[Zone]  name=scave10; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Peritune_Suspense7; travelSongVolume=1; travelSongPitch=0; combatSong=Peritune_Suspense7; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=112; darkG=163; darkB=144; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=stoneRoughBG; bgScale=1; bgParallaxRatio=0; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=p70; zoneGrassPalette=NES_Teal_dark; zoneGrassDarkPalette=NES_Bluegreen_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Greyblue_mix2; zoneDirtDarkPalette=NES_Purple; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=NES_Greyblue_mix2; zoneMisc2Palette=paletteWoodDark; 


[Item] ID=rubble; quantity=1; rot=-360; x=3; y=17;
[Item] ID=rubble; quantity=1; x=4; y=4;
[Item] ID=rubble; quantity=1; rot=-360; x=5; y=5;
[Item] ID=stalags; quantity=1; rot=-360; x=5; y=17;
[Item] ID=blockman1; quantity=1; x=6; y=8;
[Item] ID=blockman2; quantity=1; rot=270; x=6; y=9;
[Item] ID=blockman2; quantity=1; rot=270; x=6; y=10;
[Item] ID=blockman2; quantity=1; rot=270; x=6; y=11;
[Item] ID=blockman2; quantity=1; rot=270; x=6; y=12;
[Item] ID=blockman2; quantity=1; rot=270; x=6; y=13;
[Item] ID=blockman4; quantity=1; x=6; y=14;
[Item] ID=blockman_edge1; quantity=1; x=6; y=15;
[Item] ID=rubble; quantity=1; rot=360; x=6; y=18;
[Item] ID=blockman2; quantity=1; x=7; y=8;
[Item] ID=blockman3; quantity=1; x=7; y=9;
[Item] ID=blockman3; quantity=1; x=7; y=10;
[Item] ID=blockman3; quantity=1; x=7; y=11;
[Item] ID=blockman3; quantity=1; x=7; y=12;
[Item] ID=blockman3; quantity=1; x=7; y=13;
[Item] ID=blockman2; quantity=1; rot=180; x=7; y=14;
[Item] ID=blockman_edge1; quantity=1; x=7; y=15;
[Item] ID=rubble; quantity=1; rot=-360; x=8; y=4;
[Item] ID=blockman2; quantity=1; x=8; y=8;
[Item] ID=blockman3; quantity=1; x=8; y=9;
[Item] ID=blockman3; quantity=1; x=8; y=10;
[Item] ID=blockman3; quantity=1; x=8; y=11;
[Item] ID=blockman3; quantity=1; x=8; y=12;
[Item] ID=blockman3; quantity=1; x=8; y=13;
[Item] ID=blockman2; quantity=1; rot=180; x=8; y=14;
[Item] ID=blockman_edge1; quantity=1; x=8; y=15;
[Item] ID=blockman2; quantity=1; x=9; y=8;
[Item] ID=blockman3; quantity=1; x=9; y=9;
[Item] ID=blockman3; quantity=1; x=9; y=10;
[Item] ID=blockman3; quantity=1; x=9; y=11;
[Item] ID=blockman3; quantity=1; x=9; y=12;
[Item] ID=blockman3; quantity=1; x=9; y=13;
[Item] ID=blockman2; quantity=1; rot=180; x=9; y=14;
[Item] ID=blockman_edge1; quantity=1; x=9; y=15;
[Item] ID=travelPoint_1; quantity=1; rot=90; x=10; y=1;
[Item] ID=blockman2; quantity=1; x=10; y=8;
[Item] ID=blockman3; quantity=1; x=10; y=9;
[Item] ID=blockman3; quantity=1; x=10; y=10;
[Item] ID=blockman_face_evil1; quantity=1; x=10; y=10;
[Item] ID=blockman3; quantity=1; x=10; y=11;
[Item] ID=sunbeam_circle_big_dull; quantity=1; x=10; y=11;
[Item] ID=blockman3; quantity=1; x=10; y=12;
[Item] ID=blockman3; quantity=1; x=10; y=13;
[Item] ID=blockman2; quantity=1; rot=180; x=10; y=14;
[Item] ID=blockman_edge1; quantity=1; x=10; y=15;
[Item] ID=travelPoint_0; quantity=1; rot=270; x=10; y=22;
[Item] ID=blockman2; quantity=1; x=11; y=8;
[Item] ID=blockman3; quantity=1; x=11; y=9;
[Item] ID=blockman3; quantity=1; x=11; y=10;
[Item] ID=blockman3; quantity=1; x=11; y=11;
[Item] ID=blockman3; quantity=1; x=11; y=12;
[Item] ID=blockman3; quantity=1; x=11; y=13;
[Item] ID=blockman2; quantity=1; rot=180; x=11; y=14;
[Item] ID=blockman_edge1; quantity=1; x=11; y=15;
[Item] ID=blockman2; quantity=1; x=12; y=8;
[Item] ID=blockman3; quantity=1; x=12; y=9;
[Item] ID=blockman3; quantity=1; x=12; y=10;
[Item] ID=blockman3; quantity=1; x=12; y=11;
[Item] ID=blockman3; quantity=1; x=12; y=12;
[Item] ID=blockman3; quantity=1; x=12; y=13;
[Item] ID=blockman2; quantity=1; rot=180; x=12; y=14;
[Item] ID=blockman_edge1; quantity=1; x=12; y=15;
[Item] ID=blockman2; quantity=1; x=13; y=8;
[Item] ID=blockman3; quantity=1; x=13; y=9;
[Item] ID=blockman3; quantity=1; x=13; y=10;
[Item] ID=blockman3; quantity=1; x=13; y=11;
[Item] ID=blockman3; quantity=1; x=13; y=12;
[Item] ID=blockman3; quantity=1; x=13; y=13;
[Item] ID=blockman2; quantity=1; rot=180; x=13; y=14;
[Item] ID=blockman_edge1; quantity=1; x=13; y=15;
[Item] ID=rubble; quantity=1; rot=360; x=13; y=19;
[Item] ID=stalags; quantity=1; x=14; y=4;
[Item] ID=blockman1; quantity=1; rot=90; x=14; y=8;
[Item] ID=blockman2; quantity=1; rot=90; x=14; y=9;
[Item] ID=blockman2; quantity=1; rot=90; x=14; y=10;
[Item] ID=blockman2; quantity=1; rot=90; x=14; y=11;
[Item] ID=blockman2; quantity=1; rot=90; x=14; y=12;
[Item] ID=blockman2; quantity=1; rot=90; x=14; y=13;
[Item] ID=blockman4; quantity=1; rot=-360; x=14; y=14;
[Item] ID=blockman_edge1; quantity=1; x=14; y=15;
[Item] ID=rubble; quantity=1; rot=-360; x=14; y=18;
[Item] ID=rubble; quantity=1; rot=360; x=15; y=4;
[Item] ID=rubble; quantity=1; rot=360; x=16; y=5;
[Item] ID=rubble; quantity=1; rot=-360; x=16; y=19;
[Item] ID=rubble; quantity=1; rot=360; x=17; y=17;


[Actor] ID=hand; name=?; actorTypeID=hand; actorClass=none; secondaryClass=; movementSpeed=0; x=7; y=13; facingRot=90; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=zoneMisc1; unarmoredPalette=zoneMisc1; aiScript=idle_dontMove; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=1; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=0; jumpDistance=0; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=hand; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=hand_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=hand_0; name=?; actorTypeID=hand; actorClass=none; secondaryClass=; movementSpeed=0; x=13; y=13; facingRot=540; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=zoneMisc1; unarmoredPalette=zoneMisc1; aiScript=idle_dontMove; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=1; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=0; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=0; jumpDistance=0; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=hand; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=hand_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 



[Trigger] numID=0; aliasID=;
topX=7;topY=23;btmX=13;btmY=23;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_point; sValue=scave9; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=1; aliasID=;
topX=8;topY=0;btmX=13;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=travel_point; sValue=scave10a; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=2; aliasID=;
topX=6;topY=12;btmX=14;btmY=13;topX+=8;topY+=13;btmX+=9;btmY+=15;topX++=11;topY++=13;btmX++=12;btmY++=15;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=True; triggerForEveryStepInArea=True; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=2; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=2.4; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=action; sValue=summon_blockeye; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=10; yValue=10;
[TriggerEffect] numID=2; effectID=setZonePalettes; sValue=misc1; sValue2=NES_Orange_darker; bValue1=False; bValue2=False; fValue=0; delay=1.5; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=10; yValue=14;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=10; yValue=8;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=6; yValue=11;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=14; yValue=11;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.2; xValue=7; yValue=9;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.2; xValue=13; yValue=9;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.2; xValue=11; yValue=11;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.2; xValue=9; yValue=11;
[TriggerEffect] numID=2; effectID=setZonePalettes; sValue=misc1; sValue2=NES_DarkGrey_dark; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.4; xValue=8; yValue=14;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.4; xValue=11; yValue=10;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.6; xValue=10; yValue=9;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.6; xValue=12; yValue=14;
[TriggerEffect] numID=2; effectID=removeItem; sValue=blockman_face_evil1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.96; xValue=10; yValue=10;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.8; xValue=9; yValue=12;
[TriggerEffect] numID=2; effectID=action; sValue=summon_hand; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.8; xValue=9; yValue=9;
[TriggerEffect] numID=2; effectID=setAllAIBusy; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=3; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=setAllAIBusy; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=2.1; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=song; sValue=Peritune_Suspense_edited1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.6; xValue=-1; yValue=-99;
[TriggerEffect] numID=2; effectID=song; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=destination; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=10; yValue=13;
[TriggerEffect] numID=2; effectID=destination; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.65; xValue=-1; yValue=-1;



[Trigger] numID=3; aliasID=hurtP;
topX=0;topY=10;btmX=3;btmY=10;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=3; effectID=setZonePalettes; sValue=misc1; sValue2=paletteHurt; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=3; effectID=setZonePalettes; sValue=misc1; sValue2=NES_Orange_darker; bValue1=False; bValue2=False; fValue=0; delay=0.5; xValue=-1; yValue=-1;



[Trigger] numID=4; aliasID=;
topX=7;topY=14;btmX=7;btmY=14;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=somethingHappened; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=4; effectID=trigger; sValue=hurtB; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=4; effectID=action; sValue=summon_blockeye; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.5; xValue=14; yValue=9;



[Trigger] numID=5; aliasID=;
topX=10;topY=10;btmX=10;btmY=10;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=somethingHappened; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=5; effectID=trigger; sValue=hurtB; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=5; effectID=action; sValue=summon_blockeye; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.5; xValue=7; yValue=14;



[Trigger] numID=6; aliasID=;
topX=14;topY=9;btmX=14;btmY=9;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=somethingHappened; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=6; effectID=trigger; sValue=hurtB; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=6; effectID=action; sValue=summon_blockeye; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.5; xValue=13; yValue=14;



[Trigger] numID=7; aliasID=;
topX=13;topY=14;btmX=13;btmY=14;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=somethingHappened; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=7; effectID=trigger; sValue=hurtB; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=7; effectID=action; sValue=summon_blockeye; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.5; xValue=8; yValue=9;



[Trigger] numID=8; aliasID=;
topX=8;topY=9;btmX=8;btmY=9;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=somethingHappened; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=8; effectID=trigger; sValue=hurtB; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=8; effectID=action; sValue=summon_blockeye; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.5; xValue=10; yValue=12;



[Trigger] numID=9; aliasID=;
topX=10;topY=12;btmX=10;btmY=12;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=somethingHappened; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=9; effectID=fx; sValue=AngryPainBlubber; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=9; effectID=setZonePalettes; sValue=misc1; sValue2=paletteHurt; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=9; effectID=setZonePalettes; sValue=misc1; sValue2=NES_DarkGrey_dark; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=-1; yValue=-1;
[TriggerEffect] numID=9; effectID=removeActorType; sValue=hand; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=1.4; xValue=-1; yValue=-1;
[TriggerEffect] numID=9; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=1; xValue=-1; yValue=-1;
[TriggerEffect] numID=9; effectID=togglePause; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=9; effectID=togglePause; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1.4; xValue=-1; yValue=-1;
[TriggerEffect] numID=9; effectID=addItem; sValue=blockman_face_evil3; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0.1; xValue=10; yValue=12;
[TriggerEffect] numID=9; effectID=song; sValue=travelSong; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.5; xValue=-1; yValue=-1;



[Trigger] numID=10; aliasID=hurtB;
topX=0;topY=9;btmX=3;btmY=9;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=10; effectID=fx; sValue=sfx_angryBlub; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=10; effectID=trigger; sValue=hurtP; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



