[Zone]  name=snow11b; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Peritune_Firmament_Calm; travelSongVolume=0.6; travelSongPitch=0; combatSong=; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=240; darkG=250; darkB=254; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0007; 
 bgTerrainTypeID=; bgScale=1; bgParallaxRatio=1; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Blue_light; zoneGrassPalette=NES_DarkGrey_darker; zoneGrassDarkPalette=NES_Blue_light; zoneStonePalette=NES_Grey; zoneStoneDarkPalette=NES_Gray; zoneStoneLightPalette=NES_Grey; zoneWaterPalette=NES_Blue_light; zoneDirtDarkPalette=NES_Teal_darker; zoneWoodPalette=paletteDarkGrey; zoneWoodDarkPalette=paletteWood; zoneMisc1Palette=NES_DarkGrey; zoneMisc2Palette=NES_DarkGrey; 
zoneFX=w_snow;zoneFXTime=0.5;zoneFX_x=-1;zoneFX_y=-1;

[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=8; y=2;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=8; y=3;
[Item] ID=tree_huge_br9; quantity=1; rot=-90; x=8; y=4;
[Item] ID=tree_huge_br9; quantity=1; rot=-90; x=8; y=5;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=8; y=6;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=8; y=7;
[Item] ID=tree_huge_br6; quantity=1; rot=-180; x=8; y=8;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=9; y=1;
[Item] ID=tree_huge_br1; quantity=1; rot=270; x=9; y=8;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=9; y=9;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=9; y=10;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=9; y=11;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=9; y=12;
[Item] ID=tree_huge_br3; quantity=1; rot=270; x=9; y=13;
[Item] ID=tree_huge_br3; quantity=1; rot=-90; x=10; y=0;
[Item] ID=tree_huge_br4; quantity=1; x=10; y=1;
[Item] ID=travelPoint_1; quantity=1; rot=90; x=12; y=1;
[Item] ID=travelPoint_0; quantity=1; rot=270; x=12; y=10;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=14; y=0;
[Item] ID=tree_huge_br4; quantity=1; rot=-360; x=14; y=1;
[Item] ID=tree_huge_br1; quantity=1; rot=-270; x=14; y=11;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=14; y=12;
[Item] ID=tree_huge_br9; quantity=1; rot=90; x=14; y=13;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=15; y=1;
[Item] ID=tree_huge_br1; quantity=1; rot=-270; x=15; y=8;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=15; y=9;
[Item] ID=tree_huge_br9; quantity=1; rot=90; x=15; y=10;
[Item] ID=tree_huge_br6; quantity=1; rot=180; x=15; y=11;
[Item] ID=tree_huge_br9; quantity=1; rot=-270; x=16; y=2;
[Item] ID=tree_huge_br9; quantity=1; rot=-270; x=16; y=3;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=16; y=4;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=16; y=5;
[Item] ID=tree_huge_br3; quantity=1; rot=90; x=16; y=6;
[Item] ID=tree_huge_br3; quantity=1; rot=-270; x=16; y=7;
[Item] ID=tree_huge_br6; quantity=1; rot=180; x=16; y=8;


[Actor] ID=urzibel_0_0; name=Azure; actorTypeID=urzibel; actorClass=none; secondaryClass=; movementSpeed=10; x=15; y=6; facingRot=216.8699; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=idle_dontMove_walkAnim; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=True; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.9; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; supportAbilities=criticalSpeed;  supportAbilities=lastingShelter;  supportAbilities=; 

HP=45; MP=12; HPMax=45; MPMax=12; TrueHPMax=45; TrueMPMax=12; PhysAtk=4; MagAtk=2; PhysDef=2; MagDef=2; PhysEva=10; MagEva=5; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=3; jumpDistance=2; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=0; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 



[ActorEffect] actorValue=moveDistance; sourceAVAffecter=difficultyMod; sourceType=; hideAllEffects=True; showNoDescription=True; magnitude=1; duration=-1;

[ActorInventory] ID=urzibel; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=urzibel_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=urzibel_0; name=Azure; actorTypeID=urzibel; actorClass=none; secondaryClass=; movementSpeed=10; x=9; y=6; facingRot=45; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=idle_dontMove_walkAnim; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=True; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.9; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; supportAbilities=criticalSpeed;  supportAbilities=lastingShelter;  supportAbilities=; 

HP=45; MP=12; HPMax=45; MPMax=12; TrueHPMax=45; TrueMPMax=12; PhysAtk=4; MagAtk=2; PhysDef=2; MagDef=2; PhysEva=10; MagEva=5; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=3; jumpDistance=2; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=0; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 



[ActorEffect] actorValue=moveDistance; sourceAVAffecter=difficultyMod; sourceType=; hideAllEffects=True; showNoDescription=True; magnitude=1; duration=-1;

[ActorInventory] ID=urzibel; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=urzibel_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 



[Trigger] numID=4; aliasID=;
topX=6;topY=0;btmX=17;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=4; effectID=travel_point; sValue=snow12; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=0; aliasID=;
topX=8;topY=13;btmX=16;btmY=13;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_point; sValue=snow11a; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;



