[Zone]  name=bforest8; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Peritune_Wonder4_loop; travelSongVolume=0.8; travelSongPitch=0; combatSong=Peritune_Wonder4_loop; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=46; darkG=54; darkB=76; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=; bgScale=1; bgParallaxRatio=1; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Purple_dark; zoneGrassPalette=NES_Purple_light; zoneGrassDarkPalette=paletteBlack; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Purple_darker; zoneDirtDarkPalette=NES_Blue_mix1; zoneWoodPalette=paletteBW_light; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=p76; 
zoneFX=w_risingDust_glow_half;zoneFXTime=14;zoneFX_x=-1;zoneFX_y=-1;

[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=0; y=12;
[Item] ID=sunbeam_foliage_tiny_dim; quantity=1; x=0; y=13;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; x=0; y=13;
[Item] ID=sunbeam_circle_small_dull; quantity=1; x=0; y=13;
[Item] ID=grass_alt1; quantity=5; x=3; y=11;
[Item] ID=grass_alt1; quantity=5; x=4; y=14;
[Item] ID=grass_alt1; quantity=1; x=5; y=13;
[Item] ID=plant_small1; quantity=1; rot=-360; x=10; y=8;
[Item] ID=flower1; quantity=1; x=10; y=12;
[Item] ID=grass_alt1; quantity=5; x=10; y=13;
[Item] ID=brazierUnlit_dim; quantity=1; rot=360; x=11; y=13;
[Item] ID=sunbeam_foliage_tiny_dim; quantity=1; rot=90; x=11; y=13;
[Item] ID=grass_alt1; quantity=1; x=13; y=8;
[Item] ID=plant_small2; quantity=1; x=17; y=10;
[Item] ID=grass_alt1; quantity=3; x=23; y=13;
[Item] ID=flower1; quantity=1; x=26; y=12;
[Item] ID=brazierUnlit_dim; quantity=1; rot=360; x=27; y=11;
[Item] ID=plant_small1; quantity=1; x=28; y=9;
[Item] ID=plant_small2; quantity=1; x=28; y=12;
[Item] ID=bush2; quantity=1; rot=-360; x=34; y=13;
[Item] ID=grass_alt1; quantity=4; x=43; y=15;
[Item] ID=plant_small2; quantity=1; x=44; y=17;
[Item] ID=grass_alt1; quantity=4; x=45; y=14;
[Item] ID=plant_small1; quantity=1; x=47; y=13;
[Item] ID=bush2; quantity=1; x=47; y=16;


[Actor] ID=snake; name=?; actorTypeID=snake; actorClass=none; secondaryClass=; movementSpeed=8; x=19; y=9; facingRot=540; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=wander_lightSeeker; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; faceSprite=actor_snake_f; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=4; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=snake; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=snake_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=snake_0; name=?; actorTypeID=snake; actorClass=none; secondaryClass=; movementSpeed=8; x=21; y=15; facingRot=720; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=wander_lightSeeker; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; faceSprite=actor_snake_f; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=4; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=snake; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=snake_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=rolly; name=?; actorTypeID=rolly; actorClass=none; secondaryClass=; movementSpeed=4; x=38; y=16; facingRot=630; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteBlack; skinPalette=paletteBlack; armorPalette=paletteBlack; unarmoredPalette=paletteR; aiScript=atkOnSight; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=1; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=True; movementType=; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=0; jumpDistance=0; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=rolly; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=rolly_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 



[Trigger] numID=0; aliasID=;
topX=0;topY=11;btmX=0;btmY=14;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_point; sValue=bforest6; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=49; yValue=15;



[Trigger] numID=1; aliasID=;
topX=50;topY=14;btmX=50;btmY=17;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=travel_noSave; sValue=bforest9; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=1; yValue=42;



