[Zone]  name=bforest10; dark=True; showFogOfWar=True; fogOfWar=True; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=Peritune_Wonder4_loop; travelSongVolume=1; travelSongPitch=0; combatSong=Peritune_Wonder4_loop; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=31; darkG=36; darkB=47; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=; bgScale=1; bgParallaxRatio=1; bgMoveSpeedX=0; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Purple_dark; zoneGrassPalette=NES_Purple_light; zoneGrassDarkPalette=paletteBlack; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Purple_darker; zoneDirtDarkPalette=NES_Blue_mix1; zoneWoodPalette=paletteBW_light; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=p76; 
zoneFX=w_risingDust_glow_half;zoneFXTime=14;zoneFX_x=-1;zoneFX_y=-1;

[Item] ID=blockedLoS; quantity=1; x=0; y=40;
[Item] ID=blockedLoS; quantity=1; x=0; y=44;
[Item] ID=blockedLoS; quantity=1; x=1; y=40;
[Item] ID=blockedLoS; quantity=1; x=1; y=44;
[Item] ID=blockedLoS; quantity=1; x=2; y=40;
[Item] ID=blockedLoS; quantity=1; x=2; y=44;
[Item] ID=blockedLoS; quantity=1; x=3; y=40;
[Item] ID=blockedLoS; quantity=1; x=3; y=44;
[Item] ID=blockedLoS; quantity=1; x=4; y=40;
[Item] ID=blockedLoS; quantity=1; x=4; y=41;
[Item] ID=blockedLoS; quantity=1; x=4; y=44;
[Item] ID=blockedLoS; quantity=1; x=5; y=41;
[Item] ID=blockedLoS; quantity=1; x=5; y=44;
[Item] ID=blockedLoS; quantity=1; x=5; y=45;
[Item] ID=blockedLoS; quantity=1; x=6; y=41;
[Item] ID=blockedLoS; quantity=1; x=6; y=42;
[Item] ID=blockedLoS; quantity=1; x=6; y=45;
[Item] ID=blockedLoS; quantity=1; x=6; y=46;
[Item] ID=blockedLoS; quantity=1; x=7; y=42;
[Item] ID=blockedLoS; quantity=1; x=7; y=46;
[Item] ID=blockedLoS; quantity=1; x=8; y=39;
[Item] ID=blockedLoS; quantity=1; x=8; y=40;
[Item] ID=blockedLoS; quantity=1; x=8; y=41;
[Item] ID=blockedLoS; quantity=1; x=8; y=42;
[Item] ID=blockedLoS; quantity=1; x=8; y=46;
[Item] ID=blockedLoS; quantity=1; x=9; y=39;
[Item] ID=blockedLoS; quantity=1; x=9; y=45;
[Item] ID=blockedLoS; quantity=1; x=9; y=46;
[Item] ID=blockedLoS; quantity=1; x=10; y=39;
[Item] ID=blockedLoS; quantity=1; x=10; y=45;
[Item] ID=blockedLoS; quantity=1; x=11; y=39;
[Item] ID=blockedLoS; quantity=1; x=11; y=41;
[Item] ID=blockedLoS; quantity=1; x=11; y=42;
[Item] ID=blockedLoS; quantity=1; x=11; y=43;
[Item] ID=blockedLoS; quantity=1; x=11; y=44;
[Item] ID=blockedLoS; quantity=1; x=11; y=45;
[Item] ID=blockedLoS; quantity=1; x=12; y=39;
[Item] ID=blockedLoS; quantity=1; x=12; y=41;
[Item] ID=blockedLoS; quantity=1; x=12; y=42;
[Item] ID=blockedLoS; quantity=1; x=13; y=39;
[Item] ID=blockedLoS; quantity=1; x=13; y=42;
[Item] ID=blockedLoS; quantity=1; x=14; y=30;
[Item] ID=blockedLoS; quantity=1; x=14; y=31;
[Item] ID=blockedLoS; quantity=1; x=14; y=32;
[Item] ID=blockedLoS; quantity=1; x=14; y=33;
[Item] ID=blockedLoS; quantity=1; x=14; y=34;
[Item] ID=blockedLoS; quantity=1; x=14; y=39;
[Item] ID=blockedLoS; quantity=1; x=14; y=40;
[Item] ID=blockedLoS; quantity=1; x=14; y=42;
[Item] ID=blockedLoS; quantity=1; x=15; y=30;
[Item] ID=blockedLoS; quantity=1; x=15; y=34;
[Item] ID=blockedLoS; quantity=1; x=15; y=35;
[Item] ID=blockedLoS; quantity=1; x=15; y=36;
[Item] ID=blockedLoS; quantity=1; x=15; y=37;
[Item] ID=blockedLoS; quantity=1; x=15; y=40;
[Item] ID=blockedLoS; quantity=1; x=15; y=42;
[Item] ID=blockedLoS; quantity=1; x=16; y=29;
[Item] ID=blockedLoS; quantity=1; x=16; y=30;
[Item] ID=blockedLoS; quantity=1; x=16; y=37;
[Item] ID=blockedLoS; quantity=1; x=16; y=38;
[Item] ID=blockedLoS; quantity=1; x=16; y=39;
[Item] ID=blockedLoS; quantity=1; x=16; y=40;
[Item] ID=blockedLoS; quantity=1; x=16; y=42;
[Item] ID=blockedLoS; quantity=1; x=16; y=43;
[Item] ID=blockedLoS; quantity=1; x=16; y=44;
[Item] ID=blockedLoS; quantity=1; x=16; y=45;
[Item] ID=blockedLoS; quantity=1; x=16; y=46;
[Item] ID=blockedLoS; quantity=1; x=17; y=29;
[Item] ID=blockedLoS; quantity=1; x=17; y=46;
[Item] ID=blockedLoS; quantity=1; x=18; y=16;
[Item] ID=blockedLoS; quantity=1; x=18; y=17;
[Item] ID=blockedLoS; quantity=1; x=18; y=18;
[Item] ID=blockedLoS; quantity=1; x=18; y=19;
[Item] ID=blockedLoS; quantity=1; x=18; y=20;
[Item] ID=blockedLoS; quantity=1; x=18; y=21;
[Item] ID=blockedLoS; quantity=1; x=18; y=27;
[Item] ID=blockedLoS; quantity=1; x=18; y=28;
[Item] ID=blockedLoS; quantity=1; x=18; y=29;
[Item] ID=blockedLoS; quantity=1; x=18; y=46;
[Item] ID=blockedLoS; quantity=1; x=19; y=12;
[Item] ID=blockedLoS; quantity=1; x=19; y=13;
[Item] ID=blockedLoS; quantity=1; x=19; y=14;
[Item] ID=blockedLoS; quantity=1; x=19; y=15;
[Item] ID=blockedLoS; quantity=1; x=19; y=16;
[Item] ID=blockedLoS; quantity=1; x=19; y=21;
[Item] ID=blockedLoS; quantity=1; x=19; y=22;
[Item] ID=blockedLoS; quantity=1; x=19; y=27;
[Item] ID=blockedLoS; quantity=1; x=19; y=46;
[Item] ID=blockedLoS; quantity=1; x=20; y=12;
[Item] ID=plant_small2; quantity=1; x=20; y=16;
[Item] ID=blockedLoS; quantity=1; x=20; y=22;
[Item] ID=blockedLoS; quantity=1; x=20; y=26;
[Item] ID=blockedLoS; quantity=1; x=20; y=27;
[Item] ID=blockedLoS; quantity=1; x=20; y=45;
[Item] ID=blockedLoS; quantity=1; x=20; y=46;
[Item] ID=blockedLoS; quantity=1; x=21; y=11;
[Item] ID=blockedLoS; quantity=1; x=21; y=12;
[Item] ID=blockedLoS; quantity=1; x=21; y=14;
[Item] ID=blockedLoS; quantity=1; x=21; y=15;
[Item] ID=blockedLoS; quantity=1; x=21; y=22;
[Item] ID=blockedLoS; quantity=1; x=21; y=26;
[Item] ID=blockedLoS; quantity=1; x=21; y=45;
[Item] ID=blockedLoS; quantity=1; x=22; y=11;
[Item] ID=blockedLoS; quantity=1; x=22; y=14;
[Item] ID=blockedLoS; quantity=1; x=22; y=15;
[Item] ID=blockedLoS; quantity=1; x=22; y=22;
[Item] ID=blockedLoS; quantity=1; x=22; y=26;
[Item] ID=blockedLoS; quantity=1; x=22; y=44;
[Item] ID=blockedLoS; quantity=1; x=22; y=45;
[Item] ID=blockedLoS; quantity=1; x=23; y=11;
[Item] ID=blockedLoS; quantity=1; x=23; y=14;
[Item] ID=blockedLoS; quantity=1; x=23; y=15;
[Item] ID=flower1; quantity=1; x=23; y=19;
[Item] ID=blockedLoS; quantity=1; x=23; y=22;
[Item] ID=blockedLoS; quantity=1; x=23; y=25;
[Item] ID=blockedLoS; quantity=1; x=23; y=26;
[Item] ID=blockedLoS; quantity=1; x=23; y=34;
[Item] ID=blockedLoS; quantity=1; x=23; y=35;
[Item] ID=blockedLoS; quantity=1; x=23; y=36;
[Item] ID=blockedLoS; quantity=1; x=23; y=37;
[Item] ID=blockedLoS; quantity=1; x=23; y=44;
[Item] ID=blockedLoS; quantity=1; x=24; y=11;
[Item] ID=blockedLoS; quantity=1; x=24; y=14;
[Item] ID=blockedLoS; quantity=1; x=24; y=15;
[Item] ID=flower1; quantity=1; x=24; y=16;
[Item] ID=sunbeam_foliage_tiny_dim; quantity=1; rot=180; x=24; y=18;
[Item] ID=sunbeam_foliage_tiny_dim; quantity=1; rot=90; x=24; y=18;
[Item] ID=brazierUnlit_dim; quantity=1; x=24; y=18;
[Item] ID=blockedLoS; quantity=1; x=24; y=22;
[Item] ID=blockedLoS; quantity=1; x=24; y=25;
[Item] ID=blockedLoS; quantity=1; x=24; y=33;
[Item] ID=blockedLoS; quantity=1; x=24; y=34;
[Item] ID=blockedLoS; quantity=1; x=24; y=37;
[Item] ID=blockedLoS; quantity=1; x=24; y=38;
[Item] ID=blockedLoS; quantity=1; x=24; y=39;
[Item] ID=blockedLoS; quantity=1; x=24; y=40;
[Item] ID=blockedLoS; quantity=1; x=24; y=41;
[Item] ID=blockedLoS; quantity=1; x=24; y=42;
[Item] ID=blockedLoS; quantity=1; x=24; y=43;
[Item] ID=blockedLoS; quantity=1; x=24; y=44;
[Item] ID=blockedLoS; quantity=1; x=25; y=11;
[Item] ID=blockedLoS; quantity=1; x=25; y=12;
[Item] ID=blockedLoS; quantity=1; x=25; y=14;
[Item] ID=blockedLoS; quantity=1; x=25; y=15;
[Item] ID=blockedLoS; quantity=1; x=25; y=22;
[Item] ID=blockedLoS; quantity=1; x=25; y=25;
[Item] ID=blockedLoS; quantity=1; x=25; y=31;
[Item] ID=blockedLoS; quantity=1; x=25; y=32;
[Item] ID=blockedLoS; quantity=1; x=25; y=33;
[Item] ID=blockedLoS; quantity=1; x=26; y=12;
[Item] ID=blockedLoS; quantity=1; x=26; y=14;
[Item] ID=blockedLoS; quantity=1; x=26; y=15;
[Item] ID=flower1; quantity=1; x=26; y=18;
[Item] ID=blockedLoS; quantity=1; x=26; y=22;
[Item] ID=blockedLoS; quantity=1; x=26; y=25;
[Item] ID=blockedLoS; quantity=1; x=26; y=31;
[Item] ID=blockedLoS; quantity=1; x=27; y=12;
[Item] ID=blockedLoS; quantity=1; x=27; y=14;
[Item] ID=blockedLoS; quantity=1; x=27; y=15;
[Item] ID=blockedLoS; quantity=1; x=27; y=22;
[Item] ID=blockedLoS; quantity=1; x=27; y=25;
[Item] ID=blockedLoS; quantity=1; x=27; y=31;
[Item] ID=blockedLoS; quantity=1; x=28; y=11;
[Item] ID=blockedLoS; quantity=1; x=28; y=12;
[Item] ID=blockedLoS; quantity=1; x=28; y=14;
[Item] ID=blockedLoS; quantity=1; x=28; y=15;
[Item] ID=blockedLoS; quantity=1; x=28; y=21;
[Item] ID=blockedLoS; quantity=1; x=28; y=22;
[Item] ID=blockedLoS; quantity=1; x=28; y=25;
[Item] ID=blockedLoS; quantity=1; x=28; y=31;
[Item] ID=blockedLoS; quantity=1; x=29; y=11;
[Item] ID=blockedLoS; quantity=1; x=29; y=14;
[Item] ID=blockedLoS; quantity=1; x=29; y=15;
[Item] ID=blockedLoS; quantity=1; x=29; y=20;
[Item] ID=blockedLoS; quantity=1; x=29; y=21;
[Item] ID=blockedLoS; quantity=1; x=29; y=25;
[Item] ID=blockedLoS; quantity=1; x=29; y=31;
[Item] ID=blockedLoS; quantity=1; x=29; y=32;
[Item] ID=blockedLoS; quantity=1; x=29; y=33;
[Item] ID=blockedLoS; quantity=1; x=29; y=34;
[Item] ID=blockedLoS; quantity=1; x=30; y=0;
[Item] ID=blockedLoS; quantity=1; x=30; y=1;
[Item] ID=blockedLoS; quantity=1; x=30; y=2;
[Item] ID=blockedLoS; quantity=1; x=30; y=3;
[Item] ID=blockedLoS; quantity=1; x=30; y=4;
[Item] ID=blockedLoS; quantity=1; x=30; y=5;
[Item] ID=blockedLoS; quantity=1; x=30; y=6;
[Item] ID=blockedLoS; quantity=1; x=30; y=7;
[Item] ID=blockedLoS; quantity=1; x=30; y=10;
[Item] ID=blockedLoS; quantity=1; x=30; y=11;
[Item] ID=rubble_grassy; quantity=1; x=30; y=12;
[Item] ID=blockedLoS; quantity=1; x=30; y=14;
[Item] ID=blockedLoS; quantity=1; x=30; y=15;
[Item] ID=blockedLoS; quantity=1; x=30; y=20;
[Item] ID=blockedLoS; quantity=1; x=30; y=25;
[Item] ID=blockedLoS; quantity=1; x=30; y=34;
[Item] ID=blockedLoS; quantity=1; x=31; y=7;
[Item] ID=blockedLoS; quantity=1; x=31; y=8;
[Item] ID=blockedLoS; quantity=1; x=31; y=9;
[Item] ID=blockedLoS; quantity=1; x=31; y=10;
[Item] ID=acorn1; quantity=1; rot=180; x=31; y=12;
[Item] ID=blockedLoS; quantity=1; x=31; y=14;
[Item] ID=blockedLoS; quantity=1; x=31; y=15;
[Item] ID=blockedLoS; quantity=1; x=31; y=20;
[Item] ID=blockedLoS; quantity=1; x=31; y=25;
[Item] ID=blockedLoS; quantity=1; x=31; y=26;
[Item] ID=blockedLoS; quantity=1; x=31; y=34;
[Item] ID=blockedLoS; quantity=1; x=31; y=35;
[Item] ID=sunbeam_foliage_tiny_dim; quantity=1; rot=90; x=32; y=0;
[Item] ID=rubble_grassy; quantity=1; x=32; y=11;
[Item] ID=acorn1; quantity=1; x=32; y=12;
[Item] ID=blockedLoS; quantity=1; x=32; y=14;
[Item] ID=blockedLoS; quantity=1; x=32; y=15;
[Item] ID=blockedLoS; quantity=1; x=32; y=20;
[Item] ID=blockedLoS; quantity=1; x=32; y=26;
[Item] ID=blockedLoS; quantity=1; x=32; y=27;
[Item] ID=blockedLoS; quantity=1; x=32; y=35;
[Item] ID=blockedLoS; quantity=1; x=32; y=36;
[Item] ID=blockedLoS; quantity=1; x=32; y=37;
[Item] ID=blockedLoS; quantity=1; x=33; y=9;
[Item] ID=blockedLoS; quantity=1; x=33; y=10;
[Item] ID=acorn1; quantity=1; rot=90; x=33; y=12;
[Item] ID=blockedLoS; quantity=1; x=33; y=14;
[Item] ID=blockedLoS; quantity=1; x=33; y=15;
[Item] ID=blockedLoS; quantity=1; x=33; y=20;
[Item] ID=blockedLoS; quantity=1; x=33; y=27;
[Item] ID=blockedLoS; quantity=1; x=33; y=37;
[Item] ID=blockedLoS; quantity=1; x=33; y=38;
[Item] ID=blockedLoS; quantity=1; x=34; y=0;
[Item] ID=blockedLoS; quantity=1; x=34; y=1;
[Item] ID=blockedLoS; quantity=1; x=34; y=2;
[Item] ID=blockedLoS; quantity=1; x=34; y=3;
[Item] ID=blockedLoS; quantity=1; x=34; y=4;
[Item] ID=blockedLoS; quantity=1; x=34; y=5;
[Item] ID=blockedLoS; quantity=1; x=34; y=6;
[Item] ID=blockedLoS; quantity=1; x=34; y=7;
[Item] ID=blockedLoS; quantity=1; x=34; y=8;
[Item] ID=blockedLoS; quantity=1; x=34; y=9;
[Item] ID=blockedLoS; quantity=1; x=34; y=10;
[Item] ID=blockedLoS; quantity=1; x=34; y=11;
[Item] ID=rubble_grassy; quantity=1; x=34; y=12;
[Item] ID=blockedLoS; quantity=1; x=34; y=14;
[Item] ID=blockedLoS; quantity=1; x=34; y=15;
[Item] ID=blockedLoS; quantity=1; x=34; y=20;
[Item] ID=blockedLoS; quantity=1; x=34; y=27;
[Item] ID=blockedLoS; quantity=1; x=34; y=28;
[Item] ID=blockedLoS; quantity=1; x=34; y=38;
[Item] ID=blockedLoS; quantity=1; x=35; y=11;
[Item] ID=blockedLoS; quantity=1; x=35; y=14;
[Item] ID=blockedLoS; quantity=1; x=35; y=15;
[Item] ID=blockedLoS; quantity=1; x=35; y=20;
[Item] ID=blockedLoS; quantity=1; x=35; y=21;
[Item] ID=blockedLoS; quantity=1; x=35; y=28;
[Item] ID=blockedLoS; quantity=1; x=35; y=29;
[Item] ID=blockedLoS; quantity=1; x=35; y=38;
[Item] ID=blockedLoS; quantity=1; x=36; y=11;
[Item] ID=blockedLoS; quantity=1; x=36; y=12;
[Item] ID=blockedLoS; quantity=1; x=36; y=13;
[Item] ID=blockedLoS; quantity=1; x=36; y=14;
[Item] ID=blockedLoS; quantity=1; x=36; y=15;
[Item] ID=blockedLoS; quantity=1; x=36; y=21;
[Item] ID=blockedLoS; quantity=1; x=36; y=22;
[Item] ID=blockedLoS; quantity=1; x=36; y=23;
[Item] ID=blockedLoS; quantity=1; x=36; y=24;
[Item] ID=blockedLoS; quantity=1; x=36; y=25;
[Item] ID=blockedLoS; quantity=1; x=36; y=26;
[Item] ID=blockedLoS; quantity=1; x=36; y=27;
[Item] ID=blockedLoS; quantity=1; x=36; y=28;
[Item] ID=blockedLoS; quantity=1; x=36; y=29;
[Item] ID=blockedLoS; quantity=1; x=36; y=37;
[Item] ID=blockedLoS; quantity=1; x=36; y=38;
[Item] ID=blockedLoS; quantity=1; x=37; y=15;
[Item] ID=blockedLoS; quantity=1; x=37; y=36;
[Item] ID=blockedLoS; quantity=1; x=37; y=37;
[Item] ID=blockedLoS; quantity=1; x=38; y=15;
[Item] ID=blockedLoS; quantity=1; x=38; y=35;
[Item] ID=blockedLoS; quantity=1; x=38; y=36;
[Item] ID=blockedLoS; quantity=1; x=39; y=15;
[Item] ID=blockedLoS; quantity=1; x=39; y=16;
[Item] ID=blockedLoS; quantity=1; x=39; y=34;
[Item] ID=blockedLoS; quantity=1; x=39; y=35;
[Item] ID=blockedLoS; quantity=1; x=40; y=16;
[Item] ID=blockedLoS; quantity=1; x=40; y=17;
[Item] ID=blockedLoS; quantity=1; x=40; y=18;
[Item] ID=blockedLoS; quantity=1; x=40; y=19;
[Item] ID=blockedLoS; quantity=1; x=40; y=20;
[Item] ID=blockedLoS; quantity=1; x=40; y=21;
[Item] ID=blockedLoS; quantity=1; x=40; y=22;
[Item] ID=blockedLoS; quantity=1; x=40; y=23;
[Item] ID=blockedLoS; quantity=1; x=40; y=24;
[Item] ID=blockedLoS; quantity=1; x=40; y=25;
[Item] ID=blockedLoS; quantity=1; x=40; y=26;
[Item] ID=blockedLoS; quantity=1; x=40; y=27;
[Item] ID=blockedLoS; quantity=1; x=40; y=28;
[Item] ID=blockedLoS; quantity=1; x=40; y=29;
[Item] ID=blockedLoS; quantity=1; x=40; y=30;
[Item] ID=blockedLoS; quantity=1; x=40; y=31;
[Item] ID=blockedLoS; quantity=1; x=40; y=32;
[Item] ID=blockedLoS; quantity=1; x=40; y=33;
[Item] ID=blockedLoS; quantity=1; x=40; y=34;


[Actor] ID=snake; name=?; actorTypeID=snake; actorClass=none; secondaryClass=; movementSpeed=8; x=17; y=45; facingRot=270; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=wander_lightSeeker; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=True; movementType=; faceSprite=actor_snake_f; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=4; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=snake; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=snake_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=snake_0; name=?; actorTypeID=snake; actorClass=none; secondaryClass=; movementSpeed=8; x=18; y=44; facingRot=270; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=wander_lightSeeker; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; faceSprite=actor_snake_f; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=4; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=snake; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=snake_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=snake_0_0; name=?; actorTypeID=snake; actorClass=none; secondaryClass=; movementSpeed=8; x=17; y=44; facingRot=270; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=wander_lightSeeker; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=True; movementType=; faceSprite=actor_snake_f; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=4; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=snake; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=snake_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=snake_0_0_0; name=?; actorTypeID=snake; actorClass=none; secondaryClass=; movementSpeed=8; x=15; y=33; facingRot=360; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=wander_lightSeeker; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; faceSprite=actor_snake_f; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=4; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=snake; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=snake_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=snake_0_1; name=?; actorTypeID=snake; actorClass=none; secondaryClass=; movementSpeed=8; x=16; y=36; facingRot=630; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=wander_lightSeeker; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=True; movementType=; faceSprite=actor_snake_f; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=4; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=snake; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=snake_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=snake_0_0_0_0; name=?; actorTypeID=snake; actorClass=none; secondaryClass=; movementSpeed=8; x=24; y=26; facingRot=450; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=wander_lightSeeker; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=False; movementType=; faceSprite=actor_snake_f; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=4; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=snake; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=snake_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 


[Actor] ID=snake_0_0_0_0_0; name=?; actorTypeID=snake; actorClass=none; secondaryClass=; movementSpeed=8; x=34; y=35; facingRot=630; actualRot=0; incapacitated=False; canSwap=False; givesXP=True; canDespawn=False; controllable=False; playerCanOpenInv=False; alreadyKOdOnce=False; canManipCorpse=True; idleAnimOverride=; combatMusicOverride=; hostile=True; fearless=False; unkillable=False; factionBoss=False; faction=enemy; combatTeam=; clothPalette=paletteB; skinPalette=paletteG; armorPalette=paletteR; unarmoredPalette=paletteR; aiScript=wander_lightSeeker; aiTarget=; aiVarX=0; aiVarY=0; aiVarX2=0; aiVarY2=0; aiVarBool=False; difficultyModeSupportAbilAdded=False; favoredHand=0; incapacitated=False; dialogNodeID=; aggressiveness=0; bravery=0.5; intelligence=0.3; honor=0; aiRating_bonusToNotMoving=0; aiRating_priorityMult=1; ai_extraTime=0; totalXP=0; damageTaken=0; timesKOd=0; mountedOn=; mountedBy=; male=True; movementType=; faceSprite=actor_snake_f; supportAbilities=;  supportAbilities=;  supportAbilities=; 

HP=24; MP=6; HPMax=24; MPMax=6; TrueHPMax=24; TrueMPMax=6; PhysAtk=3; MagAtk=1; PhysDef=1; MagDef=1; PhysEva=0; MagEva=0; actTime=30; Acc=1; skill_Sword=0; skill_Dagger=0; skill_Fist=1; skill_Axe=0; skill_Hammer=0; skill_Flail=0; skill_Spear=0; skill_Bow=0; skill_Aim=0; skill_Shield=0; skill_Fire=0; skill_Ice=0; skill_Elec=0; skill_Wind=0; skill_Life=0; skill_Ruin=0; moveDistance=4; jumpDistance=1; poison=0; regen=0; burn=0; stun=0; silence=0; frozen=0; oil=0; immob=0; disable=0; sleep=0; itchy=0; tired=0; wet=0; warmth=0; iceSpikes=0; chilled=0; blind=0; sight=1; guard=0; ward=0; light=0; glowing=0; decay=0; doom=0; removeTimer=0; morale=0; invisible=0; invincible=0; elecWpn=0; fireWpn=0; iceWpn=0; gateShield=0; preserve=0; petrified=0; backDefense=0; veil=0; priority=0; dying=0; dead=0; 




[ActorInventory] ID=snake; style=; maxWeight=100000; maxVolume=99; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 
[ActorGateInventory] ID=snake_gate; style=; maxWeight=100000; maxVolume=100000; canContainAnything=False; infiniteStock=False; shopContainer=False; capacity=9; 
 



[Trigger] numID=0; aliasID=;
topX=0;topY=41;btmX=0;btmY=44;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_noSave; sValue=bforest9; sValue2=; bValue1=False; bValue2=False; fValue=200; delay=0; xValue=49; yValue=12;



[Trigger] numID=1; aliasID=;
topX=50;topY=44;btmX=50;btmY=47;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=travel; sValue=bforest9; sValue2=; bValue1=False; bValue2=False; fValue=0; delay=0; xValue=1; yValue=12;



[Trigger] numID=2; aliasID=;
topX=29;topY=0;btmX=35;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=2; effectID=travel_noSave; sValue=bforest11; sValue2=; bValue1=False; bValue2=False; fValue=270; delay=0; xValue=22; yValue=44;



