[Zone]  name=scave4; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Peritune_Suspense7; travelSongVolume=1; travelSongPitch=0; combatSong=; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=112; darkG=163; darkB=144; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=abyss; bgScale=1; bgParallaxRatio=0; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=p70; zoneGrassPalette=NES_Teal_dark; zoneGrassDarkPalette=NES_Bluegreen_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Greyblue_mix2; zoneDirtDarkPalette=NES_Purple; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=paletteWoodDark; 


[Item] ID=stalags; quantity=1; rot=-360; x=3; y=6;
[Item] ID=rubble; quantity=1; rot=-360; x=3; y=7;
[Item] ID=rubble; quantity=1; x=3; y=11;
[Item] ID=rubble; quantity=1; x=4; y=4;
[Item] ID=brazier_dim; quantity=1; x=6; y=11;
[Item] ID=sunbeam; quantity=1; x=9; y=0;
[Item] ID=latticeWeed; quantity=1; x=9; y=3;
[Item] ID=latticeWeed; quantity=1; x=9; y=4;
[Item] ID=thingy_organic3; quantity=3; rot=-360; x=9; y=6;
[Item] ID=sunbeam_line; quantity=1; x=10; y=0;
[Item] ID=sunbeam; quantity=1; x=10; y=0;
[Item] ID=sunbeam_flipped; quantity=1; rot=180; x=10; y=0;
[Item] ID=latticeWeed; quantity=1; x=10; y=3;
[Item] ID=flower_laser1; quantity=1; x=10; y=6;
[Item] ID=travelPoint_0; quantity=1; rot=270; x=10; y=15;
[Item] ID=sunbeam_flipped; quantity=1; rot=180; x=11; y=0;
[Item] ID=latticeWeed; quantity=1; x=11; y=4;
[Item] ID=thingy_organic3; quantity=3; rot=360; x=11; y=6;
[Item] ID=brazier_dim; quantity=1; x=14; y=11;
[Item] ID=rubble; quantity=1; x=16; y=4;
[Item] ID=rubble; quantity=1; x=16; y=13;
[Item] ID=rubble; quantity=1; rot=-360; x=17; y=6;
[Item] ID=stalags; quantity=1; rot=360; x=17; y=11;
[Item] ID=rubble; quantity=1; rot=-360; x=17; y=12;
[Item] ID=shadowblob1; quantity=1; x=18; y=11;



[Trigger] numID=0; aliasID=;
topX=8;topY=17;btmX=12;btmY=17;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_point; sValue=scave3; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=1; aliasID=;
topX=10;topY=7;btmX=10;btmY=7;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=True; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=addItem; sValue=flower_laser; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=10; yValue=7;
[TriggerEffect] numID=1; effectID=animate; sValue=s_itemPose; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=3; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=action; sValue=somethingHappened_action; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=10; yValue=6;
[TriggerEffect] numID=1; effectID=song; sValue=Peritune_Healing3a; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.5; xValue=-1; yValue=-99;
[TriggerEffect] numID=1; effectID=song; sValue=travelSong; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=4; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=facingRot; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=270; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=facingRot; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=90; delay=4; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=setActorFloat; sValue=player1; sValue2=favoredHand; bValue1=False; bValue2=False; fValue=1; delay=1; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=setGlobalVar; sValue=ITEM2; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=4; xValue=-1; yValue=-1;



