[Zone]  name=scave10a; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Peritune_Suspense7; travelSongVolume=0.8; travelSongPitch=0; combatSong=; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=112; darkG=163; darkB=144; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=abyss; bgScale=1; bgParallaxRatio=0; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=p70; zoneGrassPalette=NES_Teal_dark; zoneGrassDarkPalette=NES_Bluegreen_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Greyblue_mix2; zoneDirtDarkPalette=NES_Purple; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=paletteWoodDark; 


[Item] ID=rubble; quantity=1; x=3; y=5;
[Item] ID=rubble; quantity=1; x=3; y=11;
[Item] ID=stalags; quantity=1; rot=-360; x=4; y=4;
[Item] ID=stalags; quantity=1; rot=-360; x=4; y=12;
[Item] ID=rubble; quantity=1; x=4; y=13;
[Item] ID=rubble; quantity=1; x=5; y=4;
[Item] ID=rubble; quantity=1; x=5; y=13;
[Item] ID=brazier_dim; quantity=1; x=6; y=5;
[Item] ID=brazier_dim; quantity=1; x=6; y=11;
[Item] ID=pinkflower1_open; quantity=1; x=8; y=8;
[Item] ID=pinkflower1_open; quantity=1; x=9; y=7;
[Item] ID=pinkflower1_open; quantity=1; x=9; y=9;
[Item] ID=travelPoint_1; quantity=1; rot=90; x=10; y=1;
[Item] ID=pinkflower2; quantity=1; x=10; y=8;
[Item] ID=travelPoint_0; quantity=1; rot=270; x=10; y=15;
[Item] ID=pinkflower1_open; quantity=1; x=11; y=7;
[Item] ID=pinkflower1_open; quantity=1; x=11; y=9;
[Item] ID=pinkflower1_open; quantity=1; x=12; y=8;
[Item] ID=brazier_dim; quantity=1; x=14; y=5;
[Item] ID=brazier_dim; quantity=1; x=14; y=11;
[Item] ID=rubble; quantity=1; x=15; y=4;
[Item] ID=rubble; quantity=1; x=15; y=13;
[Item] ID=stalags; quantity=1; rot=360; x=16; y=9;
[Item] ID=rubble; quantity=1; x=16; y=11;
[Item] ID=rubble; quantity=1; x=17; y=6;
[Item] ID=rubble; quantity=1; x=17; y=10;



[Trigger] numID=0; aliasID=;
topX=8;topY=17;btmX=13;btmY=17;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_point; sValue=scave10; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=1; aliasID=;
topX=8;topY=0;btmX=13;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=travel_point; sValue=scave11; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



