[Zone]  name=scave11a; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Peritune_Memories3; travelSongVolume=0.1; travelSongPitch=-0.1; combatSong=; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=97; darkG=144; darkB=129; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=abyss; bgScale=1; bgParallaxRatio=0; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=p70; zoneGrassPalette=NES_Teal_dark; zoneGrassDarkPalette=NES_Bluegreen_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Greyblue_mix2; zoneDirtDarkPalette=NES_Purple; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=paletteWoodDark; 


[Item] ID=rubble; quantity=1; x=4; y=11;
[Item] ID=rubble; quantity=1; x=7; y=16;
[Item] ID=rubble; quantity=1; x=7; y=22;
[Item] ID=rubble; quantity=1; x=7; y=24;
[Item] ID=rubble; quantity=1; x=7; y=25;
[Item] ID=stalags; quantity=1; x=8; y=11;
[Item] ID=rubble; quantity=1; x=8; y=17;
[Item] ID=rubble; quantity=1; x=8; y=28;
[Item] ID=rubble; quantity=1; x=8; y=29;
[Item] ID=rubble; quantity=1; x=9; y=3;
[Item] ID=rubble; quantity=1; x=9; y=11;
[Item] ID=rubble; quantity=1; x=9; y=19;
[Item] ID=travelPoint_1; quantity=1; rot=90; x=10; y=1;
[Item] ID=rubble; quantity=1; x=10; y=4;
[Item] ID=rubble; quantity=1; x=10; y=13;
[Item] ID=rubble; quantity=1; x=10; y=23;
[Item] ID=rubble; quantity=1; x=10; y=24;
[Item] ID=travelPoint_0; quantity=1; rot=270; x=10; y=29;
[Item] ID=rubble; quantity=1; x=11; y=0;
[Item] ID=rubble; quantity=1; x=11; y=11;
[Item] ID=rubble; quantity=1; x=11; y=13;
[Item] ID=rubble; quantity=1; x=11; y=28;
[Item] ID=rubble; quantity=1; x=13; y=11;
[Item] ID=rubble; quantity=1; x=14; y=4;
[Item] ID=rubble; quantity=1; x=14; y=13;
[Item] ID=stalags; quantity=1; x=15; y=4;
[Item] ID=rubble; quantity=1; x=16; y=6;
[Item] ID=rubble; quantity=1; x=16; y=8;
[Item] ID=rubble; quantity=1; x=16; y=11;
[Item] ID=stalag; quantity=1; x=16; y=12;



[Trigger] numID=0; aliasID=;
topX=3;topY=30;btmX=5;btmY=31;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_point; sValue=scave11; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=1; aliasID=;
topX=8;topY=0;btmX=13;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=travel_point; sValue=scave12; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



