[Zone]  name=boss2_mouth; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Boss_Battle; travelSongVolume=1; travelSongPitch=0.5; combatSong=Boss_Battle; combatSongVolume=1; combatSongPitch=0.5; combatSongDelay=0; 
darkR=191; darkG=191; darkB=191; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=; bgScale=1; bgParallaxRatio=1; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Orange; zoneGrassPalette=NES_Lime; zoneGrassDarkPalette=NES_Teal_darker; zoneStonePalette=p71; zoneStoneDarkPalette=p71; zoneStoneLightPalette=p71; zoneWaterPalette=NES_Teal_contrast; zoneDirtDarkPalette=NES_Brown; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=NES_Green_darker; 


[Item] ID=acorn1; quantity=1; x=4; y=4;
[Item] ID=blockedWalkJump; quantity=1; x=4; y=4;
[Item] ID=travelPoint_0; quantity=1; rot=270; x=5; y=4;



[Trigger] numID=0; aliasID=;
topX=0;topY=1;btmX=0;btmY=1;
triggerImmediatelyOnEnteringZone=True; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=True; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=trigger; sValue=tM0; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=fx; sValue=highRoar; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.1; xValue=-1; yValue=-1;



[Trigger] numID=1; aliasID=tM1;
topX=7;topY=0;btmX=8;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=fx; sValue=boss_eyes1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=1;
[TriggerEffect] numID=1; effectID=fx; sValue=boss_teeth_top1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=3;
[TriggerEffect] numID=1; effectID=fx; sValue=boss_teeth_btm1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=5;
[TriggerEffect] numID=1; effectID=trigger_gVarName; sValue=tM; sValue2=mouthState; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=setGlobalVar_math; sValue=mouthState; sValue2=g:mouthState + 1; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=1; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=3; yValue=4;
[TriggerEffect] numID=1; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=6; yValue=4;
[TriggerEffect] numID=1; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=3; yValue=4;
[TriggerEffect] numID=1; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=6; yValue=4;
[TriggerEffect] numID=1; effectID=fx; sValue=boss_teeth_quake1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=2; aliasID=tM2;
topX=7;topY=1;btmX=8;btmY=1;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=2; effectID=fx; sValue=boss_eyes2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=1;
[TriggerEffect] numID=2; effectID=fx; sValue=boss_teeth_top2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=3;
[TriggerEffect] numID=2; effectID=fx; sValue=boss_teeth_btm2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=5;
[TriggerEffect] numID=2; effectID=trigger_gVarName; sValue=tM; sValue2=mouthState; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=setGlobalVar_math; sValue=mouthState; sValue2=g:mouthState + 1; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=3; yValue=4;
[TriggerEffect] numID=2; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=6; yValue=4;
[TriggerEffect] numID=2; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=3; yValue=4;
[TriggerEffect] numID=2; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=6; yValue=4;
[TriggerEffect] numID=2; effectID=fx; sValue=boss_teeth_quake2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=2; effectID=setTileID; sValue=stoneSolid_breaking; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=3; yValue=3;
[TriggerEffect] numID=2; effectID=setTileID; sValue=stoneSolid_breaking; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=6; yValue=3;



[Trigger] numID=4; aliasID=tM3;
topX=7;topY=2;btmX=8;btmY=2;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=4; effectID=fx; sValue=boss_eyes3; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=1;
[TriggerEffect] numID=4; effectID=fx; sValue=boss_teeth_top3; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=3;
[TriggerEffect] numID=4; effectID=fx; sValue=boss_teeth_btm3; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=5;
[TriggerEffect] numID=4; effectID=trigger_gVarName; sValue=tM; sValue2=mouthState; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=-1; yValue=-1;
[TriggerEffect] numID=4; effectID=setGlobalVar_math; sValue=mouthState; sValue2=g:mouthState + 1; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=4; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=3; yValue=4;
[TriggerEffect] numID=4; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=6; yValue=4;
[TriggerEffect] numID=4; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=3; yValue=4;
[TriggerEffect] numID=4; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=6; yValue=4;
[TriggerEffect] numID=4; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=3; yValue=4;
[TriggerEffect] numID=4; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=6; yValue=4;
[TriggerEffect] numID=4; effectID=fx; sValue=boss_teeth_quake3; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=4; effectID=setTileID; sValue=stoneSolid_breaking; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=3; yValue=4;
[TriggerEffect] numID=4; effectID=setTileID; sValue=stoneSolid_breaking; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=6; yValue=4;
[TriggerEffect] numID=4; effectID=setTileID; sValue=pureBlack; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=3; yValue=3;
[TriggerEffect] numID=4; effectID=setTileID; sValue=pureBlack; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=6; yValue=3;
[TriggerEffect] numID=4; effectID=setTileID; sValue=pureBlack; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=3; yValue=4;
[TriggerEffect] numID=4; effectID=setTileID; sValue=pureBlack; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=6; yValue=4;



[Trigger] numID=5; aliasID=tM4;
topX=7;topY=3;btmX=8;btmY=3;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=5; effectID=fx; sValue=boss_eyes4; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=1;
[TriggerEffect] numID=5; effectID=fx; sValue=boss_teeth_top4; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=3;
[TriggerEffect] numID=5; effectID=fx; sValue=boss_teeth_btm4; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=5;
[TriggerEffect] numID=5; effectID=trigger_gVarName; sValue=tM; sValue2=mouthState; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=-1; yValue=-1;
[TriggerEffect] numID=5; effectID=setGlobalVar_math; sValue=mouthState; sValue2=g:mouthState + 1; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=5; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=3; yValue=4;
[TriggerEffect] numID=5; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=6; yValue=4;
[TriggerEffect] numID=5; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=3; yValue=4;
[TriggerEffect] numID=5; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=6; yValue=4;
[TriggerEffect] numID=5; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=3; yValue=4;
[TriggerEffect] numID=5; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=6; yValue=4;
[TriggerEffect] numID=5; effectID=fx; sValue=boss_teeth_quake4; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=5; effectID=trigger; sValue=tM4hold; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=-1; yValue=-1;



[Trigger] numID=6; aliasID=tM0;
topX=1;topY=0;btmX=2;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=6; effectID=fx; sValue=boss_eyes0; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=1;
[TriggerEffect] numID=6; effectID=fx; sValue=boss_teeth_top0; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=3;
[TriggerEffect] numID=6; effectID=fx; sValue=boss_teeth_btm0; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=5;
[TriggerEffect] numID=6; effectID=trigger_gVarName; sValue=tM; sValue2=mouthState; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=-1; yValue=-1;
[TriggerEffect] numID=6; effectID=setGlobalVar_math; sValue=mouthState; sValue2=g:mouthState + 1; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=6; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=3; yValue=4;
[TriggerEffect] numID=6; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=6; yValue=4;
[TriggerEffect] numID=6; effectID=fx; sValue=boss_teeth_quake0; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=7; aliasID=tM5;
topX=7;topY=4;btmX=8;btmY=4;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=5-g:plantState;
[TriggerEffect] numID=7; effectID=killFaction; sValue=player; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.3; xValue=-1; yValue=-1;
[TriggerEffect] numID=7; effectID=fx; sValue=boss_eyes4; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=1;
[TriggerEffect] numID=7; effectID=fx; sValue=boss_teeth_top5; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=3;
[TriggerEffect] numID=7; effectID=fx; sValue=boss_teeth_btm5; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=5;
[TriggerEffect] numID=7; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0.3; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=7; effectID=fx; sValue=SLAM; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=3; aliasID=;
topX=4;topY=3;btmX=4;btmY=4;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=growth; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=3; effectID=trigger; sValue=tP1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=3; effectID=setGlobalVar_math; sValue=plantState; sValue2=g:plantState + 1; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=8; aliasID=tP1;
topX=0;topY=6;btmX=0;btmY=7;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=g:plantState-2;
[TriggerEffect] numID=8; effectID=fx; sValue=boss_eyes_wince; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=1;



[Trigger] numID=9; aliasID=tM4hold;
topX=9;topY=3;btmX=9;btmY=5;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=g:plantState-4;
[TriggerEffect] numID=9; effectID=fx; sValue=boss_eyes2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=1;
[TriggerEffect] numID=9; effectID=fx; sValue=boss_teeth_top4_hold; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=3;
[TriggerEffect] numID=9; effectID=fx; sValue=boss_teeth_btm4_hold; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=5;
[TriggerEffect] numID=9; effectID=trigger; sValue=tMTry5; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=-1; yValue=-1;
[TriggerEffect] numID=9; effectID=trigger; sValue=tMTryWin; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=-1; yValue=-1;
[TriggerEffect] numID=9; effectID=fx; sValue=boss_teeth_quake4; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=9; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=3; yValue=4;
[TriggerEffect] numID=9; effectID=fx; sValue=terrainGrind; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=6; yValue=4;



[Trigger] numID=10; aliasID=tMTry5;
topX=5;topY=7;btmX=6;btmY=8;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=12-g:plantState;
[TriggerEffect] numID=10; effectID=trigger; sValue=tM5; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=11; aliasID=tMTryWin;
topX=7;topY=7;btmX=8;btmY=8;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=g:plantState-11;
[TriggerEffect] numID=11; effectID=trigger; sValue=tMWinFXRepeat; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=11; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=8; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=11; effectID=fx; sValue=vinebud_grow_boss; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=1;
[TriggerEffect] numID=11; effectID=fx; sValue=vine_grown_boss; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.1; xValue=4; yValue=1;
[TriggerEffect] numID=11; effectID=fx; sValue=boss_wound; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=0;
[TriggerEffect] numID=11; effectID=song; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-3;
[TriggerEffect] numID=11; effectID=fx; sValue=timeSlow1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=3; xValue=-1; yValue=-1;
[TriggerEffect] numID=11; effectID=fx; sValue=timeSlow2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=3; xValue=-1; yValue=-1;
[TriggerEffect] numID=11; effectID=fx; sValue=timeSlow3; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=3.5; xValue=-1; yValue=-1;
[TriggerEffect] numID=11; effectID=fx; sValue=timeSlow4; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=4; xValue=-1; yValue=-1;
[TriggerEffect] numID=11; effectID=travel_point; sValue=zEnd1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=4.25; xValue=-1; yValue=-1;
[TriggerEffect] numID=11; effectID=fx; sValue=boss_wound2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=5; yValue=0;
[TriggerEffect] numID=11; effectID=fx; sValue=vine_grown_boss2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1.1; xValue=5; yValue=1;
[TriggerEffect] numID=11; effectID=fx; sValue=vinebud_grow_boss2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1; xValue=5; yValue=1;
[TriggerEffect] numID=11; effectID=fx; sValue=vinebud_grow_boss2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1.2; xValue=3; yValue=1;
[TriggerEffect] numID=11; effectID=fx; sValue=boss_wound2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1.2; xValue=3; yValue=0;
[TriggerEffect] numID=11; effectID=fx; sValue=vine_grown_boss2; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1.3; xValue=3; yValue=1;
[TriggerEffect] numID=11; effectID=fx; sValue=sfx_scrundle_low; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.5; xValue=-1; yValue=-1;



[Trigger] numID=12; aliasID=tMWinFXRepeat;
topX=9;topY=6;btmX=9;btmY=7;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=12; effectID=fx; sValue=boss_eyes_die; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=1;
[TriggerEffect] numID=12; effectID=fx; sValue=boss_teeth_top4_hold_die; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=3;
[TriggerEffect] numID=12; effectID=fx; sValue=boss_teeth_btm4_hold_die; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=4; yValue=5;
[TriggerEffect] numID=12; effectID=trigger; sValue=tMWinFXRepeat; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2; xValue=-1; yValue=-1;



[Trigger] numID=13; aliasID=;
topX=3;topY=4;btmX=4;btmY=4;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=fire; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=13; effectID=setGlobalVar; sValue=plantState; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



