[Zone]  name=bcave3; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=DeepNoise; travelSongVolume=0.8; travelSongPitch=0; combatSong=; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=120; darkG=210; darkB=219; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=water; bgScale=1; bgParallaxRatio=0; bgMoveSpeedX=33; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Purple_light; zoneGrassPalette=NES_Teal_dark; zoneGrassDarkPalette=NES_Bluegreen_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Greyblue_mix2; zoneDirtDarkPalette=NES_Teal_dark; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=paletteWoodDark; 


[Item] ID=iceBlock; quantity=1; x=16; y=13;
[Item] ID=iceBlock; quantity=1; x=17; y=6;
[Item] ID=iceBlock; quantity=1; x=17; y=12;
[Item] ID=iceBlock; quantity=1; x=17; y=21;
[Item] ID=caveBright_wide; quantity=1; x=18; y=4;
[Item] ID=iceBlock; quantity=1; x=18; y=5;
[Item] ID=acorn1_red; quantity=1; x=18; y=6;
[Item] ID=iceBlock; quantity=1; rot=-360; x=18; y=13;
[Item] ID=iceBlock; quantity=1; x=18; y=15;
[Item] ID=iceBlock; quantity=1; rot=-360; x=18; y=23;
[Item] ID=iceBlock; quantity=1; x=19; y=6;
[Item] ID=iceBlock; quantity=1; rot=360; x=19; y=11;
[Item] ID=iceBlock; quantity=1; x=19; y=16;



[Trigger] numID=0; aliasID=;
topX=15;topY=29;btmX=18;btmY=29;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_noSave; sValue=bcave2; sValue2=; bValue1=False; bValue2=False; fValue=90; delay=0; xValue=16; yValue=1;



[Trigger] numID=1; aliasID=;
topX=18;topY=4;btmX=18;btmY=4;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=travel_noSave; sValue=snow1; sValue2=; bValue1=False; bValue2=False; fValue=270; delay=0; xValue=14; yValue=26;



