1; x=27; y=5;
[Item] ID=fence_metal; quantity=1; x=27; y=16;
[Item] ID=tree_huge_br1; quantity=1; rot=-180; x=27; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=27; y=27;
[Item] ID=tree_huge_br4; quantity=1; rot=-360; x=27; y=28;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=27; y=38;
[Item] ID=fence_metal; quantity=1; x=28; y=2;
[Item] ID=tree_huge_br10; quantity=1; x=28; y=2;
[Item] ID=gravestone2; quantity=1; x=28; y=11;
[Item] ID=gravestone2; quantity=1; x=28; y=13;
[Item] ID=crack; quantity=1; rot=-90; x=28; y=13;
[Item] ID=fence_metal; quantity=1; x=28; y=16;
[Item] ID=tree_huge_br9; quantity=1; rot=180; x=28; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=28; y=28;
[Item] ID=tree_huge_br10; quantity=1; rot=180; x=28; y=37;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=29; y=1;
[Item] ID=fence_metal; quantity=1; x=29; y=2;
[Item] ID=fence_metal; quantity=1; x=29; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=29; y=17;
[Item] ID=tree_huge_br10; quantity=1; x=29; y=29;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=29; y=38;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=30; y=0;
[Item] ID=tree_huge_br4; quantity=1; x=30; y=1;
[Item] ID=cliff_water2; quantity=1; rot=-360; x=30; y=2;
[Item] ID=flame_blue; quantity=1; x=30; y=5;
[Item] ID=crack; quantity=1; rot=-270; x=30; y=6;
[Item] ID=cracks; quantity=1; x=30; y=7;
[Item] ID=gravestone2; quantity=1; x=30; y=11;
[Item] ID=crack; quantity=1; rot=-360; x=30; y=16;
[Item] ID=tree_huge_br1; quantity=1; rot=-180; x=30; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=30; y=28;
[Item] ID=tree_huge_br4; quantity=1; rot=-180; x=30; y=38;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=30; y=39;
[Item] ID=fence_metal_NS_top; quantity=1; rot=-360; x=31; y=0;
[Item] ID=fence_metal_NS_top; quantity=1; rot=-360; x=31; y=1;
[Item] ID=fence_metal_btm_corner; quantity=1; rot=-360; x=31; y=2;
[Item] ID=fence_metal; quantity=1; x=31; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=31; y=18;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=31; y=28;
[Item] ID=flame_blue; quantity=1; x=31; y=37;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=31; y=40;
[Item] ID=gravestone2; quantity=1; x=32; y=11;
[Item] ID=crack; quantity=1; rot=90; x=32; y=11;
[Item] ID=gravestone2; quantity=1; x=32; y=13;
[Item] ID=fence_metal; quantity=1; x=32; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=32; y=18;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=32; y=29;
[Item] ID=tree_huge_br4; quantity=1; rot=-360; x=32; y=30;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=32; y=40;
[Item] ID=fence_metal; quantity=1; x=33; y=16;
[Item] ID=tree_huge_br1; quantity=1; rot=180; x=33; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=33; y=30;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=33; y=40;
[Item] ID=gravestone3; quantity=1; x=34; y=13;
[Item] ID=fence_metal; quantity=1; x=34; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=34; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=34; y=30;
[Item] ID=tree_huge_br1; quantity=1; rot=-180; x=34; y=40;
[Item] ID=fence_metal_NS_top; quantity=1; rot=360; x=35; y=0;
[Item] ID=fence_metal_NS_top; quantity=1; rot=360; x=35; y=1;
[Item] ID=fence_metal_btm_corner; quantity=1; x=35; y=2;
[Item] ID=fence_metal; quantity=1; x=35; y=16;
[Item] ID=tree_huge_br10; quantity=1; rot=180; x=35; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=35; y=29;
[Item] ID=tree_huge_br4; quantity=1; rot=360; x=35; y=30;
[Item] ID=tree_huge_br1; quantity=1; rot=180; x=35; y=40;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=36; y=0;
[Item] ID=tree_huge_br4; quantity=1; rot=-360; x=36; y=1;
[Item] ID=crack; quantity=1; rot=-360; x=36; y=2;
[Item] ID=cracks; quantity=1; rot=-180; x=36; y=5;
[Item] ID=flame_blue; quantity=1; rot=360; x=36; y=5;
[Item] ID=cracks; quantity=1; rot=-270; x=36; y=6;
[Item] ID=flame_blue; quantity=1; x=36; y=10;
[Item] ID=cliff_water; quantity=1; x=36; y=11;
[Item] ID=cliff_water; quantity=1; rot=-360; x=36; y=12;
[Item] ID=crack; quantity=1; rot=-270; x=36; y=15;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=36; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=36; y=27;
[Item] ID=tree_huge_br1; quantity=1; rot=-90; x=36; y=28;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=36; y=40;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=37; y=1;
[Item] ID=fence_metal; quantity=1; x=37; y=2;
[Item] ID=eyebird1; quantity=1; x=37; y=13;
[Item] ID=rubble; quantity=1; x=37; y=15;
[Item] ID=fence_metal_btm_corner; quantity=1; rot=-360; x=37; y=16;
[Item] ID=rubble; quantity=1; x=37; y=17;
[Item] ID=tree_huge_br1; quantity=1; rot=-180; x=37; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=37; y=26;
[Item] ID=tree_huge_br10; quantity=1; rot=180; x=37; y=39;
[Item] ID=tree_huge_br9; quantity=1; x=38; y=1;
[Item] ID=fence_metal; quantity=1; x=38; y=2;
[Item] ID=travelPoint_3; quantity=1; rot=270; x=38; y=16;
[Item] ID=tree_huge_br1; quantity=1; rot=180; x=38; y=17;
[Item] ID=sunbeam_circle_small; quantity=1; x=38; y=17;
[Item] ID=tree_huge_br1; quantity=1; rot=360; x=38; y=26;
[Item] ID=flame_blue; quantity=1; x=38; y=28;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=38; y=40;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=39; y=1;
[Item] ID=fence_metal; quantity=1; x=39; y=2;
[Item] ID=gravestone2; quantity=1; x=39; y=3;
[Item] ID=gravestone2; quantity=1; x=39; y=5;
[Item] ID=crack; quantity=1; rot=-90; x=39; y=5;
[Item] ID=gravestone2; quantity=1; x=39; y=7;
[Item] ID=gravestone2; quantity=1; x=39; y=10;
[Item] ID=rubble; quantity=1; x=39; y=15;
[Item] ID=fence_metal_btm_corner; quantity=1; x=39; y=16;
[Item] ID=rubble; quantity=1; x=39; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=39; y=17;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=39; y=26;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=39; y=26;
[Item] ID=tree_huge_br4; quantity=1; rot=90; x=39; y=27;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=39; y=40;
[Item] ID=tree_huge_br1; quantity=1; rot=360; x=40; y=1;
[Item] ID=fence_metal; quantity=1; x=40; y=2;
[Item] ID=rubble; quantity=1; x=40; y=12;
[Item] ID=rubble; quantity=1; x=40; y=14;
[Item] ID=fence_metal; quantity=1; x=40; y=16;
[Item] ID=tree_huge_br1; quantity=1; rot=180; x=40; y=16;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=40; y=27;
[Item] ID=tree_huge_br4; quantity=1; rot=180; x=40; y=38;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=40; y=39;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=41; y=0;
[Item] ID=crack; quantity=1; rot=360; x=41; y=1;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=2;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=3;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=4;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=5;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=6;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=7;
[Item] ID=crack; quantity=1; rot=90; x=41; y=8;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=9;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=10;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=11;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=12;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=13;
[Item] ID=fence_metal_NS; quantity=1; rot=-360; x=41; y=14;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=41; y=16;
[Item] ID=tree_huge_br1; quantity=1; rot=-360; x=41; y=28;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=41; y=38;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=42; y=0;
[Item] ID=tree_huge_br1; quantity=1; rot=-270; x=42; y=3;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=42; y=4;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=42; y=5;
[Item] ID=tree_huge_br1; quantity=1; rot=90; x=42; y=6;
[Item] ID=tree_huge_br10; quantity=1; rot=90; x=42; y=9;
[Item] ID=tree_huge_br1; quantity=1; rot=-270; x=42; y=12;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=42; y=13;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=42; y=14;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=42; y=15;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=42; y=28;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=42; y=38;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=43; y=1;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=43; y=2;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=43; y=7;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=43; y=8;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=43; y=10;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=43; y=11;
[Item] ID=tree_huge_br1; quantity=1; rot=-360; x=43; y=29;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=43; y=38;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=44; y=29;
[Item] ID=tree_huge_br1; quantity=1; rot=-270; x=44; y=36;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=44; y=37;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=45; y=30;
[Item] ID=tree_huge_br4; quantity=1; rot=90; x=45; y=31;
[Item] ID=tree_huge_br3; quantity=1; rot=-180; x=45; y=36;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=46; y=31;
[Item] ID=tree_huge_br3; quantity=1; rot=180; x=46; y=36;


[Actor] ID=rolly; name=?; actorTypeID=rolly; actorClass=none; secondaryClass=; movementSpeed=4; x=34; y=30; facingRot=90; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=NES_Blue_dark; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=atkOnSight; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=True; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=0; jumpDistance=0; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=rolly; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=rolly_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=rolly_0; name=?; actorTypeID=rolly; actorClass=none; secondaryClass=; movementSpeed=4; x=29; y=38; facingRot=630; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=NES_Blue_dark; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=atkOnSight; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=True; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=0; jumpDistance=0; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=rolly; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=rolly_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=rolly_0_0_0; name=?; actorTypeID=rolly; actorClass=none; secondaryClass=; movementSpeed=4; x=11; y=28; facingRot=180; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=NES_Blue_dark; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=atkOnSight; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=True; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=0; jumpDistance=0; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=rolly; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=rolly_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=rolly_0_0_0_0; name=?; actorTypeID=rolly; actorClass=none; secondaryClass=; movementSpeed=4; x=2; y=29; facingRot=360; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=NES_Blue_dark; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=atkOnSight; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=0; jumpDistance=0; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=rolly; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=rolly_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=rolly_0_0_0_0_0; name=?; actorTypeID=rolly; actorClass=none; secondaryClass=; movementSpeed=4; x=11; y=30; facingRot=180; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=NES_Blue_dark; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=atkOnSight; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=0; jumpDistance=0; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=rolly; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=rolly_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 



[Trigger] numID=0; aliasID=;
topX=46;topY=30;btmX=46;btmY=37;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_noSave; sValue=snow6; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=1; yValue=13;



[Trigger] numID=1; aliasID=;
topX=31;topY=0;btmX=35;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=travel_noSave; sValue=snow8; sValue2=; bValue1=False; bValue2=False; fValue=280; delay=0; xValue=8; yValue=18;



[Trigger] numID=2; aliasID=;
topX=1;topY=16;btmX=22;btmY=43;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=True; disableOnZoneEntry=False; fReq=1-g:checkingAcornSpawn_snow7;
[TriggerEffect] numID=2; effectID=cancelIfItemPresent; sValue=acorn2_red; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=cancelIfItemPresent; sValue=acorn2_red_times; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=action; sValue=spawn_acorn2_red; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=6; yValue=35;
[TriggerEffect] numID=2; effectID=setGlobalVar; sValue=checkingAcornSpawn_snow7; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=setGlobalVar; sValue=checkingAcornSpawn_snow7; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=3; xValue=-1; yValue=-1;



[Trigger] numID=3; aliasID=;
topX=37;topY=17;btmX=39;btmY=17;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=3; effectID=setGlobalVar; sValue=snow7scut; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=3; effectID=travel_point; sValue=snow5; sValue2=; bValue1=False; bValue2=False; fValue=3; delay=0.2; xValue=-1; yValue=-1;



