[Zone]  name=forest2; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=DeepNoise; travelSongVolume=0.4; travelSongPitch=0; combatSong=; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=200; darkG=200; darkB=200; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=abyss; bgScale=1; bgParallaxRatio=0; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=p74; zoneGrassPalette=p72; zoneGrassDarkPalette=paletteBlack; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Blue; zoneDirtDarkPalette=NES_Brown; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=paletteWoodDark; 


[Item] ID=sunbeam_circle_med; quantity=1; x=0; y=11;
[Item] ID=travelPoint_0; quantity=1; x=1; y=11;
[Item] ID=tree2_mid3; quantity=1; rot=-360; x=2; y=0;
[Item] ID=tree2_mid3; quantity=1; rot=360; x=2; y=1;
[Item] ID=tree2_mid3; quantity=1; rot=-360; x=2; y=2;
[Item] ID=tree2_mid3; quantity=1; x=2; y=3;
[Item] ID=tree2_mid3; quantity=1; x=2; y=4;
[Item] ID=tree2_mid; quantity=1; rot=-360; x=2; y=5;
[Item] ID=tree2_mid; quantity=1; x=2; y=6;
[Item] ID=tree2_base; quantity=1; rot=-360; x=2; y=7;
[Item] ID=sunbeam_foliage_med; quantity=1; x=3; y=9;
[Item] ID=sunbeam_foliage_tiny; quantity=1; x=3; y=12;
[Item] ID=sunbeam_foliage_small; quantity=1; x=4; y=11;
[Item] ID=tree2_top2; quantity=1; x=4; y=15;
[Item] ID=tree2_mid3; quantity=1; x=4; y=16;
[Item] ID=tree2_mid3; quantity=1; rot=-360; x=4; y=17;
[Item] ID=tree2_mid3; quantity=1; rot=360; x=4; y=18;
[Item] ID=tree2_mid3; quantity=1; rot=360; x=5; y=0;
[Item] ID=tree2_mid3; quantity=1; rot=-360; x=5; y=1;
[Item] ID=tree2_mid3; quantity=1; rot=360; x=5; y=2;
[Item] ID=tree2_mid3; quantity=1; rot=-360; x=5; y=3;
[Item] ID=tree2_mid3; quantity=1; x=5; y=4;
[Item] ID=tree2_mid3; quantity=1; x=5; y=5;
[Item] ID=tree2_mid2; quantity=1; rot=-360; x=5; y=6;
[Item] ID=tree2_mid; quantity=1; x=5; y=7;
[Item] ID=tree2_base; quantity=1; x=5; y=8;
[Item] ID=grass_alt1; quantity=3; x=5; y=13;
[Item] ID=grass_alt1; quantity=1; x=6; y=12;
[Item] ID=tree2_mid3; quantity=1; rot=360; x=7; y=0;
[Item] ID=tree2_mid3; quantity=1; rot=-360; x=7; y=1;
[Item] ID=tree2_mid3; quantity=1; x=7; y=2;
[Item] ID=tree2_mid2; quantity=1; rot=360; x=7; y=3;
[Item] ID=tree2_mid; quantity=1; x=7; y=4;
[Item] ID=tree2_base; quantity=1; rot=-360; x=7; y=5;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=7; y=10;
[Item] ID=grass_alt1; quantity=2; x=7; y=12;
[Item] ID=tree2_top2; quantity=1; rot=-360; x=7; y=14;
[Item] ID=tree2_mid3; quantity=1; rot=-360; x=7; y=15;
[Item] ID=tree2_mid3; quantity=1; rot=360; x=7; y=16;
[Item] ID=tree2_mid3; quantity=1; rot=-360; x=10; y=0;
[Item] ID=tree2_mid2; quantity=1; rot=-360; x=10; y=1;
[Item] ID=tree2_mid; quantity=1; x=10; y=2;
[Item] ID=tree2_base; quantity=1; rot=360; x=10; y=3;
[Item] ID=grass_alt1; quantity=1; x=10; y=8;
[Item] ID=tree2_top2; quantity=1; rot=360; x=10; y=16;
[Item] ID=tree2_mid3; quantity=1; rot=-360; x=10; y=17;
[Item] ID=tree2_mid3; quantity=1; rot=360; x=10; y=18;
[Item] ID=sunbeam_foliage_tiny_dim; quantity=1; rot=90; x=14; y=8;
[Item] ID=tree2_top2; quantity=1; rot=-360; x=14; y=17;
[Item] ID=tree2_mid3; quantity=1; rot=360; x=14; y=18;
[Item] ID=tree2_mid3; quantity=1; rot=360; x=15; y=0;
[Item] ID=tree2_mid3; quantity=1; rot=-360; x=15; y=1;
[Item] ID=tree2_base; quantity=1; rot=-360; x=15; y=2;
[Item] ID=grass_alt1; quantity=1; x=16; y=7;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; x=16; y=10;
[Item] ID=tree2_top2; quantity=1; rot=-360; x=18; y=16;
[Item] ID=tree2_mid3; quantity=1; rot=-360; x=18; y=17;
[Item] ID=tree2_mid3; quantity=1; rot=360; x=18; y=18;
[Item] ID=grass_alt1; quantity=1; x=20; y=8;
[Item] ID=grass_alt1; quantity=2; x=21; y=8;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=22; y=6;
[Item] ID=sunbeam_foliage_med_dim; quantity=1; x=23; y=9;
[Item] ID=pinkflower1; quantity=1; x=27; y=7;
[Item] ID=grass_alt1; quantity=3; x=29; y=9;
[Item] ID=grass_alt1; quantity=3; x=31; y=8;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=31; y=10;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=180; x=32; y=6;
[Item] ID=grass_alt1; quantity=1; x=33; y=6;
[Item] ID=grass_alt1; quantity=1; x=33; y=10;
[Item] ID=grass_alt1; quantity=4; x=34; y=5;
[Item] ID=sunbeam_foliage_tiny_dim; quantity=1; rot=90; x=36; y=4;
[Item] ID=grass_alt1; quantity=4; x=36; y=10;
[Item] ID=grass_alt1; quantity=1; x=37; y=5;
[Item] ID=sunbeam_foliage_tiny_dim; quantity=1; rot=270; x=37; y=9;
[Item] ID=grass_alt1; quantity=4; x=40; y=6;
[Item] ID=grass_alt1; quantity=1; x=41; y=8;
[Item] ID=grass_alt1; quantity=1; x=46; y=8;
[Item] ID=sunbeam_circle_big_dim; quantity=1; x=51; y=7;
[Item] ID=sunbeam_circle_big_dim; quantity=1; x=62; y=7;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=65; y=6;
[Item] ID=tree_huge_br2; quantity=1; x=66; y=6;
[Item] ID=tree_huge_br10; quantity=1; rot=360; x=66; y=7;
[Item] ID=tree_huge_br3; quantity=1; rot=360; x=67; y=6;
[Item] ID=tree_huge_br10; quantity=1; rot=180; x=68; y=7;
[Item] ID=tree_huge_br2; quantity=1; x=68; y=8;
[Item] ID=tree_huge_br3; quantity=1; rot=-360; x=71; y=6;
[Item] ID=tree_huge_br10; quantity=1; rot=180; x=71; y=7;
[Item] ID=tree_huge_br2; quantity=1; x=71; y=8;
[Item] ID=tree_huge_br2; quantity=1; x=72; y=6;
[Item] ID=tree_huge_br1; quantity=1; rot=-360; x=72; y=7;
[Item] ID=tree_huge_br2; quantity=1; x=73; y=6;
[Item] ID=tree_huge_br1; quantity=1; rot=360; x=73; y=7;
[Item] ID=tree_huge_br9; quantity=1; rot=90; x=74; y=6;
[Item] ID=tree_huge_br2; quantity=1; x=74; y=6;
[Item] ID=tree_huge_br5; quantity=1; rot=360; x=74; y=7;
[Item] ID=tree_huge_br1; quantity=1; rot=180; x=74; y=7;
[Item] ID=sunbeam_circle_med_dull; quantity=1; x=74; y=7;
[Item] ID=tree_huge_br9; quantity=1; rot=90; x=74; y=8;
[Item] ID=tree_huge_br2; quantity=1; x=74; y=8;



[Trigger] numID=0; aliasID=;
topX=74;topY=5;btmX=74;btmY=9;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_point; sValue=chase1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=1; aliasID=;
topX=30;topY=5;btmX=31;btmY=11;topX+=11;topY+=6;btmX+=12;btmY+=13;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=setZoneDarkColor; sValue=170,170,170; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=song; sValue=DeepNoise; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=40; yValue=-1;



[Trigger] numID=2; aliasID=;
topX=9;topY=6;btmX=10;btmY=13;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=2; effectID=setZoneDarkColor; sValue=200,200,200; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=3; aliasID=;
topX=32;topY=5;btmX=33;btmY=11;topX+=43;topY+=5;btmX+=44;btmY+=11;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=3; effectID=setZoneDarkColor; sValue=140,140,140; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=3; effectID=song; sValue=DeepNoise; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=70; yValue=-1;



[Trigger] numID=4; aliasID=;
topX=0;topY=9;btmX=0;btmY=13;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=4; effectID=travel_point; sValue=forest1; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=5; aliasID=;
topX=45;topY=5;btmX=46;btmY=11;topX+=64;topY+=5;btmX+=65;btmY+=9;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=5; effectID=setZoneDarkColor; sValue=120,120,120; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=6; aliasID=;
topX=66;topY=5;btmX=67;btmY=9;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=6; effectID=setZoneDarkColor; sValue=100,100,100; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=7; aliasID=;
topX=15;topY=6;btmX=16;btmY=11;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=True; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=7; effectID=addItem; sValue=deye1; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0; xValue=13; yValue=12;
[TriggerEffect] numID=7; effectID=addItem; sValue=deye1; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0.7; xValue=13; yValue=5;



[Trigger] numID=8; aliasID=;
topX=21;topY=5;btmX=24;btmY=10;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=True; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=8; effectID=addItem; sValue=deye2; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0.2; xValue=22; yValue=11;
[TriggerEffect] numID=8; effectID=addItem; sValue=deye3; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0.8; xValue=25; yValue=4;
[TriggerEffect] numID=8; effectID=addItem; sValue=deye1; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=1.3; xValue=28; yValue=11;



[Trigger] numID=9; aliasID=;
topX=34;topY=4;btmX=36;btmY=11;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=True; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=9; effectID=addItem; sValue=deye2; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0.2; xValue=33; yValue=3;
[TriggerEffect] numID=9; effectID=addItem; sValue=deye1; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0.8; xValue=39; yValue=10;
[TriggerEffect] numID=9; effectID=addItem; sValue=deye2; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=1.2; xValue=44; yValue=4;



[Trigger] numID=10; aliasID=;
topX=48;topY=5;btmX=50;btmY=8;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=True; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=10; effectID=addItem; sValue=deye1; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0.2; xValue=49; yValue=11;
[TriggerEffect] numID=10; effectID=addItem; sValue=deye2; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0.6; xValue=52; yValue=4;
[TriggerEffect] numID=10; effectID=addItem; sValue=deye1; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0.9; xValue=58; yValue=9;



[Trigger] numID=11; aliasID=;
topX=62;topY=5;btmX=63;btmY=9;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=11; effectID=removeAllItems; sValue=deye1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.1; xValue=-1; yValue=-1;
[TriggerEffect] numID=11; effectID=removeAllItems; sValue=deye2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.25; xValue=-1; yValue=-1;
[TriggerEffect] numID=11; effectID=removeAllItems; sValue=deye3; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.4; xValue=-1; yValue=-1;
[TriggerEffect] numID=11; effectID=fx; sValue=rustle; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=11; effectID=song; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



