[Zone]  name=scave6; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Peritune_Suspense7; travelSongVolume=1; travelSongPitch=0; combatSong=Peritune_Suspense7; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=112; darkG=163; darkB=144; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=stoneRoughBG; bgScale=1; bgParallaxRatio=0; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=p70; zoneGrassPalette=NES_Teal_dark; zoneGrassDarkPalette=NES_Bluegreen_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Greyblue_mix2; zoneDirtDarkPalette=NES_Purple; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=NES_DarkBlue; zoneMisc2Palette=paletteWoodDark; 


[Item] ID=travelPoint_0; quantity=1; rot=360; x=1; y=9;
[Item] ID=stalags; quantity=1; rot=-360; x=3; y=5;
[Item] ID=rubble; quantity=1; rot=-360; x=3; y=11;
[Item] ID=rubble; quantity=1; x=4; y=4;
[Item] ID=stalags; quantity=1; rot=360; x=5; y=12;
[Item] ID=blockman1; quantity=1; x=7; y=5;
[Item] ID=blockman2; quantity=1; rot=270; x=7; y=6;
[Item] ID=blockman2; quantity=1; rot=270; x=7; y=7;
[Item] ID=blockman2; quantity=1; rot=270; x=7; y=8;
[Item] ID=blockman2; quantity=1; rot=270; x=7; y=9;
[Item] ID=blockman2; quantity=1; rot=270; x=7; y=10;
[Item] ID=blockman4; quantity=1; x=7; y=11;
[Item] ID=blockman_edge1; quantity=1; x=7; y=12;
[Item] ID=blockman2; quantity=1; x=8; y=5;
[Item] ID=blockman3; quantity=1; x=8; y=6;
[Item] ID=blockman3; quantity=1; x=8; y=7;
[Item] ID=blockman3; quantity=1; x=8; y=8;
[Item] ID=blockman3; quantity=1; x=8; y=9;
[Item] ID=blockman3; quantity=1; x=8; y=10;
[Item] ID=blockman2; quantity=1; rot=180; x=8; y=11;
[Item] ID=blockman_edge1; quantity=1; x=8; y=12;
[Item] ID=blockman2; quantity=1; x=9; y=5;
[Item] ID=blockman3; quantity=1; x=9; y=6;
[Item] ID=blockman3; quantity=1; x=9; y=7;
[Item] ID=blockman3; quantity=1; x=9; y=8;
[Item] ID=blockman3; quantity=1; x=9; y=9;
[Item] ID=blockman3; quantity=1; x=9; y=10;
[Item] ID=blockman2; quantity=1; rot=180; x=9; y=11;
[Item] ID=blockman_edge1; quantity=1; x=9; y=12;
[Item] ID=blockman2; quantity=1; x=10; y=5;
[Item] ID=blockman3; quantity=1; x=10; y=6;
[Item] ID=blockman3; quantity=1; x=10; y=7;
[Item] ID=blockman3; quantity=1; x=10; y=8;
[Item] ID=blockman3; quantity=1; x=10; y=9;
[Item] ID=blockman3; quantity=1; x=10; y=10;
[Item] ID=blockman2; quantity=1; rot=180; x=10; y=11;
[Item] ID=blockman_edge1; quantity=1; x=10; y=12;
[Item] ID=blockman2; quantity=1; x=11; y=5;
[Item] ID=blockman3; quantity=1; x=11; y=6;
[Item] ID=blockman_face1; quantity=1; x=11; y=6;
[Item] ID=blockman3; quantity=1; x=11; y=7;
[Item] ID=blockman3; quantity=1; x=11; y=8;
[Item] ID=blockman3; quantity=1; x=11; y=9;
[Item] ID=blockman3; quantity=1; x=11; y=10;
[Item] ID=blockman2; quantity=1; rot=180; x=11; y=11;
[Item] ID=blockman_edge1; quantity=1; x=11; y=12;
[Item] ID=blockman2; quantity=1; x=12; y=5;
[Item] ID=blockman3; quantity=1; x=12; y=6;
[Item] ID=blockman3; quantity=1; x=12; y=7;
[Item] ID=blockman3; quantity=1; x=12; y=8;
[Item] ID=blockman3; quantity=1; x=12; y=9;
[Item] ID=blockman3; quantity=1; x=12; y=10;
[Item] ID=blockman2; quantity=1; rot=180; x=12; y=11;
[Item] ID=blockman_edge1; quantity=1; x=12; y=12;
[Item] ID=travelPoint_1; quantity=1; rot=90; x=13; y=1;
[Item] ID=blockman2; quantity=1; x=13; y=5;
[Item] ID=blockman3; quantity=1; x=13; y=6;
[Item] ID=blockman3; quantity=1; x=13; y=7;
[Item] ID=blockman3; quantity=1; x=13; y=8;
[Item] ID=blockman3; quantity=1; x=13; y=9;
[Item] ID=blockman3; quantity=1; x=13; y=10;
[Item] ID=blockman2; quantity=1; rot=180; x=13; y=11;
[Item] ID=blockman_edge1; quantity=1; x=13; y=12;
[Item] ID=brazier_dim; quantity=1; x=14; y=2;
[Item] ID=blockman2; quantity=1; x=14; y=5;
[Item] ID=blockman3; quantity=1; x=14; y=6;
[Item] ID=blockman3; quantity=1; x=14; y=7;
[Item] ID=blockman3; quantity=1; x=14; y=8;
[Item] ID=blockman3; quantity=1; x=14; y=9;
[Item] ID=blockman3; quantity=1; x=14; y=10;
[Item] ID=blockman2; quantity=1; rot=180; x=14; y=11;
[Item] ID=blockman_edge1; quantity=1; x=14; y=12;
[Item] ID=blockman1; quantity=1; rot=90; x=15; y=5;
[Item] ID=blockman2; quantity=1; rot=90; x=15; y=6;
[Item] ID=blockman2; quantity=1; rot=90; x=15; y=7;
[Item] ID=blockman2; quantity=1; rot=90; x=15; y=8;
[Item] ID=blockman2; quantity=1; rot=90; x=15; y=9;
[Item] ID=blockman2; quantity=1; rot=90; x=15; y=10;
[Item] ID=blockman4; quantity=1; rot=-360; x=15; y=11;
[Item] ID=blockman_edge1; quantity=1; x=15; y=12;
[Item] ID=shadowblob1; quantity=1; x=18; y=11;


[Actor] ID=hand; name=?; actorTypeID=hand; actorClass=none; secondaryClass=; movementSpeed=0; x=8; y=9; facingRot=90; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=zoneMisc1; unarmoredPalette=zoneMisc1; aiScript=idle_dontMove; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=True; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=1; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=0; jumpDistance=0; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=hand; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=hand_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=hand_0; name=?; actorTypeID=hand; actorClass=none; secondaryClass=; movementSpeed=0; x=14; y=9; facingRot=540; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=zoneMisc1; unarmoredPalette=zoneMisc1; aiScript=idle_dontMove; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=True; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=1; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=0; jumpDistance=0; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=hand; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=hand_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 



[Trigger] numID=0; aliasID=;
topX=12;topY=0;btmX=15;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_point; sValue=scave7; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=2; aliasID=;
topX=0;topY=7;btmX=0;btmY=11;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=2; effectID=travel_point; sValue=scave5; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;



