[Zone]  name=bcave2; dark=True; showFogOfWar=False; fogOfWar=False; minimapEnabled=True; cantAct=False; cantGameOver=False; peaceful=False; overseerMode=False; rollingPinStyle=False; canDropItems=True; 
 travelSong=DeepNoise; travelSongVolume=0.5; travelSongPitch=0; combatSong=; combatSongVolume=1; combatSongPitch=0; combatSongDelay=0; 
darkR=76; darkG=109; darkB=138; 
 screenWaveFreq=0; screenDarkWaveFreq=0; screenWaveAmp=0.01; screenDarkWaveAmp=0.01; screenWaveSpeed=0.2; screenWaveAmp_reflect=0.0014; 
 bgTerrainTypeID=water; bgScale=1; bgParallaxRatio=0; bgMoveSpeedX=33; bgMoveSpeedY=0; 
paletteOverride=; zoneDirtPalette=NES_Purple_light; zoneGrassPalette=NES_Teal_dark; zoneGrassDarkPalette=NES_Bluegreen_darker; zoneStonePalette=NES_DarkGrey; zoneStoneDarkPalette=NES_DarkGrey_darker; zoneStoneLightPalette=NES_DarkGrey_dark; zoneWaterPalette=NES_Greyblue_mix2; zoneDirtDarkPalette=NES_Purple; zoneWoodPalette=paletteWood; zoneWoodDarkPalette=paletteWoodDark; zoneMisc1Palette=paletteWoodDark; zoneMisc2Palette=paletteWoodDark; 


[Item] ID=rubble; quantity=1; x=10; y=20;
[Item] ID=vine_burnable; quantity=1; rot=180; x=11; y=12;
[Item] ID=pebbles1; quantity=1; rot=90; x=11; y=21;
[Item] ID=rubble; quantity=1; x=12; y=9;
[Item] ID=vine_burnable; quantity=1; rot=180; x=12; y=12;
[Item] ID=pebbles1; quantity=1; rot=180; x=12; y=13;
[Item] ID=rubble; quantity=1; x=12; y=22;
[Item] ID=rubble; quantity=1; x=13; y=5;
[Item] ID=debris_small3; quantity=1; x=13; y=6;
[Item] ID=vine_burnable; quantity=1; rot=180; x=13; y=12;
[Item] ID=rubble; quantity=1; x=13; y=24;
[Item] ID=rubble; quantity=1; x=14; y=4;
[Item] ID=vine_burnable; quantity=1; rot=180; x=14; y=12;
[Item] ID=pebbles2; quantity=1; x=15; y=4;
[Item] ID=vine_burnable_corner; quantity=1; rot=90; x=15; y=12;
[Item] ID=vine_burnable; quantity=1; rot=90; x=15; y=13;
[Item] ID=vine_burnable; quantity=1; rot=90; x=15; y=14;
[Item] ID=vine_burnable_corner; quantity=1; rot=270; x=15; y=15;
[Item] ID=vine_burnable; quantity=1; x=16; y=15;
[Item] ID=rubble; quantity=1; x=17; y=12;
[Item] ID=vine_burnable; quantity=1; x=17; y=15;
[Item] ID=debris_small3; quantity=1; rot=-360; x=17; y=23;
[Item] ID=rubble; quantity=1; x=18; y=10;
[Item] ID=vine_burnable; quantity=1; x=18; y=15;
[Item] ID=pebbles1; quantity=1; x=19; y=8;
[Item] ID=rubble; quantity=1; x=19; y=9;
[Item] ID=vine_burnable_corner; quantity=1; rot=360; x=19; y=13;
[Item] ID=vine_burnable; quantity=1; rot=90; x=19; y=14;
[Item] ID=vine_burnable_corner; quantity=1; rot=180; x=19; y=15;
[Item] ID=vine_burnable; quantity=1; rot=180; x=20; y=13;
[Item] ID=rubble; quantity=1; x=20; y=24;
[Item] ID=vine_burnable_corner; quantity=1; rot=90; x=21; y=13;
[Item] ID=dandelion_puff; quantity=1; rot=-360; x=21; y=14;
[Item] ID=pebbles2; quantity=1; x=21; y=21;
[Item] ID=rubble; quantity=1; x=21; y=22;
[Item] ID=rubble; quantity=1; x=22; y=20;



[Trigger] numID=0; aliasID=;
topX=15;topY=29;btmX=18;btmY=29;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=0; effectID=travel_noSave; sValue=bcave1; sValue2=; bValue1=False; bValue2=False; fValue=90; delay=0; xValue=16; yValue=1;



[Trigger] numID=1; aliasID=;
topX=15;topY=0;btmX=19;btmY=0;
triggerImmediatelyOnEnteringZone=False; triggeredByElement=none; travelModeOnly=False; triggerOnPlayerActorOnly=False; onlyExecuteOnce=False; triggerForEveryStepInArea=False; disableOnZoneEntry=False; fReq=1;
[TriggerEffect] numID=1; effectID=travel_noSave; sValue=bcave3; sValue2=; bValue1=False; bValue2=False; fValue=270; delay=0; xValue=16; yValue=28;



