[Zone]  name=bforest15; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=; travelSongVolume=1; travelSongPitch=0; combatSong=Peritune_Suspense_edited1; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=48; darkG=54; darkB=46; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=; bgScale=1; bgParallaxRatio=1; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Yellow_dark; zoneGrassPalette=NES_Lime; zoneGrassDarkPalette=NES_Teal_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Purple_darker; zoneDirtDarkPalette=NES_Yellow; zoneWoodPalette=paletteBW_light; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=paletteWoodDark; 
zoneFX=w_risingDust_glow_half;zoneFXTime=14;zoneFX_x=-1;zoneFX_y=-1;

[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=4; y=17;
[Item] ID=sunbeam_foliage_med_dim; quantity=1; x=6; y=20;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=270; x=7; y=16;
[Item] ID=sunbeam_foliage_med; quantity=1; rot=90; x=8; y=13;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=360; x=8; y=16;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=90; x=8; y=17;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=180; x=8; y=19;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=8; y=24;
[Item] ID=sunbeam_foliage_tiny_dim; quantity=1; x=9; y=11;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=9; y=15;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=9; y=16;
[Item] ID=grass_mid1; quantity=1; x=9; y=16;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=360; x=9; y=17;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=9; y=19;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=360; x=9; y=19;
[Item] ID=grass_mid1; quantity=1; x=9; y=19;
[Item] ID=aldleafBush; quantity=1; x=9; y=20;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=9; y=21;
[Item] ID=sunbeam_foliage_med_dim; quantity=1; x=9; y=23;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=180; x=10; y=13;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=10; y=14;
[Item] ID=sunbeam_foliage_big; quantity=1; x=10; y=14;
[Item] ID=grass_mid1; quantity=1; x=10; y=14;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=180; x=10; y=20;
[Item] ID=aldleafBush; quantity=1; x=10; y=21;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=90; x=11; y=8;
[Item] ID=sunbeam_foliage_tiny_dim; quantity=1; x=11; y=10;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=11; y=13;
[Item] ID=grass_mid1; quantity=1; x=11; y=13;
[Item] ID=acorn1; quantity=1; x=11; y=14;
[Item] ID=flower1; quantity=1; x=11; y=18;
[Item] ID=grass_alt1; quantity=1; x=11; y=19;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=11; y=21;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=180; x=11; y=21;
[Item] ID=grass_mid1; quantity=1; x=11; y=21;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=11; y=23;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=11; y=26;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=11; y=31;
[Item] ID=sunbeam_foliage_big; quantity=1; x=12; y=11;
[Item] ID=aldleafBush; quantity=1; x=12; y=12;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=270; x=12; y=13;
[Item] ID=grass_alt1; quantity=1; x=12; y=16;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=12; y=21;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=12; y=22;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=90; x=12; y=22;
[Item] ID=grass_mid1; quantity=1; x=12; y=22;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=180; x=13; y=5;
[Item] ID=sunbeam_foliage_med_dim; quantity=1; x=13; y=8;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=360; x=13; y=9;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=13; y=12;
[Item] ID=grass_mid1; quantity=1; x=13; y=12;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=13; y=22;
[Item] ID=grass_mid1; quantity=1; x=13; y=22;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=13; y=23;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=180; x=13; y=29;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=270; x=14; y=13;
[Item] ID=sunbeam_circle_big; quantity=1; x=14; y=17;
[Item] ID=grass_alt1; quantity=1; x=14; y=18;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=14; y=22;
[Item] ID=grass_mid1; quantity=1; x=14; y=22;
[Item] ID=sunbeam_foliage_small; quantity=1; x=14; y=26;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=90; x=14; y=27;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=90; x=14; y=30;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=180; x=14; y=32;
[Item] ID=sunbeam_foliage_big_dull; quantity=1; x=15; y=8;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=15; y=10;
[Item] ID=aldleafBush; quantity=1; x=15; y=11;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=15; y=24;
[Item] ID=sunbeam_foliage_small; quantity=1; x=15; y=27;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=180; x=15; y=28;
[Item] ID=grass_alt1; quantity=1; x=15; y=29;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=180; x=15; y=30;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; rot=90; x=16; y=5;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=16; y=7;
[Item] ID=sunbeam_foliage_big_dull; quantity=1; rot=180; x=16; y=9;
[Item] ID=caveDark_wide; quantity=1; x=16; y=10;
[Item] ID=rubble_grassy; quantity=1; x=16; y=11;
[Item] ID=aldleafBush; quantity=1; x=16; y=11;
[Item] ID=sunbeam_circle_big; quantity=1; x=16; y=15;
[Item] ID=sunbeam_circle_big; quantity=1; x=16; y=18;
[Item] ID=dandelion_puff; quantity=1; rot=-360; x=16; y=24;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=360; x=16; y=25;
[Item] ID=grass_alt1; quantity=4; x=16; y=26;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=16; y=27;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=16; y=29;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=180; x=16; y=31;
[Item] ID=sunbeam_circle_med; quantity=1; x=16; y=32;
[Item] ID=sunbeam_foliage_big_dull; quantity=1; rot=90; x=17; y=8;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=270; x=17; y=10;
[Item] ID=aldleafBush; quantity=1; x=17; y=11;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=360; x=17; y=23;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=17; y=26;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=180; x=17; y=26;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=90; x=17; y=27;
[Item] ID=grass_alt1; quantity=1; x=17; y=28;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=270; x=17; y=29;
[Item] ID=grass_alt1; quantity=4; x=17; y=30;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=270; x=18; y=7;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=270; x=18; y=13;
[Item] ID=grass_alt1; quantity=1; x=18; y=15;
[Item] ID=sunbeam_circle_big; quantity=1; x=18; y=17;
[Item] ID=grass_alt1; quantity=1; x=18; y=21;
[Item] ID=sunbeam_foliage_med; quantity=1; rot=270; x=18; y=25;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=90; x=18; y=28;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=270; x=18; y=32;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=19; y=5;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=270; x=19; y=9;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=19; y=11;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=19; y=12;
[Item] ID=grass_mid1; quantity=1; x=19; y=12;
[Item] ID=flower1; quantity=1; x=19; y=14;
[Item] ID=flower1; quantity=1; x=19; y=19;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=19; y=22;
[Item] ID=grass_mid1; quantity=1; x=19; y=22;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=360; x=19; y=29;
[Item] ID=sunbeam_foliage_med; quantity=1; rot=90; x=20; y=11;
[Item] ID=aldleafBush; quantity=1; x=20; y=12;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=20; y=13;
[Item] ID=grass_mid1; quantity=1; x=20; y=13;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=180; x=20; y=14;
[Item] ID=flowers1; quantity=1; rot=-360; x=20; y=19;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=360; x=20; y=22;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=360; x=20; y=24;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=90; x=21; y=8;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=360; x=21; y=10;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=90; x=21; y=12;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=21; y=14;
[Item] ID=grass_mid1; quantity=1; x=21; y=14;
[Item] ID=grass_alt1; quantity=1; x=21; y=16;
[Item] ID=aldleafBush; quantity=1; x=21; y=21;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; rot=90; x=21; y=26;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=90; x=22; y=14;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=22; y=16;
[Item] ID=grass_mid1; quantity=1; x=22; y=16;
[Item] ID=grass_mid1; quantity=1; x=22; y=17;
[Item] ID=rubble_grassy; quantity=1; rot=-360; x=22; y=19;
[Item] ID=sunbeam_foliage_med; quantity=1; x=22; y=19;
[Item] ID=aldleafBush; quantity=1; x=22; y=20;
[Item] ID=sunbeam_foliage_small; quantity=1; rot=90; x=22; y=21;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; rot=90; x=23; y=9;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=23; y=12;
[Item] ID=sunbeam_foliage_med; quantity=1; x=23; y=15;
[Item] ID=sunbeam_foliage_big; quantity=1; rot=360; x=23; y=17;
[Item] ID=sunbeam_foliage_med_dim; quantity=1; x=24; y=22;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; rot=270; x=25; y=13;
[Item] ID=sunbeam_foliage_big_dim; quantity=1; rot=360; x=25; y=17;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; x=26; y=20;
[Item] ID=sunbeam_foliage_small_dim; quantity=1; rot=90; x=27; y=14;



[Trigger] numID=2; aliasID=;
topX=14;topY=32;btmX=17;btmY=32;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=2; effectID=travel_noSave; sValue=bforest14; sValue2=; bValue1=False; bValue2=False; fValue=90; delay=0; xValue=16; yValue=1;



[Trigger] numID=1; aliasID=;
topX=16;topY=10;btmX=16;btmY=10;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=travel_noSave; sValue=bcave1; sValue2=; bValue1=False; bValue2=False; fValue=270; delay=0; xValue=17; yValue=29;



[Trigger] numID=0; aliasID=;
topX=10;topY=20;btmX=22;btmY=21;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=True; triggerForEveryStepInArea=True; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=spawn; sValue=leafboss; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.5; xValue=16; yValue=12;
[TriggerEffect] numID=0; effectID=song; sValue=Peritune_Suspense_edited1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=1.6; xValue=100; yValue=-99;
[TriggerEffect] numID=0; effectID=pointCameraAt; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.5; xValue=16; yValue=12;
[TriggerEffect] numID=0; effectID=pointCameraAt; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=3; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=preventInteraction; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=3; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=togglePause; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0.5; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=togglePause; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=2.8; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=facingRot; sValue=leafboss; sValue2=; bValue1=False; bValue2=False; fValue=90; delay=1.7; xValue=-1; yValue=-1;
[TriggerEffect] numID=0; effectID=song; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=3; aliasID=tAcorn;
topX=7;topY=10;btmX=24;btmY=23;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=True; fReq=g:acornSpawning;
[TriggerEffect] numID=3; effectID=cancelIfItemPresent; sValue=acorn1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=3; effectID=action; sValue=spawn_acorn1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=20; yValue=14;
[TriggerEffect] numID=3; effectID=setGlobalVar; sValue=acornSpawning; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=5; xValue=-1; yValue=-1;



[Trigger] numID=4; aliasID=;
topX=9;topY=12;btmX=23;btmY=22;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=True; disableOnZoneEntry=False; fReq=1-g:acornSpawning;
[TriggerEffect] numID=4; effectID=cancelIfItemPresent; sValue=acorn1; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=4; effectID=trigger; sValue=tAcorn; sValue2=; bValue1=True; bValue2=False; fValue=0; delay=5; xValue=-1; yValue=-1;
[TriggerEffect] numID=4; effectID=setGlobalVar; sValue=acornSpawning; sValue2=; bValue1=False; bValue2=False; fValue=1; delay=0; xValue=-1; yValue=-1;



[Trigger] numID=5; aliasID=;
topX=12;topY=7;btmX=20;btmY=15;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=True; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=5; effectID=cancelIfEnemiesPresent; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=5; effectID=removeItem; sValue=aldleafBush; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=16; yValue=11;



[Trigger] numID=6; aliasID=;
topX=5;topY=11;btmX=28;btmY=22;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=True; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=6; effectID=cancelIfEnemiesPresent; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;
[TriggerEffect] numID=6; effectID=song; sValue=; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=-1; yValue=-1;



